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Drop Gun


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TitANious
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Join Date: Feb 2009
Location: Denmark
Old 04-06-2009 , 14:05   Re: Drop Gun
Reply With Quote #1

This is if in my plugin, you drop your gun, if you allready have one
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~Ice*shOt
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Old 04-07-2009 , 02:41   Re: Drop Gun
Reply With Quote #2

but for example: How should I save it?
cia no weapon should be the name or something? client_cmd (id, "slot1; drop")
client_cmd (id, "glock18; drop") or similar? P.S i can give me code

Last edited by ~Ice*shOt; 04-07-2009 at 02:44.
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~Ice*shOt
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Old 04-07-2009 , 02:44   Re: Drop Gun
Reply With Quote #3

Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 5
#define PREFIX "Animal Mod"
enum {
PLAYERLEVEL_1,
PLAYERLEVEL_2,
PLAYERLEVEL_3, // How many Levels
PLAYERLEVEL_4,
PLAYERLEVEL_5,
PLAYERLEVEL_6
}
enum {
CLASS_NONE = 0,
CLASS_COW,
CLASS_HORSE, // Add your Classes there..
CLASS_CAT,
CLASS_DOG
}
new const CLASSES[MAXCLASSES][] = {
    "None",
    "Dog",
    "Cat",
    "Horse",
    "Cow"
};
new const LEVELS[6] = {
    100, 
    200, 
    400, 
    800,
    1600,
    3200
};
new PlayerXP[33], PlayerLevel[33], PlayerClass[33];
new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault;
public plugin_init() {
    register_plugin("XP Mod", "1.0", "fxfighter");
    register_event("DeathMsg", "eDeath", "a");
    register_event("ResetHUD", "skill", "be");
    gCvar_Enable    = register_cvar("xp_save", "1");
    gCvar_Kill    = register_cvar("xp_per_kill", "20");
    gCvar_HS    = register_cvar("xp_hs_bonus", "20");
    gCvar_Knife    = register_cvar("xp_Knife_bonus", "20");
    g_Vault        = nvault_open("animod");
    
    register_concmd("amx_take_exp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>"); 
    register_concmd("amx_give_exp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>");
    
    register_clcmd("say /class",    "ChangeClass");
    register_clcmd("say_team /class", "ChangeClass");
    register_clcmd("say /xp",    "ShowHud");
    register_clcmd("say_team /xp",    "ShowHud");
}
public eDeath() {
    new attacker = read_data( 1 );
    new headshot = read_data( 3 );
    new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo);
    PlayerXP[attacker] += get_pcvar_num(gCvar_Kill);
    if(headshot)
        PlayerXP[attacker] += get_pcvar_num(gCvar_HS);
    if(weapon == CSW_KNIFE)
        PlayerXP[attacker] += get_pcvar_num(gCvar_Knife);
    while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
        client_print(attacker, print_chat, "[%s] Congratulations! You are a level %i %s!", PREFIX, PlayerLevel[attacker], CLASSES[PlayerClass[attacker]]);
        PlayerLevel[attacker] += 1;
    }
    ShowHud(attacker);
    SaveData(attacker);
}
public ShowHud(id) {
    set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0);
    show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]);
}
public ChangeClass(id) {
    new menu = menu_create("Class Menu" , "Class_Handle");
    menu_additem(menu ,"Dog", "1" , 0);
    menu_additem(menu ,"Cat", "2" , 0);
    menu_additem(menu ,"Horse", "3" , 0);
    menu_additem(menu ,"Cow", "4" , 0);
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
    menu_display(id , menu , 0);
    return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)  {
    if(item == MENU_EXIT) 
        menu_destroy(menu);
    new szCommand[6] , szName[64];
    new access , callback;
    menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
    new i = str_to_num(szCommand);
    if(PlayerClass[id] != i) {
        PlayerClass[id] = i;
        client_print(id,print_chat,"[%s] You are now a %s", PREFIX, CLASSES[i]);
    } else
        client_print(id,print_chat,"[%s] You are already a %s", PREFIX, CLASSES[i]);
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}
public client_connect(id)
    if(get_pcvar_num(gCvar_Enable) == 1)
        LoadData(id);
public client_disconnect(id) {
    if(get_pcvar_num(gCvar_Enable) == 1)
        SaveData(id);
    PlayerXP[id]    = 0;
    PlayerLevel[id]    = 0;
    PlayerClass[id]    = 0;
}
public SaveData(id) {
    new AuthID[35];
    get_user_authid(id, AuthID, 34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_set(g_Vault, vaultkey, vaultdata);
    return PLUGIN_CONTINUE;
}
public LoadData(id) {
    new AuthID[35];
    get_user_authid(id,AuthID,34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_get(g_Vault, vaultkey, vaultdata,255);
    replace_all(vaultdata, 255, "#", " ");
    new playerxp[32], playerlevel[32];
    parse(vaultdata, playerxp, 31, playerlevel, 31);
    PlayerXP[id] = str_to_num(playerxp);
    PlayerLevel[id] = str_to_num(playerlevel);
    return PLUGIN_CONTINUE;
}
// Give/Take XP addaon by [X]-RayCat
public cmd_give_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
        return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv(2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
        return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] += expnum;
    switch( get_cvar_num ( "amx_show_activity" ) ) {
        case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
 
