public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if (!get_pcvar_num(cvar_godmode))
return HAM_IGNORED
if (g_godmode[attacker])
{
set_user_hitzones(0, attacker, 255)
g_godmode[attacker] = false
}
return HAM_IGNORED
}
In the map surf_ninja when I fall, the trigger_hurt fails (not ever). If I disable the function "TakeDamage" now the trigger_hurt works fine. What is wrong?