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How to catch the "MIC" event ?


  
 
 
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 04-06-2009 , 16:34   Re: How to catch the "MIC" event ?
Reply With Quote #5

Quote:
Originally Posted by .Owyn. View Post
so if i return supercode will this block the voice?
Where I put the comment, just add this code:
Code:
engfunc(EngFunc_SetClientListening, receiver, sender, 0); return FMRES_SUPERCEDE;

Quote:
Originally Posted by .Owyn. View Post
ps - if i set_speak to muted when player connect, will it stay whole game on server and he won't be able to use mic ?
Correct. It will not change unless another plugin changes it.
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