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Way to detect when sound finished playing


  
 
 
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hleV
Veteran Member
Join Date: Mar 2007
Location: Lithuania
Old 04-08-2009 , 07:35   Way to detect when sound finished playing
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Hi. I was wondering if there's any way to detect when the sound was finished playing to client.

Like if I use this in game console
Code:
spk "misc/ut3/doublekill multikill megakill ultrakill monsterkill"
it will play one sound after another without overlapping. So, as I understand, the game itself detects when the sound has finished playing and then start another one.
So I wonder if there's a way to do it by AMXX. Maybe with CBase?
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Last edited by hleV; 04-08-2009 at 07:37.
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