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error 054: unmatched closing brace


  
 
 
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Emilioneri
Senior Member
Join Date: Feb 2009
Location: Georgia, Tbilisi
Old 04-07-2009 , 05:58   Re: error 054: unmatched closing brace
Reply With Quote #8

Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #include <amxmisc> #include <nvault> #include <fun> #define fm_cs_set_user_nobuy(%1) set_pdata_int(%1, 235, get_pdata_int(%1, 235) & ~(1<<0) ) //no weapon buy #define HIDE_HUD_FLASH (1<<1) // Flashlight #define PRIMARY_WEAPONS_BIT_SUM ((1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)) #define SECONDARY_WEAPONS_BIT_SUM ((2<<CSW_P228)|(2<<CSW_ELITE)|(2<<CSW_FIVESEVEN)|(CSW_USP)|(1<<CSW_GLOCK18)|(1<<CSW_DEAGLE)) #define SECONDARY_WEAPONS_BIT_USE (1<<CSW_USP|1<<CSW_DEAGLE|1<<CSW_P228|1<<CSW_DEAGLE|1<<CSW_GLOCK18|1<<CSW_ELITE) #define UsingSecondaryWeapon(%1) ((1<<get_user_weapon(%1)) & SECONDARY_WEAPONS_BIT_USE) // Ranks and skills #define maxlevel_sg 3 #define maxlevel_vm 5 #define maxlevel_hp 8 #define maxlevel_gh 3 #define maxlevel_ab 5 #define maxlevel_ap 5 #define maxlevel_sb 6 #define sg_perlevel 1 #define vm_perlevel 20 #define hp_perlevel 7 #define gh_perlevel 6 #define ab_perlevel 10 #define ap_perlevel 40 #define sb_perlevel 15 new BulletLevel[33] new ArmorLevel[33] new AbsorbLevel[33] new VampireLevel[33] new GhostLevel[33] new HealthLevel[33] new SgLevel[33] new bool:g_PlayerReseted[33] new PlayerHumanKills[33] new PlayerZombieKills[33] new PlayerHumanDeaths[33] new PlayerZombieDeaths[33] new PlayerHeadshots[33] new PlayerMedals[33] new PlayerXP[33] new PlayerLevel[33] new PlayerPoints[33] new xp_per_kill,xp_per_hs,points_per_level new const RANK[20][] = { "Eilinis", // 0 Level "Grandinis", // 1 Level "Kapralas", // 2 Level "Jaunesnysis Serzantas", // 3 Level "Burio Serzantas", // 4 Level "Puskarininkis", // 5 Level "Serzantas", // 6 Level "Vyresnysis Serzantas", // 7 Level "Vyresnysis Puskarinikis", // 8 Level "Serzantas Majoras", // 9 Level "Leitenantas", // 10 Level "Vyresnysis Leitenantas", // 11 Level "Kapitonas", // 12 Level "Majoras", // 13 Level "Pulkininkas Leitenantas", // 14 Level "Pulkininkas", // 15 Level "Brigados Generolas", // 16 Level "Generolas Majoras", // 17 Level "Generolas Leitenantas", // 18 Level "Generolas" // 19 Level } new const LEVELS[20] = { 900, // 0 level // Needed on level 1 1900, 2900, 3900, 4900, 5900, 6900, 7900, 8900, 9900, 10900, 12900, 15000, 17900, 20000, 22900, 25000, 27600, 30000, // Level 19 35000 } new const levelup[] = { "misc/levelup.wav" } // Sounds on Death new const music1[][] = { "misc/brains1.wav", "misc/brains2.wav", "misc/brains3.wav", "misc/brains4.wav" } new const music2[][] = { "misc/brains5.wav", "misc/brains6.wav", "misc/brains7.wav", "misc/brains8.wav", "misc/brains9.wav", "misc/brains10.wav", "misc/brains11.wav", "misc/brains12.wav" } // Flashlight new light_enable,light_r,light_g,light_b,light_radius new gmsg_hideweapon // Screen Fade new screen_fade_enable new screen_r,screen_g,screen_b // Glow on kill new glowonkilling_enable new glow_r,glow_g,glow_b,glow_time // Other new weapon_enable new death_msg_enable new blockbuyzone_enable new save_xp_by new g_maxplayers new sg_enable new vm_enable new hp_enable new gh_enable new ab_enable new ap_enable new sb_enable new iKills[33] public plugin_init() { register_plugin( "Zombie-Mod-Misc-Stuff", "1.3", "xbatista") weapon_enable = register_cvar("zmisc_weapons","1") // Enable weapons menu on spawn? 1 = Yes, 0 = No. death_msg_enable = register_cvar("zmisc_dmsg","1") // Enable Death messages and sounds? 1 = Yes, 0 = No. save_xp_by = register_cvar("zmisc_save_xp_by","1") // Save XP by? 1 = IP, 2 = SteamID. blockbuyzone_enable = register_cvar("zmisc_blockbuyzone","1") // Enable Block buyzone? 1 = Yes, 0 = No. light_enable = register_cvar("zmisc_light","1") // Enable light around player? 1 = Yes, 0 = No. light_radius = register_cvar("zmisc_light_radius","28") // Around player light radius. light_r = register_cvar("zmisc_light_red","255") // light color R light_g = register_cvar("zmisc_light_green","250") // light color G light_b = register_cvar("zmisc_light_blue","255") // light color B screen_fade_enable = register_cvar("zmisc_screen_fade","1") // Enable screen fade? 1 = Yes, 0 = No. screen_r = register_cvar("zmisc_screen_red","255") // Screen fade color R screen_g = register_cvar("zmisc_screen_green","0") // Screen fade color G screen_b = register_cvar("zmisc_screen_blue","0") // Screen fade color B glowonkilling_enable = register_cvar("zmisc_glow_kill","1") // Enable glow on you when you killed someone? 1 = Yes, 0 = No. glow_time = register_cvar("zmisc_glow_time","5.0") // How much time you will glow when you killed someone? glow_r = register_cvar("zmisc_glow_red","255") // glow color R glow_g = register_cvar("zmisc_glow_green","20") // glow color G glow_b = register_cvar("zmisc_glow_blue","0") // glow color B xp_per_kill = register_cvar("zmisc_xp","10") // How much xp gain per kill? xp_per_hs = register_cvar("zmisc_xp_hs","5") // How much bonus xp gain per hs? points_per_level = register_cvar("zmisc_pts_per_level","1") // How much points you gain when level up? sg_enable = register_cvar("zmisc_sg","1") // Enable SmokeGrenade Level? 1 = Yes, 0 = No. vm_enable = register_cvar("zmisc_vm","1") // Enable Vampire Level? 1 = Yes, 0 = No. hp_enable = register_cvar("zmisc_hp","1") // Enable Health Level? 1 = Yes, 0 = No. gh_enable = register_cvar("zmisc_gh","1") // Enable Ghost Level? 1 = Yes, 0 = No. ab_enable = register_cvar("zmisc_ab","1") // Enable Absorbation Level? 1 = Yes, 0 = No. ap_enable = register_cvar("zmisc_ap","1") // Enable Armor Level? 1 = Yes, 0 = No. sb_enable = register_cvar("zmisc_sb","1") // Enable SilverBullet Level? 1 = Yes, 0 = No. register_clcmd("say_team /zmrank", "showrank") register_clcmd("say_team zmrank", "showrank") register_clcmd("say /zmrank", "showrank") register_clcmd("say zmrank", "showrank") register_clcmd("say upct", "Upgrades") register_clcmd("say /upct", "Upgrades") register_clcmd("say_team upct", "Upgrades") register_clcmd("say_team /upct", "Upgrades") register_clcmd("say upt", "Upgrades2") register_clcmd("say /upt", "Upgrades2") register_clcmd("say_team upt", "Upgrades2") register_clcmd("say_team /upt", "Upgrades2") register_clcmd("say rp", "ResetPoints") register_clcmd("say /rp", "ResetPoints") //Events// register_event("DeathMsg", "event_deathmsg", "a") register_event("StatusValue", "StatusValue_on_alive", "be", "1=2") register_event("CurWeapon", "ev_CurWeapon", "be","1=1") register_event("HLTV", "ev_NewRound", "a", "1=0", "2=0"); register_message(get_user_msgid("StatusIcon"), "Message_StatusIcon") RegisterHam(Ham_TakeDamage, "player", "TakeDamage", 1) RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn", 1) //Forwards// register_forward(FM_CmdStart,"fwCmdStart" ) register_forward(FM_PlayerPreThink, "preThink") g_maxplayers = get_maxplayers() gmsg_hideweapon = get_user_msgid("HideWeapon") } public client_authorized(id) { LoadRank(id) } public client_disconnect(id) { iKills[id] = 0 SaveRank(id) } public stopglow(id) { fm_set_rendering(id) } public ev_NewRound() { for(new i = 1 ; i <= g_maxplayers ; i++) { if(is_user_connected(i)) { if (iKills[i] == random_num(4,7)) { PlayerMedals[i] += 1 static name[32] ; get_user_name(i, name, charsmax(name)); client_printcolor(0, "/g[/yZombie Misc/g] /ySurvivor /ctr%s /ygot /g%d /ya medal for a honor.", name, iKills[i]) } iKills[i] = 0 } } } public event_deathmsg() { new g_attacker = read_data(1) new g_victim = read_data(2) new g_headshot = read_data(3) new attacker_msg[32] new victim_msg[32] get_user_name(g_attacker, attacker_msg, 31) get_user_name(g_victim, victim_msg, 31) static iAtt ; iAtt = read_data(1) if(PlayerXP[g_attacker] >= LEVELS[PlayerLevel[g_attacker]]) { PlayerLevel[g_attacker] += 1 PlayerPoints[g_attacker] += get_pcvar_num(points_per_level) client_cmd(g_attacker, "spk %s", levelup) client_printcolor(g_attacker, "/g[/yZombie Misc/g] /yCongratulations! You gained level /g%i!", PlayerLevel[g_attacker]) SaveRank(g_attacker) } if(g_attacker != g_victim) { if (get_pcvar_num(glowonkilling_enable) == 1) { fm_set_rendering(g_attacker, kRenderFxGlowShell, get_pcvar_num(glow_r), get_pcvar_num(glow_g), get_pcvar_num(glow_b), kRenderNormal,25) set_task(get_pcvar_float(glow_time), "stopglow", g_attacker) if (get_pcvar_num(gh_enable) == 1) { set_task(get_pcvar_float(glow_time) + 1.0, "GhostLvL", g_attacker) } } if(PlayerXP[g_attacker] <= 34980) { PlayerXP[g_attacker] += get_pcvar_num(xp_per_kill) } if (get_user_team(g_attacker) == 2) // ct killed t { if((1 <= iAtt <= g_maxplayers)) { iKills[iAtt]++; } if(get_pcvar_num(death_msg_enable) == 1) { set_hudmessage(0, 5, 255, 0.01, 0.31, 1, 0.01, 3.0, 0.01, 0.01, 2) show_hudmessage(0, "%s has been owned by %s!", victim_msg, attacker_msg) client_cmd( 0, "spk %s", music2[random_num(0,sizeof music2 - 1)]) } PlayerZombieDeaths[g_victim] += 1 PlayerZombieKills[g_attacker] += 1 } if (get_user_team(g_attacker) == 1) // t killed ct { if(get_pcvar_num(death_msg_enable) == 1) { set_hudmessage(255, 0, 10, 0.01, 0.21, 1, 0.01, 3.0, 0.01, 0.01, 3) show_hudmessage(0, "%s's brains has been eaten by %s!", victim_msg, attacker_msg) client_cmd( 0, "spk %s", music1[random_num(0,sizeof music1 - 1)]) } PlayerHumanDeaths[g_victim] += 1 PlayerHumanKills[g_attacker] += 1 } if(g_headshot) { if(PlayerXP[g_attacker] <= 34980) { PlayerXP[g_attacker] += get_pcvar_num(xp_per_hs) } PlayerHeadshots[g_attacker] += 1 } } } public skill(id) { if(PlayerLevel[id] == 1) // Checks level. { give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1 client_cmd (id, "slot2; drop") } if(PlayerLevel[id] == 2) // Checks level. { give_item(id,"weapon_usp"); // Give yourself usp at level 2 client_cmd (id, "slot2; drop") } if(PlayerLevel[id] == 3) // Checks level. { give_item(id,"weapon_p228"); // Give yourself p228 at level 3 client_cmd (id, "slot2; drop") } if(PlayerLevel[id] == 4) // Checks level. { give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4 client_cmd (id, "slot2; drop") } if(PlayerLevel[id] == 5) // Checks level. { give_item(id,"weapon_tmp"); // Give yourself tmp at level 5 client_cmd (id, "slot1; drop") } if(PlayerLevel[id] == 6) // Checks level. { give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6 client_cmd (id, "slot1; drop") } } public Message_StatusIcon(iMsgId, MSG_DEST, id) { static szIcon[5] get_msg_arg_string(2, szIcon, 4) if( szIcon[0] == 'b' && szIcon[2] == 'y' && szIcon[3] == 'z' ) { if( get_msg_arg_int(1) && get_pcvar_num(blockbuyzone_enable) == 1 ) { fm_cs_set_user_nobuy(id) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } public Upgrades(id) { if (!is_user_alive(id)) return new menu = menu_create("\yUpgrades for Survivors:", "upgrades_handle") if (get_pcvar_num(sg_enable) == 1) { new sgmsg[60] format(sgmsg, 59, "\wSmokeGrenade Level (%d/%d)", SgLevel[id], maxlevel_sg) menu_additem(menu, sgmsg, "1", 0) } if (get_pcvar_num(hp_enable) == 1) { new hpmsg[60] format(hpmsg, 59, "\wHealth Level (%d/%d)", HealthLevel[id], maxlevel_hp) menu_additem(menu, hpmsg, "2", 0) } if (get_pcvar_num(sb_enable) == 1) { new sbmsg[60] format(sbmsg, 59, "\wSilver Bullet Level (%d/%d)", BulletLevel[id], maxlevel_sb) menu_additem(menu, sbmsg, "3", 0) } if(PlayerLevel[id] >= 7 && get_pcvar_num(ab_enable) == 1) { new abmsg[60] format(abmsg, 59, "\wAbsorbation Level (%d/%d)", AbsorbLevel[id], maxlevel_ab) menu_additem(menu, abmsg, "4", 0) } if(PlayerLevel[id] >= 4 && get_pcvar_num(ap_enable) == 1) { new apmsg[60] format(apmsg, 59, "\wArmor Level (%d/%d)", ArmorLevel[id], maxlevel_ap) menu_additem(menu, apmsg, "5", 0) } menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public upgrades_handle(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1:{ if(PlayerPoints[id] > 0) { if(SgLevel[id] >= maxlevel_sg) { return PLUGIN_HANDLED } SgLevel[id] += 1 client_printcolor(id, "/g+1 /yto SmokeGrenades Level") PlayerPoints[id] -= 1 Upgrades(id) } } case 2:{ if(PlayerPoints[id] > 0) { if(HealthLevel[id] >= maxlevel_hp) { return PLUGIN_HANDLED } HealthLevel[id] += 1 client_printcolor(id, "/g+1 /yto Health Level") PlayerPoints[id] -= 1 Upgrades(id) } } case 3:{ if(PlayerPoints[id] > 0) { if(BulletLevel[id] >= maxlevel_sb) { return PLUGIN_HANDLED } BulletLevel[id] += 1 