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TE_PLAYERATTACHMENT


  
 
 
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T(+)rget
Senior Member
Join Date: Mar 2004
Old 01-08-2005 , 01:21  
Reply With Quote #5

I wouldn't imagine so:

Code:
#define TE_PLAYERATTACHMENT         124 // attaches a TENT to a player (this is a high-priority tent) // byte (entity index of player) // coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset ) // short (model index) // short (life * 10 );
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