PHP Code:
new button = pev(id, pev_button)
if(!is_user_alive(id))
return ;
//...
-->
PHP Code:
if(!is_user_alive(id))
return ;
if(!zp_get_user_zombie(id))
return ;
if(zp_get_user_zombie_class(id) != g_cat_class)
return;
new button = pev(id, pev_button)
and
PHP Code:
stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16)
{
new Float:RenderColor[3];
RenderColor[0] = float(r);
RenderColor[1] = float(g);
RenderColor[2] = float(b);
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, float(amount));
return 1;
}
-->
PHP Code:
stock fm_set_rendering(entity, fx = kRenderFxNone, Float:RenderColor[3] = {255.0,255.0,255.0}, render = kRenderNormal, Float:amount = 16.0)
{
set_pev(entity, pev_renderfx, fx);
set_pev(entity, pev_rendercolor, RenderColor);
set_pev(entity, pev_rendermode, render);
set_pev(entity, pev_renderamt, amount);
return 1;
}
and:
PHP Code:
fm_set_rendering(id, kRenderFxNone, 0,0,0,kRenderNormal, 255)
//..
fm_set_rendering(id, kRenderFxGlowShell,0,0,0,kRenderTransAlpha, 45)
-->
PHP Code:
fm_set_rendering(id, kRenderFxNone, Float:{0.0,0.0,0.0},kRenderNormal, 255.0)
//..
fm_set_rendering(id, kRenderFxGlowShell,Float:{0.0,0.0,0.0},kRenderTransAlpha, 45.0)
__________________