ty but its the same
PHP Code:
public client_prethink(id)
{
new button = pev(id,pev_button)
if(button & IN_RELOAD)
{
switch(random_num(0,2))
{
case 0:
{
new weapon1, clip1, ammo1
get_user_ammo(id, weapon1, clip1, ammo1)
if (ammo1 <= 5 && clip1 <= 5)
{
client_cmd(id,"speak l4d_radio/Reloading01.wav");
client_cmd(id, "say_team Reloading...Need backup")
}
return PLUGIN_HANDLED
}
case 1:
{
new weapon1, clip1, ammo1
get_user_ammo(id, weapon1, clip1, ammo1)
if (ammo1 <= 5 && clip1 <= 5)
{
client_cmd(id,"speak l4d_radio/Reloading02.wav");
client_cmd(id, "say_team Realoading!")
}
return PLUGIN_HANDLED
}
case 2:
{
new weapon1, clip1, ammo1
get_user_ammo(id, weapon1, clip1, ammo1)
if (ammo1 <= 5 && clip1 <= 5)
{
client_cmd(id,"speak l4d_radio/Reloading03.wav");
client_cmd(id, "say_team Need backup!")
}
return PLUGIN_HANDLED
}
case 3:
{
new weapon1, clip1, ammo1
get_user_ammo(id, weapon1, clip1, ammo1)
if (ammo1 <= 5 && clip1 <= 5)
{
client_cmd(id,"speak l4d_radio/Reloading04.wav");
client_cmd(id, "say_team Give me backup!i´m reloading")
}
return PLUGIN_HANDLED
}
}
//new radioSound = random_num( 0, (sizeof radio_snd) - 1 );
//client_cmd(id,"%s", radio_snd[ random_num( 0, charsmax( radio_snd ) ) ]);
//client_cmd(id,"spk %s", radio_snd[radioSound( 1, charsmax( radio_snd ) ) ]);
}
return PLUGIN_HANDLED
}
bullshit howmany ammo i have, this plays the sound & prints the test.i just wont to block the spam & this plays if player has only 5 shots in weapon.
hmm whats wrong?!
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