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WinterEnvironment plugin help


  
 
 
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akaddict
Junior Member
Join Date: Mar 2007
Old 04-11-2009 , 16:23   WinterEnvironment plugin help
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Im not very good at scripting, i just want a code that just makes it snow without involving any of these models. I know its something with env_snow but i dont know how to do it. If anyone can give me a code that i can compile that just makes it snow in cs 1.6 without the models that would be great.

Thanks
PVT2 Gongora

Code:
 
#include <amxmodx>
#include <fakemeta>
#define PLUGIN "Winter Environment"
#define VERSION "1.0"
#define AUTHOR "Alka"
#define STEP_DELAY 0.5
new const g_szBombModels[][] = {
 
 "models/ch-m/c4-christmastree2.mdl",
 "models/ch-m/c4-christmastree.mdl",
 "models/ch-m/frost_man.mdl",
 "models/ch-m/present1.mdl"
};
new const g_szBombSounds[][] = {
 
 "ch-s/bmb_planted.wav",
 "ch-s/bmb_defused.wav",
 "ch-s/bmb_defuse_failure.wav"
};
new const g_szStepSound[][] = {
 
 "player/pl_snow1.wav",
 "player/pl_snow2.wav",
 "player/pl_snow3.wav",
 "player/pl_snow4.wav",
 "player/pl_snow5.wav",
 "player/pl_snow6.wav"
};
new g_iLedSprite;
new Float:g_fNextStep[33];
public plugin_init() {
 
 register_plugin(PLUGIN, VERSION, AUTHOR);
 
 register_forward(FM_SetModel, "fwd_SetModel", 1);
 register_forward(FM_PlayerPreThink, "fwd_PlayerPreThink", 0);
 
 register_logevent("logevent_BombPlanted", 3, "2=Planted_The_Bomb");
 register_logevent("logevent_BombDefused", 3, "2=Defused_The_Bomb");
 register_logevent("logevent_BombExploded", 6, "3=Target_Bombed");
 
 register_message(SVC_TEMPENTITY, "message_TempEntity");
}
public plugin_precache()
{
 engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "env_snow"));
 
 new i;
 for(i = 0 ; i < sizeof g_szBombModels ; i++)
  precache_model(g_szBombModels[i]);
 for(i = 0 ; i < sizeof g_szBombSounds ; i++)
  precache_sound(g_szBombSounds[i]);
 for(i = 0 ; i < sizeof g_szStepSound ; i++)
  precache_sound(g_szStepSound[i]);
 
 g_iLedSprite = precache_model("sprites/ledglow.spr");
}
public fwd_SetModel(ent, const szModel[])
{
 if(!pev_valid(ent))
  return FMRES_IGNORED;
 
 if(equal(szModel, "models/w_c4.mdl"))
 {
  static iRndModel; iRndModel = random_num(0, sizeof g_szBombModels - 1);
  engfunc(EngFunc_SetModel, ent, g_szBombModels[iRndModel]);
  
  return FMRES_SUPERCEDE;
 }
 return FMRES_IGNORED;
}
public fwd_PlayerPreThink(id)
{
 if(!is_user_alive(id))
  return FMRES_IGNORED;
 
 static Float:fGmTime ; fGmTime = get_gametime();
 if(g_fNextStep[id] < fGmTime)
 {
  if(fm_get_user_speed(id) && (pev(id, pev_flags) & FL_ONGROUND) && is_user_outside(id))
  {
   set_pev(id, pev_flTimeStepSound, 999);
   engfunc(EngFunc_EmitSound, id, CHAN_AUTO, g_szStepSound[random_num(0, sizeof g_szStepSound - 1)], 0.5, ATTN_NORM, 0, PITCH_NORM);
   
   g_fNextStep[id] = fGmTime + STEP_DELAY;
  }
 }
 return FMRES_IGNORED;
}
public logevent_BombPlanted()
{
 emit_sound(0, CHAN_AUTO, g_szBombSounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public logevent_BombDefused()
{
 client_cmd(0, "wait;stopsound");
 emit_sound(0, CHAN_AUTO, g_szBombSounds[1], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public logevent_BombExploded()
{
 emit_sound(0, CHAN_AUTO, g_szBombSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
}
public message_TempEntity(msg_id, msg_dest, msg_ent)
{
 if(get_msg_arg_int(1) == TE_GLOWSPRITE)
 {
  if(get_msg_arg_int(5) == g_iLedSprite)
   return PLUGIN_HANDLED;
 }
 return PLUGIN_CONTINUE;
}
stock Float:is_user_outside(id)
{
 new Float:vOrigin[3], Float:fDist;
 pev(id, pev_origin, vOrigin);
 
 fDist = vOrigin[2];
 
 while(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_EMPTY)
  vOrigin[2] += 5.0;
 
 if(engfunc(EngFunc_PointContents, vOrigin) == CONTENTS_SKY)
  return (vOrigin[2] - fDist);
 
 return 0.0;
}
stock Float:fm_get_user_speed(id)
{
 if(!is_user_connected(id))
  return 0.0;
 
 static Float:fVelocity[3];
 pev(id, pev_velocity, fVelocity);
 
 fVelocity[2] = 0.0;
 
 return vector_length(fVelocity);
}
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