client_printcolor(id, "/g+1 /yto Silver Bullet Level") PlayerPoints[id] -= 1 Upgrades(id) } } case 4:{ if(PlayerPoints[id] > 0) { if(AbsorbLevel[id] >= maxlevel_ab) { return PLUGIN_HANDLED } AbsorbLevel[id] += 1 client_printcolor(id, "/g+1 /yto Absorbation Level") PlayerPoints[id] -= 1 Upgrades(id) } } case 5:{ if(PlayerPoints[id] > 0) { if(ArmorLevel[id] >= maxlevel_ap) { return PLUGIN_HANDLED } ArmorLevel[id] += 1 client_printcolor(id, "/g+1 /yto Armor Level") PlayerPoints[id] -= 1 Upgrades(id) } } } menu_destroy(menu) return PLUGIN_HANDLED } public Upgrades2(id) { if (!is_user_alive(id)) return new menu = menu_create("\yUpgrades for Monsters:", "upgrades_handle2") if (get_pcvar_num(vm_enable) == 1) { new vmmsg[60] format(vmmsg, 59, "\wVampire Level (%d/%d)", VampireLevel[id], maxlevel_vm) menu_additem(menu, vmmsg, "1", 0) } if (get_pcvar_num(gh_enable) == 1) { new ghmsg[60] format(ghmsg, 59, "\wGhost Level (%d/%d)", GhostLevel[id], maxlevel_gh) menu_additem(menu, ghmsg, "2", 0) } menu_setprop(menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, menu, 0) } public upgrades_handle2(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new data[6], iName[64] new access, callback menu_item_getinfo(menu, item, access, data,5, iName, 63, callback) new key = str_to_num(data) switch(key) { case 1:{ if(PlayerPoints[id] > 0) { if(VampireLevel[id] >= maxlevel_vm) { return PLUGIN_HANDLED } VampireLevel[id] += 1 client_printcolor(id, "/g+1 /yto Vampire Level") PlayerPoints[id] -= 1 Upgrades2(id) } } case 2:{ if(PlayerPoints[id] > 0) { if(GhostLevel[id] >= maxlevel_gh) { return PLUGIN_HANDLED } GhostLevel[id] += 1 client_printcolor(id, "/g+1 /yto Ghost Level") PlayerPoints[id] -= 1 Upgrades2(id) } } } menu_destroy(menu) return PLUGIN_HANDLED } public ResetPoints(id) { g_PlayerReseted[id] = true client_printcolor(id, "/ctrYour points will be reseted next time when you spawn!") } public GhostLvL(id) { if (GhostLevel[id] > 0 && get_pcvar_num(gh_enable) == 1) { fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 100 - GhostLevel[id] * gh_perlevel) } } public fw_PlayerSpawn(id) { if (is_user_alive(id)) { set_task(0.2, "show_level1", id, "", 0, "b") set_task(0.2, "show_level2", id, "", 0, "b") if(g_PlayerReseted[id]) { new iPoints = SgLevel[id] + VampireLevel[id] + GhostLevel[id] + HealthLevel[id] + AbsorbLevel[id] + ArmorLevel[id] + BulletLevel[id] PlayerPoints[id] += iPoints SgLevel[id] = 0 VampireLevel[id] = 0 GhostLevel[id] = 0 HealthLevel[id] = 0 AbsorbLevel[id] = 0 ArmorLevel[id] = 0 BulletLevel[id] = 0 client_printcolor(id, "/ctrYour Points has been reseted!") g_PlayerReseted[id] = false } if (user_has_weapon(id,CSW_USP)) { ham_strip_weapon(id,"weapon_usp") } if (GhostLevel[id] == 0 && get_pcvar_num(gh_enable) == 1) { fm_set_rendering(id) } if (get_user_team(id) == 1) { if (GhostLevel[id] > 0 && get_pcvar_num(gh_enable) == 1) { fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 100 - GhostLevel[id] * gh_perlevel) } } if (get_user_team(id) == 2) { engclient_cmd(id, "weapon_knife") if (ArmorLevel[id] > 0 && get_pcvar_num(ap_enable) == 1) { new iArmor = get_user_armor(id) fm_set_user_armor(id, iArmor + ArmorLevel[id] * ap_perlevel) } if (HealthLevel[id] > 0 && get_pcvar_num(hp_enable) == 1) { new get_health = get_user_health(id) fm_set_user_health(id, get_health + HealthLevel[id] * hp_perlevel) } if (get_pcvar_num(weapon_enable) == 1) { set_task(1.0, "Primary", id) } } } } public ev_CurWeapon(id) { if (!is_user_alive(id)) return if(get_pcvar_num(light_enable) == 1 && get_user_team(id) == 2) { message_begin(MSG_ONE, gmsg_hideweapon, _ , id) write_byte(HIDE_HUD_FLASH) message_end() } } public fwCmdStart( id, uc_handle, seed ) { if( get_uc( uc_handle, UC_Impulse ) == 100 ) { if(get_pcvar_num(light_enable) == 1) { set_uc( uc_handle, UC_Impulse, 0 ); return FMRES_HANDLED } } return FMRES_IGNORED } public preThink(id) { if(get_pcvar_num(light_enable) == 1) { if(is_user_alive(id) && get_user_team(id) == 2) { static Float:light_origin[3] // get origin pev(id,pev_origin,light_origin) message_begin(MSG_BROADCAST,SVC_TEMPENTITY) write_byte(27) // TE_DLIGHT Dinamic light