Since the menus are global, you shouldn't destroy them.
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
new PLUGIN[]="PlayerMODMenu"
new AUTHOR[]="Marky_UK"
new VERSION[]="1.00"
new g_MainMenu
new g_HPMenu
//new g_HPValue
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_clcmd("amx_playermenu","mainmenu",ADMIN_CFG,"Opens players menu")
g_MainMenu = menu_create("Player Menu","mainmenu_handle")
menu_additem(g_MainMenu, "Health", "1")
menu_setprop(g_MainMenu, MPROP_EXIT, MEXIT_ALL)
g_HPMenu = menu_create("Health","hpmenu_handle")
menu_additem(g_HPMenu, "100HP", "1")
menu_additem(g_HPMenu, "200HP", "2")
menu_setprop(g_HPMenu, MPROP_EXIT, MEXIT_ALL)
}
public mainmenu(id)
{
menu_display(id, g_MainMenu, 0)
return PLUGIN_HANDLED
}
public mainmenu_handle(id, menu, item)
{
if(item == MENU_EXIT)
{
return PLUGIN_CONTINUE
}
new option[2], optionname[11]
new access, callback
menu_item_getinfo(menu, item, access, option,1, optionname, 10, callback)
new key = str_to_num(option)
switch(key)
{
case 1:
{
menu_display(id, g_HPMenu, 0)
}
}
return PLUGIN_HANDLED
}
public hpmenu_handle(id, menu, item)
{
if(item == MENU_EXIT)
{
menu_display(id, g_MainMenu)
return PLUGIN_CONTINUE
}
new option[2], optionname[11]
new access, callback
menu_item_getinfo(menu, item, access, option,1, optionname, 10, callback)
new key = str_to_num(option)
switch(key)
{
case 1:
{
set_user_health(id, 100)
}
case 2:
{
set_user_health(id, 200)
}
}
return PLUGIN_HANDLED
}
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