1.
Code:
#include <amxmodx>
#include <hamsandwich>
new const g_WeaponEntities[][] = {"weaponbox", "armoury_entity", "weapon_shield", "grenade"};
public plugin_init()
for (new ID = 0; ID < sizeof(g_WeaponEntities); ID++)
RegisterHam(Ham_Touch, g_WeaponEntities[ID], "WeaponEntityTouch");
public WeaponEntityTouch() return HAM_SUPERCEDE;
2.
Code:
#include <amxmodx>
#include <fakemeta_util>
new g_MaxPlayers;
public plugin_init() register_event("HLTV", "NewRound", "a", "1=0", "2=0");
public plugin_cfg() g_MaxPlayers = get_maxplayers();
public NewRound()
for (new ClientID = 1; ClientID <= g_MaxPlayers; ClientID++)
if (is_user_alive(ClientID))
fm_give_item(ClientID, "weapon_awp"); // Example
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