engfunc(EngFunc_WriteCoord,light_origin[0]) // X engfunc(EngFunc_WriteCoord,light_origin[1]) // Y engfunc(EngFunc_WriteCoord,light_origin[2]) // Z write_byte(get_pcvar_num(light_radius)) // radius write_byte(get_pcvar_num(light_r)) // R write_byte(get_pcvar_num(light_g)) // G write_byte(get_pcvar_num(light_b)) // B write_byte(1) // life write_byte(0) // decay rate message_end() } } } public Fadex(index,red,green,blue,alpha) { message_begin(MSG_ONE_UNRELIABLE,get_user_msgid("ScreenFade"),{0,0,0},index); write_short(6<<10) write_short(5<<10) write_short(1<<12) write_byte(red) write_byte(green) write_byte(blue) write_byte(alpha) message_end() } public TakeDamage(i_Victim, i_Inflictor, i_Attacker, Float:damage) { new get_health_a = get_user_health(i_Attacker) new get_health_v = get_user_health(i_Victim) new ateam = get_user_team(i_Attacker) if(VampireLevel[i_Attacker] > 0 && is_user_connected(i_Attacker) && get_user_team ( i_Victim ) != get_user_team ( i_Attacker ) && get_user_team(i_Attacker) == 1 && get_pcvar_num(vm_enable) == 1) { fm_set_user_health(i_Attacker, get_health_a + VampireLevel[i_Attacker] * vm_perlevel) } if(AbsorbLevel[i_Victim] > 0 && is_user_connected(i_Victim) && get_user_team ( i_Victim ) != get_user_team ( i_Attacker ) && get_user_team(i_Attacker) == 1 && get_pcvar_num(ab_enable) == 1 && PlayerLevel[i_Victim] >= 7) { fm_set_user_health(i_Victim, get_health_v + floatround(((damage / 100) * (AbsorbLevel[i_Victim] * ab_perlevel)))) } if(BulletLevel[i_Attacker] > 0 && is_user_connected(i_Attacker) && get_user_team(i_Victim) != ateam || ateam == 2 && get_pcvar_num(sb_enable) == 1 && UsingSecondaryWeapon(i_Attacker)) { if (get_health_v >= 750) { fm_set_user_health(i_Victim, get_health_v - floatround(((damage / 100) * (BulletLevel[i_Attacker] * sb_perlevel)))) } } if ( ( 1 <= i_Victim <= g_maxplayers) && get_user_team ( i_Victim ) != get_user_team ( i_Attacker ) && get_pcvar_num(screen_fade_enable) == 1 ) { if(is_user_connected(i_Victim)) { Fadex(i_Victim,get_pcvar_num(screen_r),get_pcvar_num(screen_g),get_pcvar_num(screen_b),170) } } } public showrank(id) { new szMotd[2048], szTitle[64], iPos = 0 format(szTitle, 63, "Zombie Mod Misc Stats") iPos += format(szMotd[iPos], 2047-iPos, "<html><head><style type=^"text/css^">pre{color:#FFB000;}body{background:#000000;margin-left:8px;margin-top:0px;}</style></head><pre><body>") iPos += format(szMotd[iPos], 2047-iPos, "^n^n<b>Your Stats:</b>^n^n") iPos += format(szMotd[iPos], 2047-iPos, "Humans killed - <b>%i</b>^n", PlayerHumanKills[id]) iPos += format(szMotd[iPos], 2047-iPos, "Zombies killed - <b>%i</b>^n", PlayerZombieKills[id]) iPos += format(szMotd[iPos], 2047-iPos, "Total Kills - <b>%i</b>^n", PlayerHumanKills[id] + PlayerZombieKills[id]) iPos += format(szMotd[iPos], 2047-iPos, "Deaths being Human - <b>%i</b>^n", PlayerHumanDeaths[id]) iPos += format(szMotd[iPos], 2047-iPos, "Deaths being Zombie - <b>%i</b>^n", PlayerZombieDeaths[id]) iPos += format(szMotd[iPos], 2047-iPos, "Total deaths - <b>%i</b>^n", PlayerHumanDeaths[id] + PlayerZombieDeaths[id]) iPos += format(szMotd[iPos], 2047-iPos, "Headshots done - <b>%i</b>^n", PlayerHeadshots[id]) iPos += format(szMotd[iPos], 2047-iPos, "Medals for honor - <b>%i</b>", PlayerMedals[id]) show_motd(id, szMotd, szTitle) return PLUGIN_HANDLED } public show_level1(id) { if (is_user_alive(id)) { if (get_user_team(id) == 1) { set_hudmessage(0, 255, 0, 0.17, 0.05, 0, 0.01, 3.0, 0.01, 0.01, 10) show_hudmessage(id, "[XP:%i/%i]^n[Points:%i]", PlayerXP[id], LEVELS[PlayerLevel[id]], PlayerPoints[id]) } } } public show_level2(id) { if (is_user_alive(id)) { if (get_user_team(id) == 2) { set_hudmessage(0, 255, 0, 0.17, 0.05, 0, 0.01, 3.0, 0.01, 0.01, 10) show_hudmessage(id, "[Rank:%s]^n[XP:%i/%i]^n[Points:%i]", RANK[PlayerLevel[id]], PlayerXP[id], LEVELS[PlayerLevel[id]], PlayerPoints[id]) } } } public StatusValue_on_alive(id) { new target, body; get_user_aiming(id, target, body); if( (1 <= target <= g_maxplayers) && get_pdata_int(id, 114) == get_pdata_int(target, 114) ) { new sName[32] new target = read_data(2) get_user_name(target, sName, 31) if (get_user_team(target) == 