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checkpoints problem


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vato loco [GE-S]
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Join Date: Oct 2006
Location: Germany
Old 04-16-2009 , 09:40   Re: checkpoints problem
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Code:
public checkpoint(id) {
    if(get_pcvar_num(kz_checkpoints) == 1) {
        if(is_user_alive(id)) {
            if( !(pev(id, pev_flags) & FL_ONGROUND2) ) {
                ColorChat(id,RED,"[KG Jump] You can not create a checkpoint while in air")
                return PLUGIN_HANDLED
            }
            for(new i=MAX_CPS-1;i>0;i--) {
                checkpoints[id-1][i][0] = checkpoints[id-1][i-1][0]
                checkpoints[id-1][i][1] = checkpoints[id-1][i-1][1]
                checkpoints[id-1][i][2] = checkpoints[id-1][i-1][2]
            }
            new Float:origin[3]
            entity_get_vector(id,EV_VEC_origin,origin)
            checkpoints[id-1][0][0] = origin[0]
            checkpoints[id-1][0][1] = origin[1]
            checkpoints[id-1][0][2] = origin[2]
            
            if(checkpointnum[id-1] > 0)
                ColorChat(id,BLUE,"[KG Jump] Checkpoint no. %d created, distance to the previous one: %dm",checkpointnum[id-1]+1,floatround(get_distance_f(checkpoints[id-1][1],origin) / 20,floatround_round))
            else
                client_print(id,print_chat,"[KG Jump] First checkpoint created")
            checkpointnum[id-1]++
        }
        else
            client_print(id,print_chat,"[KG Jump] You have to be alive to use this function")
    }
    else
        client_print(id,print_chat,"[KG Jump] Checkpoints are disabled")
    
    return PLUGIN_HANDLED
}
Code:
public goto_cp(id,cp) {
    new semiclip = get_pcvar_num(kz_semiclip)
    if(semiclip == -1 || (!noblock[id-1] && semiclip == 0)) {
        new Float:origin[3]
        for(new i=1;i<=get_maxplayers();i++) {
            if(id != i && is_user_connected(i) && is_user_alive(id)) {
                if(semiclip == -1 || (!noblock[i-1] && semiclip == 0)) {
                    entity_get_vector(i,EV_VEC_origin,origin)
                    if(get_distance_f(checkpoints[id-1][cp],origin) <= CP_DISTANCE) {
                        client_print(id,print_chat,"[KG Jump] Somebody is too close to your checkpoint")
                        return false
                    }
                }
            }
        }
    }
    delay_duck(id)
    entity_set_origin(id,checkpoints[id-1][cp])
    entity_set_vector(id,EV_VEC_velocity,Float:{0.0,0.0,0.0})
    spawnsprite(checkpoints[id-1][cp])
    set_user_gravity(id) // to fix the low gravity bug on kz_man_redrock (thanks to NoEx)
    noblock_task()
    
    return true
}

delay_duck(id) {
        set_task(0.01, "force_duck", id)
        fm_set_entity_flags(id, FL_DUCKING, 1)
}

public force_duck(id) {
        fm_set_entity_flags(id, FL_DUCKING, 1)
}
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Last edited by vato loco [GE-S]; 04-16-2009 at 11:32.
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