Hi. I was wondering if there's any way to detect when the sound was finished playing to client.
Like if I use this in game console
Code:
spk "misc/ut3/doublekill multikill megakill ultrakill monsterkill"
it will play one sound after another without overlapping. So, as I understand, the game itself detects when the sound has finished playing and then start another one.
So I wonder if there's a way to do it by AMXX. Maybe with CBase?
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