@alan_el_more, did you at least read what he asked?
Code:
#include <amxmodx>
#include <cstrike>
enum
{
TEAM_UNASSIGNED,
TEAM_T,
TEAM_CT,
TEAM_SPECTATOR
};
public plugin_precache()
{
precache_model("models/player/admin_kick_t/admin_kick_t.mdl");
precache_model("models/player/admin_ban_t/admin_ban_t.mdl");
precache_model("models/player/admin_slay_t/admin_slay_t.mdl");
precache_model("models/player/admin_rcon_t/admin_rcon_t.mdl");
precache_model("models/player/admin_kick_t/admin_kick_ct.mdl");
precache_model("models/player/admin_ban_t/admin_ban_ct.mdl");
precache_model("models/player/admin_slay_t/admin_slay_ct.mdl");
precache_model("models/player/admin_rcon_t/admin_rcon_ct.mdl");
}
public plugin_init()
{
register_plugin("Admin Models", "1.0", "hleV");
register_event("ResetHUD", "ResetHUD", "be");
}
public ResetHUD(Client)
{
if (!is_user_alive(Client))
return;
new CsTeams:Team = cs_get_user_team(Client);
switch (Team)
{
case TEAM_T:
{
if (get_user_flags(Client) & ADMIN_KICK) cs_set_user_model(Client, "admin_kick_t");
else if (get_user_flags(Client) & ADMIN_BAN) cs_set_user_model(Client, "admin_ban_t");
else if (get_user_flags(Client) & ADMIN_SLAY) cs_set_user_model(Client, "admin_slay_t");
else if (get_user_flags(Client) & ADMIN_RCON) cs_set_user_model(Client, "admin_rcon_t");
else cs_reset_user_model(Client);
}
case TEAM_CT:
{
if (get_user_flags(Client) & ADMIN_KICK) cs_set_user_model(Client, "admin_kick_ct");
else if (get_user_flags(Client) & ADMIN_BAN) cs_set_user_model(Client, "admin_ban_ct");
else if (get_user_flags(Client) & ADMIN_SLAY) cs_set_user_model(Client, "admin_slay_ct");
else if (get_user_flags(Client) & ADMIN_RCON) cs_set_user_model(Client, "admin_rcon_ct");
else cs_reset_user_model(Client);
}
}
}
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