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particle effects?


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Kurai-Domi
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Join Date: Sep 2004
Old 01-05-2005 , 18:46   particle effects?
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hm is it possible to create particle effects with amxx? i saw some guys using it in their plugin, i think there has to be a way to create them, how?
(the plugin was .amxx only, no way in looking into the sma file)
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XxAvalanchexX
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Join Date: Oct 2004
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Old 01-05-2005 , 21:55  
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Take a look at messages used for Half-Life monsters. Attached is const.h from Botman's MonsterMod. I noticed a few "particle" type effects that can be accomplished, but I'm not sure exactly what kind of particle effects the plugin had, so I can't give you a specific message.

Keep in mind that these are all temp entities, so you would use them as following:
Code:
message_begin(MSG_BROADCAST,SVC_TEMPENTITY); write_byte(TE_NAMEHERE); // make sure to define it // ... all the other bytes and coords and things here message_end();
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Twilight Suzuka
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Old 01-06-2005 , 12:52   Re: particle effects?
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Quote:
Originally Posted by Kurai-Domi
hm is it possible to create particle effects with amxx? i saw some guys using it in their plugin, i think there has to be a way to create them, how?
(the plugin was .amxx only, no way in looking into the sma file)
Partical effects like special effects use temporary entities.
They are not REALLY partical effects, like from a partical effects engine, but set special effects. like ava just showed.

If your talking about from a mod's partical engine, consult who ever made the mod.
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