2) { set_hudmessage(0, 40, 255, -1.0, 0.60, 1, 0.01, 1.5, 0.01, 0.01, 11) show_hudmessage(id, "%s is %s", sName, RANK[PlayerLevel[target]]) } } } ///Save ranks/// SaveRank(id) { if(get_pcvar_num(save_xp_by) == 1) { new authip[32] get_user_ip(id,authip,31,1) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "UserIP:%s-HumansKills", authip) format(vaultdata, 63, "%d", PlayerHumanKills[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-ZombieKills", authip) format(vaultdata, 63, "%d", PlayerZombieKills[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-HumanDeaths", authip) format(vaultdata, 63, "%d", PlayerHumanDeaths[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-ZombieDeaths", authip) format(vaultdata, 63, "%d", PlayerZombieDeaths[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-Headshots", authip) format(vaultdata, 63, "%d", PlayerHeadshots[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-XP", authip) format(vaultdata, 63, "%d", PlayerXP[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-Level", authip) format(vaultdata, 63, "%d", PlayerLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-Points", authip) format(vaultdata, 63, "%d", PlayerPoints[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-SgLevel", authip) format(vaultdata, 63, "%d", SgLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-VampireLevel", authip) format(vaultdata, 63, "%d", VampireLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-HealthLevel", authip) format(vaultdata, 63, "%d", HealthLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-GhostLevel", authip) format(vaultdata, 63, "%d", GhostLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-MedalsLevel", authip) format(vaultdata, 63, "%d", PlayerMedals[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-AbsorbationLevel", authip) format(vaultdata, 63, "%d", AbsorbLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-ArmorLevel", authip) format(vaultdata, 63, "%d", ArmorLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserIP:%s-BulletLevel", authip) format(vaultdata, 63, "%d", BulletLevel[id]) set_vaultdata(vaultkey, vaultdata) } if(get_pcvar_num(save_xp_by) == 2) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "UserID:%s-HumansKills", authid) format(vaultdata, 63, "%d", PlayerHumanKills[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-ZombieKills", authid) format(vaultdata, 63, "%d", PlayerZombieKills[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-HumanDeaths", authid) format(vaultdata, 63, "%d", PlayerHumanDeaths[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-ZombieDeaths", authid) format(vaultdata, 63, "%d", PlayerZombieDeaths[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-Headshots", authid) format(vaultdata, 63, "%d", PlayerHeadshots[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-XP", authid) format(vaultdata, 63, "%d", PlayerXP[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-Level", authid) format(vaultdata, 63, "%d", PlayerLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-Points", authid) format(vaultdata, 63, "%d", PlayerPoints[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-SgLevel", authid) format(vaultdata, 63, "%d", SgLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-VampireLevel", authid) format(vaultdata, 63, "%d", VampireLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-HealthLevel", authid) format(vaultdata, 63, "%d", HealthLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-GhostLevel", authid) format(vaultdata, 63, "%d", GhostLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-MedalsLevel", authid) format(vaultdata, 63, "%d", PlayerMedals[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-AbsorbationLevel", authid) format(vaultdata, 63, "%d", AbsorbLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-ArmorLevel", authid) format(vaultdata, 63, "%d", ArmorLevel[id]) set_vaultdata(vaultkey, vaultdata) format(vaultkey, 63, "UserID:%s-BulletLevel", authid) format(vaultdata, 63, "%d", BulletLevel[id]) set_vaultdata(vaultkey, vaultdata) } } ///Load Ranks/// LoadRank(id) { if(get_pcvar_num(save_xp_by) == 