Please do not flame, these are just ideas
Class Type Powers ideas from Left 4 dead (to compete against the normal zombiemod plugins)
General Infected Classes:
- these classes have higher than normal knockback, low hp,
- Boomer powers: Throw a smoke nade and when it explodes it does screen fade in green and damage per second for 11 seconds, shows affected in radar?, killing him will cause an explosion like undead class in war3ft mod but still dps and green screen fade
- Smoker powers: slowest, +attack will shoot a "hook mod" like thing at a player and can drag them to their position while doing damage per second till they die., dragged people switch to knife and cannot attack
- Hunter powers: fastest, high jump (not low grav just the ability to jump high and no fall damage, same default gravity), most damage when on head, when on head, the people recieving damage gets red screen fade
Special Infected Classes:
- General infected will change in between round as these classes
- Anounce to server when these classes are spawned, 1 of each class per round
- tank powers: knife knockback, high hp, slow (but not too slow), no knockback
- witch powers: fast, high damage, low hp, (no right click?), cannot jump
General Mod Suggestions:
- Survivors recieve 2 kills for winning round x Each survivor + (armorpoints divided by health points)
- The lower hp moves slower
- Survivors regain 25 HP or AP each minute
- Option to change infection from instant, to death then respawn
- Option to spawn w/armor, armor goes down before infection takes place
- Option to choose whether or not to play team vs team instead of infection. (this should include side switch each 2-3 rounds)
- Each infected gets an amount lives per round / or respawn after a few seconds
- Spawn class randomly (instead of /class) but keep a 2:1:1 ratio between hunter/smoker/boomer then random chance changing into tank/witch
- Gun menu consists of tmp, m3, autoshotgun, ct autosniper, or m4. automatically spawn with dualies and/or a usp.
- team semiclip
- he nades explode on human impact doing 2x damage, regular explosion on environment.
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