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vexd/xtrafun/engine command help


  
 
 
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knekter
Senior Member
Join Date: Mar 2004
Location: PA
Old 04-05-2004 , 07:16   vexd/xtrafun/engine command help
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Recently I made a rocket plugin that shoots out a beam, and when it hits a wall or person, it explodes. The problem is its not exactly a rocket launcher, its like a tracer thats think and colored, and goes at the speed of light. I just used write_byte for TE_BEAM..... and TE_EXPLOSION. I want to learn how to use entitys and vecs so it will slow down using velocity I presume and the ptouch command to see when it hits. Obviosly I would need a balst radius too. Does anyone know any tutorials out there that teach how to use these commands, or can I jsut get some help from you guys? Plz help!
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