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TE_PLAYERATTACHMENT


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XxAvalanchexX
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Join Date: Oct 2004
Location: abort73.com
Old 01-05-2005 , 22:23   TE_PLAYERATTACHMENT
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Will the TE_PLAYERATTACHMENT temp entity work for entites other than players (ie: monsters)? If so, can you send it as MSG_ONE so that it will only appear for one person? If not, do you know of any way to make something similar for an entity besides a player?
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Twilight Suzuka
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Join Date: Jul 2004
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Old 01-06-2005 , 12:50   Re: TE_PLAYERATTACHMENT
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Quote:
Originally Posted by XxAvalanchexX
Will the TE_PLAYERATTACHMENT temp entity work for entites other than players (ie: monsters)? If so, can you send it as MSG_ONE so that it will only appear for one person? If not, do you know of any way to make something similar for an entity besides a player?
It works for anything with a gun, such as grunts. But it wont work if the gun isnt an entity players can pick up, like assasins.

Dont know about the msg_one though.
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XxAvalanchexX
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Old 01-06-2005 , 16:46  
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Why does the entity need a weapon with them for the attachment to work correctly?
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Old 01-06-2005 , 19:32  
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Quote:
Originally Posted by XxAvalanchexX
Why does the entity need a weapon with them for the attachment to work correctly?
Dont know, but thats what I found out.
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T(+)rget
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Join Date: Mar 2004
Old 01-08-2005 , 01:21  
Reply With Quote #5

I wouldn't imagine so:

Code:
#define TE_PLAYERATTACHMENT         124 // attaches a TENT to a player (this is a high-priority tent) // byte (entity index of player) // coord (vertical offset) ( attachment origin.z = player origin.z + vertical offset ) // short (model index) // short (life * 10 );
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