Quote:
Originally Posted by fysiks
Why would you do that?
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4 example:
i have 32 players and want to give them different sets of items and abilities. each set is not predefined and is genererated online depending on several triggers.
of course i can devide all of the sets into single operators and write procedures for each of them. but this is more complex. and each time i imagine new set i have to write new procedures and recompile plugin
i know that plugins must be compiled first and thus "amx_eval" is almost impossible.
but what if smb knows a module or libruary or smth else, that can help me