find the classname of the entity that is spawned as a ragdoll. phys_ragdoll or something.. then scroll though them with
FindEntityByClassName(eTarget, "prop_ragdoll"), when you find one whose owner is your target then you can get the m_vecOrigin(?) properties.
but depending on the mod, usually any updates to the corpse are handled client side... which is why screenshots of a given scene are sometimes different. my view of the corpse is over here. yours will be over there. somie mods (like hidden-source) maintain position data for them since they contribute to game-play. so your data will report the position the entity was spawned at.
for that matter what would
GetClientAimTarget() reply with for non-updated entities?
__________________