public cmd_take_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
       return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv( 2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
       return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] -= expnum;
    switch(get_cvar_num("amx_show_activity")){
        case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You lost %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
public skill(id)
{
    if(PlayerLevel[id] == 1) // Checks level.
    {
        give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1
    }
    if(PlayerLevel[id] == 2) // Checks level.
    {
        give_item(id,"weapon_usp"); // Give yourself usp at level 2
    }
    if(PlayerLevel[id] == 3) // Checks level.
    {
        give_item(id,"weapon_p228"); // Give yourself p228 at level 3
    }
    if(PlayerLevel[id] == 4) // Checks level.
    {
        give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4
    }
    if(PlayerLevel[id] == 5) // Checks level.
    {
        give_item(id,"weapon_tmp"); // Give yourself tmp at level 5
    }
    if(PlayerLevel[id] == 6) // Checks level.
    {
        give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6
    }
}
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TitANious
Veteran Member
Join Date: Feb 2009
Location: Denmark
Old 04-07-2009 , 02:59   Re: Drop Gun
Reply With Quote #4

Quote:
Originally Posted by ~Ice*shOt View Post
Code:
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 5
#define PREFIX "Animal Mod"
enum {
PLAYERLEVEL_1,
PLAYERLEVEL_2,
PLAYERLEVEL_3, // How many Levels
PLAYERLEVEL_4,
PLAYERLEVEL_5,
PLAYERLEVEL_6
}
enum {
CLASS_NONE = 0,
CLASS_COW,
CLASS_HORSE, // Add your Classes there..
CLASS_CAT,
CLASS_DOG
}
new const CLASSES[MAXCLASSES][] = {
    "None",
    "Dog",
    "Cat",
    "Horse",
    "Cow"
};
new const LEVELS[6] = {
    100, 
    200, 
    400, 
    800,
    1600,
    3200
};
new PlayerXP[33], PlayerLevel[33], PlayerClass[33];
new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault;
public plugin_init() {
    register_plugin("XP Mod", "1.0", "fxfighter");
    register_event("DeathMsg", "eDeath", "a");
    register_event("ResetHUD", "skill", "be");
    gCvar_Enable    = register_cvar("xp_save", "1");
    gCvar_Kill    = register_cvar("xp_per_kill", "20");
    gCvar_HS    = register_cvar("xp_hs_bonus", "20");
    gCvar_Knife    = register_cvar("xp_Knife_bonus", "20");
    g_Vault        = nvault_open("animod");
    
    register_concmd("amx_take_exp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>"); 
    register_concmd("amx_give_exp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>");
    
    register_clcmd("say /class",    "ChangeClass");
    register_clcmd("say_team /class", "ChangeClass");
    register_clcmd("say /xp",    "ShowHud");
    register_clcmd("say_team /xp",    "ShowHud");
}
public eDeath() {
    new attacker = read_data( 1 );
    new headshot = read_data( 3 );
    new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo);
    PlayerXP[attacker] += get_pcvar_num(gCvar_Kill);
    if(headshot)
        PlayerXP[attacker] += get_pcvar_num(gCvar_HS);
    if(weapon == CSW_KNIFE)
        PlayerXP[attacker] += get_pcvar_num(gCvar_Knife);
    while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
        client_print(attacker, print_chat, "[%s] Congratulations! You are a level %i %s!", PREFIX, PlayerLevel[attacker], CLASSES[PlayerClass[attacker]]);
        PlayerLevel[attacker] += 1;
    }
    ShowHud(attacker);
    SaveData(attacker);
}
public ShowHud(id) {
    set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0);
    show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]);
}
public ChangeClass(id) {
    new menu = menu_create("Class Menu" , "Class_Handle");
    menu_additem(menu ,"Dog", "1" , 0);
    menu_additem(menu ,"Cat", "2" , 0);
    menu_additem(menu ,"Horse", "3" , 0);
    menu_additem(menu ,"Cow", "4" , 0);
    menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
    menu_display(id , menu , 0);
    return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item)  {
    if(item == MENU_EXIT) 
        menu_destroy(menu);
    new szCommand[6] , szName[64];
    new access , callback;
    menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
    new i = str_to_num(szCommand);
    if(PlayerClass[id] != i) {
        PlayerClass[id] = i;
        client_print(id,print_chat,"[%s] You are now a %s", PREFIX, CLASSES[i]);
    } else
        client_print(id,print_chat,"[%s] You are already a %s", PREFIX, CLASSES[i]);
    menu_destroy(menu);
    return PLUGIN_CONTINUE;
}
public client_connect(id)
    if(get_pcvar_num(gCvar_Enable) == 1)
        LoadData(id);
public client_disconnect(id) {
    if(get_pcvar_num(gCvar_Enable) == 1)
        SaveData(id);
    PlayerXP[id]    = 0;
    PlayerLevel[id]    = 0;
    PlayerClass[id]    = 0;
}
public SaveData(id) {
    new AuthID[35];
    get_user_authid(id, AuthID, 34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_set(g_Vault, vaultkey, vaultdata);
    return PLUGIN_CONTINUE;
}
public LoadData(id) {
    new AuthID[35];
    get_user_authid(id,AuthID,34);
    
