Raised This Month: $ Target: $400
 0% 

Drop Gun


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
TitANious
Veteran Member
Join Date: Feb 2009
Location: Denmark
Old 04-07-2009 , 02:59   Re: Drop Gun
Reply With Quote #1

Quote:
Originally Posted by ~Ice*shOt View Post
Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 5
#define PREFIX "Animal Mod"
enum {
PLAYERLEVEL_1,
PLAYERLEVEL_2,
PLAYERLEVEL_3, // How many Levels
PLAYERLEVEL_4,
PLAYERLEVEL_5,
PLAYERLEVEL_6
}
enum {
CLASS_NONE = 0,
CLASS_COW,
CLASS_HORSE, // Add your Classes there..
CLASS_CAT,
CLASS_DOG
}
new const CLASSES[MAXCLASSES][] = {
    "None",
    "Dog",
    "Cat",
    "Horse",
    "Cow"
};
new const LEVELS[6] = {
    100, 
    200, 
    400, 
    800,
    1600,
    3200
};
new PlayerXP[33], PlayerLevel[33], PlayerClass[33];
new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault;
public plugin_init() {
    register_plugin("XP Mod", "1.0", "fxfighter");
    register_event("DeathMsg", "eDeath", "a");
    register_event("ResetHUD", "skill", "be");
    gCvar_Enable    = register_cvar("xp_save", "1");
    gCvar_Kill    = register_cvar("xp_per_kill", "20");
    gCvar_HS    = register_cvar("xp_hs_bonus", "20");
    gCvar_Knife    = register_cvar("xp_Knife_bonus", "20");
    g_Vault        = nvault_open("animod");
    
    register_concmd("amx_take_exp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>"); 
    register_concmd("amx_give_exp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>");
    
    register_clcmd("say /class",    "ChangeClass");
    register_clcmd("say_team /class", "ChangeClass");
    register_clcmd("say /xp",    "ShowHud");
    register_clcmd("say_team /xp",    "ShowHud");
}
public eDeath() {
    new attacker = read_data( 1 );
    new headshot = read_data( 3 );
    new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo);
    PlayerXP[attacker] += get_pcvar_num(gCvar_Kill);
    if(headshot)
        PlayerXP[attacker] += get_pcvar_num(gCvar_HS);
    if(weapon == CSW_KNIFE)
        PlayerXP[attacker] += get_pcvar_num(gCvar_Knife);
    while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
        client_print(attacker, print_chat, "[%s] Congratulations! You are a level %i %s!", PREFIX, PlayerLevel[attacker], CLASSES[PlayerClass[attacker]]);
        PlayerLevel[attacker] += 1;
    }
    ShowHud(attacker);
    SaveData(attacker);
}
public ShowHud(id) {
    set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0);
    show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]);
}
public ChangeClass(id) {
    new menu = menu_create("Class Menu" , "Class_Handle");
    menu_additem(menu ,"Dog", "1" , 0);
    menu_additem(menu ,"Cat", "2" , 0);
    menu_additem(menu ,"Horse", "3" , 0);
    menu_additem(menu ,"Cow", "4" , 0);
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
    menu_display(id , menu , 0);
    return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)  {
    if(item == MENU_EXIT) 
        menu_destroy(menu);
    new szCommand[6] , szName[64];
    new access , callback;
    menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
    new i = str_to_num(szCommand);
    if(PlayerClass[id] != i) {
        PlayerClass[id] = i;
        client_print(id,print_chat,"[%s] You are now a %s", PREFIX, CLASSES[i]);
    } else
        client_print(id,print_chat,"[%s] You are already a %s", PREFIX, CLASSES[i]);
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}
public client_connect(id)
    if(get_pcvar_num(gCvar_Enable) == 1)
        LoadData(id);
public client_disconnect(id) {
    if(get_pcvar_num(gCvar_Enable) == 1)
        SaveData(id);
    PlayerXP[id]    = 0;
    PlayerLevel[id]    = 0;
    PlayerClass[id]    = 0;
}
public SaveData(id) {
    new AuthID[35];
    get_user_authid(id, AuthID, 34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_set(g_Vault, vaultkey, vaultdata);
    return PLUGIN_CONTINUE;
}
public LoadData(id) {
    new AuthID[35];
    get_user_authid(id,AuthID,34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_get(g_Vault, vaultkey, vaultdata,255);
    replace_all(vaultdata, 255, "#", " ");
    new playerxp[32], playerlevel[32];
    parse(vaultdata, playerxp, 31, playerlevel, 31);
    PlayerXP[id] = str_to_num(playerxp);
    PlayerLevel[id] = str_to_num(playerlevel);
    return PLUGIN_CONTINUE;
}
// Give/Take XP addaon by [X]-RayCat
public cmd_give_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
        return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv(2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
        return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] += expnum;
    switch( get_cvar_num ( "amx_show_activity" ) ) {
        case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
 
public cmd_take_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
       return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv( 2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
       return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] -= expnum;
    switch(get_cvar_num("amx_show_activity")){
        case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You lost %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
public skill(id)
{
    if(PlayerLevel[id] == 1) // Checks level.
    {
        give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1
    }
    if(PlayerLevel[id] == 2) // Checks level.
    {
        give_item(id,"weapon_usp"); // Give yourself usp at level 2
    }
    if(PlayerLevel[id] == 3) // Checks level.
    {
        give_item(id,"weapon_p228"); // Give yourself p228 at level 3
    }
    if(PlayerLevel[id] == 4) // Checks level.
    {
        give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4
    }
    if(PlayerLevel[id] == 5) // Checks level.
    {
        give_item(id,"weapon_tmp"); // Give yourself tmp at level 5
    }
    if(PlayerLevel[id] == 6) // Checks level.
    {
        give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6
    }
}
Code:
client_cmd (id, "slot1; drop")
Code:
client_cmd (id, "slot2; drop")
PHP Code:
public skill(id)
{
    if(
PlayerLevel[id] == 1// Checks level.
    
{
        
give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 2// Checks level.
    
{
        
give_item(id,"weapon_usp"); // Give yourself usp at level 2
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 3// Checks level.
    
{
        
give_item(id,"weapon_p228"); // Give yourself p228 at level 3
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 4// Checks level.
    
{
        
give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 5// Checks level.
    
{
        
give_item(id,"weapon_tmp"); // Give yourself tmp at level 5
        
client_cmd (id"slot1; drop")
    }
    if(
PlayerLevel[id] == 6// Checks level.
    
{
        
give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6
        
client_cmd (id"slot1; drop")
    } 
Here i hope it works
__________________
I dislike this.

"A sneeze never comes alone!" <-- Important to remember.
TitANious is offline
Send a message via MSN to TitANious
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:22.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode