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Fake bulletproof wall


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Miczu
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Join Date: Jul 2007
Old 03-19-2009 , 17:49   Fake bulletproof wall
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Hello I'd like to know, is it possible (and how) to make a wall using amxx, that can stop bullets.

I asked my friend for map with many func_breakable and func_wall (map in attachments). By testing it i discovered that multiple walls (func_breakable and func_wall) can stop bullets, and the most efficient way to do it is by making 2x funk_breakable and 1 func_wall.

Before I started to make it, I used modified blockmaker plugin (modification: every block is funk_breakable, health 100.0, takedamage 1.0 [bbox standard]). Even truth I could destroy a block, even a +8 small blocks of func_breakable couldn't stop bullets

Did I miss something? Is there a way to do it?
Attached Files
File Type: zip m_test.zip (14.1 KB, 106 views)
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stupok
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Join Date: Feb 2006
Old 03-19-2009 , 17:53   Re: Fake bulletproof wall
Reply With Quote #2

Maybe you can use this?

http://forums.alliedmods.net/showthread.php?p=418409
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Miczu
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Old 03-19-2009 , 18:03   Re: Fake bulletproof wall
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When a trace line hit my entity, I just shot it hell away from everybody... Good idea.

Won't I mess anything if I kill every traceline that go truth that ent? (don't know if only bullets use it).
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stupok
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Old 03-19-2009 , 20:04   Re: Fake bulletproof wall
Reply With Quote #4

Code:
	// not shooting anything
	if(!(pev(id,pev_button) & IN_ATTACK))
		return FMRES_IGNORED;
Those lines in XxAvalanchexX's code should isolate shot events. I don't think anything will be messed up.
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Miczu
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Old 03-20-2009 , 08:11   Re: Fake bulletproof wall
Reply With Quote #5

I removed that - and added that by every traceline i reduce health of entity by 1.

It dosn't dissapier after looking at it (thats good) and it block too flashbangs (extra good).

Plz. close
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MeRcyLeZZ
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Join Date: Dec 2007
Old 03-21-2009 , 17:41   Re: Fake bulletproof wall
Reply With Quote #6

Quote:
Originally Posted by Miczu View Post
Won't I mess anything if I kill every traceline that go truth that ent? (don't know if only bullets use it).
You can use Ham_TraceAttack to be on the safe side (it should also be a bit more efficient, btw).
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