    new vaultkey[64], vaultdata[256];
    format(vaultkey, 63, "%s-Mod", AuthID);
    format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
    nvault_get(g_Vault, vaultkey, vaultdata,255);
    replace_all(vaultdata, 255, "#", " ");
    new playerxp[32], playerlevel[32];
    parse(vaultdata, playerxp, 31, playerlevel, 31);
    PlayerXP[id] = str_to_num(playerxp);
    PlayerLevel[id] = str_to_num(playerlevel);
    return PLUGIN_CONTINUE;
}
// Give/Take XP addaon by [X]-RayCat
public cmd_give_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
        return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv(2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
        return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] += expnum;
    switch( get_cvar_num ( "amx_show_activity" ) ) {
        case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
 
public cmd_take_exp( id, level,cid ) {
    if( ! cmd_access ( id, level, cid, 3 ) )
       return PLUGIN_HANDLED;
    new target[32], amount[21], reason[21];
    read_argv( 1, target, 31 );
    read_argv( 2, amount, 20 );
    read_argv( 3, reason, 20 );
    new player = cmd_target( id, target, 8 );
    if( ! player ) 
       return PLUGIN_HANDLED;
    new admin_name[32], player_name[32];
    get_user_name( id, admin_name, 31 );
    get_user_name( player, player_name, 31 );
    new expnum = str_to_num( amount );
    PlayerXP[player] -= expnum;
    switch(get_cvar_num("amx_show_activity")){
        case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name );
        case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name );
    }
    client_print( player, print_chat, "[%s] You lost %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
    SaveData( id );
    return PLUGIN_CONTINUE;
}
public skill(id)
{
    if(PlayerLevel[id] == 1) // Checks level.
    {
        give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1
    }
    if(PlayerLevel[id] == 2) // Checks level.
    {
        give_item(id,"weapon_usp"); // Give yourself usp at level 2
    }
    if(PlayerLevel[id] == 3) // Checks level.
    {
        give_item(id,"weapon_p228"); // Give yourself p228 at level 3
    }
    if(PlayerLevel[id] == 4) // Checks level.
    {
        give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4
    }
    if(PlayerLevel[id] == 5) // Checks level.
    {
        give_item(id,"weapon_tmp"); // Give yourself tmp at level 5
    }
    if(PlayerLevel[id] == 6) // Checks level.
    {
        give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6
    }
}
Code:
client_cmd (id, "slot1; drop")
Code:
client_cmd (id, "slot2; drop")
PHP Code:
public skill(id)
{
    if(
PlayerLevel[id] == 1// Checks level.
    
{
        
give_item(id,"weapon_glock18"); // Give yourself glock18 at level 1
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 2// Checks level.
    
{
        
give_item(id,"weapon_usp"); // Give yourself usp at level 2
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 3// Checks level.
    
{
        
give_item(id,"weapon_p228"); // Give yourself p228 at level 3
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 4// Checks level.
    
{
        
give_item(id,"weapon_fiveseven"); // Give yourself fiveseven at level 4
        
client_cmd (id"slot2; drop")
    }
    if(
PlayerLevel[id] == 5// Checks level.
    
{
        
give_item(id,"weapon_tmp"); // Give yourself tmp at level 5
        
client_cmd (id"slot1; drop")
    }
    if(
PlayerLevel[id] == 6// Checks level.
    
{
        
give_item(id,"weapon_mp5"); // Give yourself mp5 at level 6
        
client_cmd (id"slot1; drop")
    } 
Here i hope it works
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"A sneeze never comes alone!" <-- Important to remember.
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