1) { new authip[32] get_user_ip(id,authip,31,1) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "UserIP:%s-HumansKills", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerHumanKills[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-ZombieKills", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerZombieKills[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-HumanDeaths", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerHumanDeaths[id] = str_to_num(vaultdata)   format(vaultkey, 63, "UserIP:%s-ZombieDeaths", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerZombieDeaths[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-Headshots", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerHeadshots[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-XP", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerXP[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-Level", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-Points", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerPoints[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-SgLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) SgLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-VampireLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) VampireLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-HealthLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) HealthLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-GhostLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) GhostLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-MedalsLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) PlayerMedals[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-AbsorbationLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) AbsorbLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-ArmorLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) ArmorLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserIP:%s-BulletLevel", authip) get_vaultdata(vaultkey, vaultdata, 63) BulletLevel[id] = str_to_num(vaultdata) } if(get_pcvar_num(save_xp_by) == 2) { new authid[32] get_user_authid(id, authid, 31) new vaultkey[64], vaultdata[64] format(vaultkey, 63, "UserID:%s-HumansKills", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerHumanKills[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-ZombieKills", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerZombieKills[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-HumanDeaths", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerHumanDeaths[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-ZombieDeaths", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerZombieDeaths[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-Headshots", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerHeadshots[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-XP", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerXP[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-Level", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-Points", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerPoints[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-SgLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) SgLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-VampireLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) VampireLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-HealthLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) HealthLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-GhostLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) GhostLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-MedalsLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) PlayerMedals[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-AbsorbationLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) AbsorbLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-ArmorLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) ArmorLevel[id] = str_to_num(vaultdata) format(vaultkey, 63, "UserID:%s-BulletLevel", authid) get_vaultdata(vaultkey, vaultdata, 