Well, this code would be a start:
Code:
#include <amxmodx>
#include <engine>
public check_speed(id) {
if(is_user_alive(id)) {
if(get_speed(id) > get_cvar_num("sv_maxspeed")) {
server_cmd("amx_slay #%d",id);
}
}
}
However, deciding when to call it would be tricky. You could call it on a client prethink, but it might cause a bit of lag. You could set a task for every player that is run every X seconds, but that might not catch everyone.
__________________
No longer around. Thanks your support, everyone! As always:
THIS ONES FOR YOU
3000 PTS