PHP Code:
public UpdateClientData( id, iSendWeapons, cd_handle )
{
new weapon = get_user_weapon(id, _, _);
new anim = get_cd( cd_handle , CD_WeaponAnim );
if( anim == 3 && weapon == CSW_SCOUT)
{
set_cd( cd_handle , CD_WeaponAnim , 9 );
return FMRES_OVERRIDE;
}
return FMRES_IGNORED;
}
And other methode tryied:
PHP Code:
public FwdPlayerPreThink(id)
{
new weapon = get_user_weapon(id, _, _);
if(is_user_alive(id) && weapon == CSW_SCOUT)
{
if( pev(id, pev_weaponanim) == 3)
{
Set_Weapon_Animation(id, _, 9)
}
}
}
Set_Weapon_Animation(id=0, iEnt=0, iAnim)
{
if( id || (iEnt && (id = pev(iEnt, pev_owner))) )
{
set_pev(id, pev_weaponanim, iAnim)
message_begin(MSG_ONE, SVC_WEAPONANIM, _, id)
write_byte(iAnim)
write_byte(pev(id, pev_body))
message_end()
}
}