Quote:
Originally Posted by SonicSonedit
am i doing it right?
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No.
"ent" is the player that you wan't to make float.
"host" is the player that is having "ent" modified in his/her game.
"player" is a check to show that "ent" and "host" are both players. It's like doing fm_is_ent_classname(ent, "player") && fm_is_ent_classname(host, "player").
Quote:
Originally Posted by SonicSonedit
btw, isn't it simply makes entity walk/ride higher? like func_vehicle?
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All that code does is make the player appear to be floating.
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