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Ak-M4A1_deathmatch


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BOYSplayCS
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Join Date: Apr 2008
Location: Gainesville, FL
Old 03-02-2009 , 18:21   Re: Ak-M4A1_deathmatch
Reply With Quote #21

As of right now, AMXX does not require you to include ML in your plugins, so this shouldn't be a big deal. Lets not turn this into a whole debate that leads to multiple deletion of posts.
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 03-29-2009 , 15:36   Re: Ak-M4A1_deathmatch
Reply With Quote #22

This plugin has many errors. If you wish to know how to fix it, reply back.

Unapproved.
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Quote:
Originally Posted by xPaw View Post
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 03-30-2009 , 06:08   Re: Ak-M4A1_deathmatch
Reply With Quote #23

Ugh... Sorry for the enable cvar, forgot the g_enable

PHP Code:
new g_enable 
PHP Code:
 g_enable register_cvar("amx_dm_enabled""1")  // Plugin ON/OFF 
PHP Code:
public showWeaponMenu(id)
{
 if( 
is_user_aliveid ) && get_pcvar_numg_enable ) ){
  
 new 
menu[192]
 new 
keys MENU_KEY_0|MENU_KEY_1|
 
 
format(menu191"%L^n^n1. AK47^n2. M4A1^n3"LANG_PLAYER"MENU_TITLE");
 
show_menu(idkeysmenu);
 
}
 return 
PLUGIN_HANDLED;

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DruGzOG
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Join Date: Nov 2007
Location: Unknown
Old 03-30-2009 , 16:01   Re: Ak-M4A1_deathmatch
Reply With Quote #24

use pcvars... They work faster.
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