public create_test_spawn() { new tspawn1 = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_player_deathmatch")); engfunc(EngFunc_SetOrigin, tspawn1, Float:{953, 412, 46}); set_pev(tspawn1, pev_angles, Float:{0, 180, 0}); dllfunc(DLLFunc_Spawn, tspawn1);}