63) BulletLevel[id] = str_to_num(vaultdata) } } public plugin_precache() { precache_sound("misc/brains1.wav") precache_sound("misc/brains2.wav") precache_sound("misc/brains3.wav") precache_sound("misc/brains4.wav") precache_sound("misc/brains5.wav") precache_sound("misc/brains6.wav") precache_sound("misc/brains7.wav") precache_sound("misc/brains8.wav") precache_sound("misc/brains9.wav") precache_sound("misc/brains10.wav") precache_sound("misc/brains11.wav") precache_sound("misc/brains12.wav") precache_sound(levelup) } // ============================================================// // [ Stocks ] // // ============================================================// stock client_printcolor(const id, const input[], any:...) { new msg[191], players[32], count = 1; vformat(msg,190,input,3); replace_all(msg,190,"/g","^4");// green clr replace_all(msg,190,"/y","^1");// orange clr replace_all(msg,190,"/ctr","^3");// team clr if (id) players[0] = id; else get_players(players,count,"ch"); for (new i=0;i<count;i++) if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, 76, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } stock fm_give_item(index, const item[]) { if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10)) return 0 new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, item)) if (!pev_valid(ent)) return 0 new Float:origin[3] pev(index, pev_origin, origin) set_pev(ent, pev_origin, origin) set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN) dllfunc(DLLFunc_Spawn, ent) new save = pev(ent, pev_solid) dllfunc(DLLFunc_Touch, ent, index) if (pev(ent, pev_solid) != save) return ent engfunc(EngFunc_RemoveEntity, ent) return -1 } stock fm_set_user_bpammo(id, iWeapon, iAmount) { new iOffset; switch(iWeapon) { case CSW_AWP: iOffset = 377; case CSW_SCOUT, CSW_AK47, CSW_G3SG1: iOffset = 378; case CSW_M249: iOffset = 379; case CSW_FAMAS, CSW_M4A1, CSW_AUG, CSW_SG550, CSW_GALI, CSW_SG552: iOffset = 380; case CSW_M3, CSW_XM1014: iOffset = 381; case CSW_USP, CSW_UMP45, CSW_MAC10: iOffset = 382; case CSW_FIVESEVEN, CSW_P90: iOffset = 383; case CSW_DEAGLE: iOffset = 384; case CSW_P228: iOffset = 385; case CSW_GLOCK18, CSW_MP5NAVY, CSW_TMP, CSW_ELITE: iOffset = 386; case CSW_FLASHBANG: iOffset = 387; case CSW_HEGRENADE: iOffset = 388; case CSW_SMOKEGRENADE: iOffset = 389; case CSW_C4: iOffset = 390; default:return; } set_pdata_int(id, iOffset, iAmount); } stock ham_strip_weapon(id,weapon[]) { if(!equal(weapon,"weapon_",7)) return 0; new wId = get_weaponid(weapon); if(!wId) return 0; new wEnt; while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {} if(!wEnt) return 0; if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt); if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0; ExecuteHamB(Ham_Item_Kill,wEnt); set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId)); // this block should be used for Counter-Strike: /*if(wId == CSW_C4) { cs_set_user_plant(id,0,0); cs_set_user_bpammo(id,CSW_C4,0); } else if(wId == CSW_SMOKEGRENADE || wId == CSW_FLASHBANG || wId == CSW_HEGRENADE) cs_set_user_bpammo(id,wId,0);*/ return 1; } stock drop_secondary(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (SECONDARY_WEAPONS_BIT_SUM & (2<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock drop_primary(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (PRIMARY_WEAPONS_BIT_SUM & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock fm_set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16) { set_pev(index, pev_renderfx, fx); new Float:RenderColor[3]; RenderColor[0] = float(r); RenderColor[1] = float(g); RenderColor[2] = float(b); set_pev(index, pev_rendercolor, RenderColor); set_pev(index, pev_rendermode, render); set_pev(index, pev_renderamt, float(amount)); return 1; } stock fm_set_user_health(index, health) { health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index); return 1; } stock fm_set_user_armor(index, armor) { set_pev(index, pev_armorvalue, float(armor)); return 1; }

Compiles without errors and warnings
But I don't know if this will work. Didn't tested it.
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