But without bNotify, it will notify everytime it is deleted, I don't want it to be notified in here:
Quote:
//if a player is loading then first delete all the old blocks, teleports and timers
if (id > 0 && id <= 32)
{
deleteAllBlocks(id, false);
deleteAllTeleports(id, false);
deleteAllTimers(id, false);
}
|
What else can I do?