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[ZP] Extra Item: Thermal Googles


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roadrage
Senior Member
Join Date: Dec 2008
Old 03-18-2009 , 18:47   Re: Thermal Googles
Reply With Quote #1

Quote:
Originally Posted by alan_el_more View Post
Try this:

PHP Code:
#include <amxmodx>
#include <engine>
#include <xs>
#include <zombieplague>
 
new const g_item_name[] = { "Thermal Goggles" };
const 
g_item_cost 5;
new 
Float:g_fDelay[33]
new 
g_itemid_goggles;
new 
g_ThermalOn[33]
new 
sprite_playerheat
new cvar_maxdistance
new cvar_updatedelay
 
static const PLUGIN_NAME[]  = "Thermal Goggles"
static const PLUGIN_AUTHOR[]  = "Cheap_Suit"
static const PLUGIN_VERSION[] = "1.0"
public plugin_init()
{
    
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR)
    
register_cvar(PLUGIN_NAMEPLUGIN_VERSIONFCVAR_SPONLY|FCVAR_SERVER)
 
    
g_itemid_goggles zp_register_extra_item(g_item_nameg_item_costZP_TEAM_HUMAN);
    
cvar_maxdistance register_cvar("amx_tig_distance",  "600")
    
cvar_updatedelay register_cvar("amx_tig_updatedelay""0.2")
    
register_event("HLTV""EVENT_round_start""a""1=0""2=0")
}
public 
plugin_precache()
{
    
sprite_playerheat precache_model("sprites/poison.spr")
}
 
public 
FW_PlayerPreThink(id)
{
    if(!
is_user_alive(id) || !zp_get_user_zombie(id)||!g_ThermalOn[id]) 
        return 
PLUGIN_CONTINUE
 
    
if((g_fDelay[id] + get_pcvar_float(cvar_updatedelay)) > get_gametime())
        return 
PLUGIN_CONTINUE
 
    g_fDelay
[id] = get_gametime()
 
    new 
Float:fMyOrigin[3]
    
entity_get_vector(idEV_VEC_originfMyOrigin)
 
    static 
Players[32], iNum
    get_players
(PlayersiNum"a")
    for(new 
0iNum; ++i) if(id != Players[i])
{
    new 
target Players[i]
 
    new 
Float:fTargetOrigin[3]
    
entity_get_vector(targetEV_VEC_originfTargetOrigin)
 
    if((
get_distance_f(fMyOriginfTargetOrigin) > get_pcvar_num(cvar_maxdistance)) 
    || !
is_in_viewcone(idfTargetOrigin))
    continue
    new 
Float:fMiddle[3], Float:fHitPoint[3]
    
xs_vec_sub(fTargetOriginfMyOriginfMiddle)
    
trace_line(-1fMyOriginfTargetOriginfHitPoint)
 
    new 
Float:fWallOffset[3], Float:fDistanceToWall
    fDistanceToWall 
vector_distance(fMyOriginfHitPoint) - 10.0
    normalize
(fMiddlefWallOffsetfDistanceToWall)
 
    new 
Float:fSpriteOffset[3]
    
xs_vec_add(fWallOffsetfMyOriginfSpriteOffset)
    new 
Float:fScaleFloat:fDistanceToTarget vector_distance(fMyOriginfTargetOrigin)
    if(
fDistanceToWall 100.0)
        
fScale 8.0 * (fDistanceToWall fDistanceToTarget)
    else
        
fScale 2.0
 
    te_sprite
(idfSpriteOffsetsprite_playerheatfloatround(fScale), 125)
    }
    return 
PLUGIN_CONTINUE
}
stock te_sprite(idFloat:origin[3], spritescalebrightness)
{
    
message_begin(MSG_ONESVC_TEMPENTITY_id)
    
write_byte(TE_SPRITE)
    
write_coord(floatround(origin[0]))
    
write_coord(floatround(origin[1]))
    
write_coord(floatround(origin[2]))
    
write_short(sprite)
    
write_byte(scale
    
write_byte(brightness)
    
message_end()
}
stock normalize(Float:fIn[3], Float:fOut[3], Float:fMul)
{
    new 
Float:fLen xs_vec_len(fIn)
    
xs_vec_copy(fInfOut)
 
    
fOut[0] /= fLenfOut[1] /= fLenfOut[2] /= fLen
    fOut
[0] *= fMulfOut[1] *= fMulfOut[2] *= fMul
}
public 
zp_extra_item_selected(playeritemid)
{
    if ( 
g_ThermalOn[player] )
    {
        
client_print(playerprint_chat"[ZP] You already bought this.")
        return 
PLUGIN_HANDLED
    

    if (
itemid == g_itemid_goggles)
    {
        
FW_PlayerPreThink(player)
        
g_ThermalOn[player] = true
        client_print
(playerprint_chat"[ZP] You've bought thermal goggles")
    }
    return 
PLUGIN_CONTINUE
}
// Reset goggles for all players on newround
public EVENT_round_start()
{
    for (new 
idid <= 32id++) g_ThermalOn[id] = false;


Thanks Alan, I had to use fakemeta instead, although it had 2 warnings with loose indentation. It works!!!!!
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AlejandroSk
BANNED
Join Date: Nov 2008
Location: Aqui, en mi casa. Karma:
Old 03-18-2009 , 18:48   Re: Thermal Googles
Reply With Quote #2

what u edited alan?
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Old 03-18-2009, 19:12
roadrage
This message has been deleted by roadrage. Reason: uploded sma file on first post
Fr0z3n.007
Junior Member
Join Date: Mar 2009
Old 03-19-2009 , 21:15   Re: [ZP] Extra Item: Thermal Googles
Reply With Quote #4

You could try using ZP 4.3 Betas.
Put in the plugin and start a game and exit CS.
go to configs folder and zp_extraitems.
Find for the "Thermal Goggles" and edit the ZP_Human to ZP_Zombie it should work maybe...cause i dont use 4.3 beta since sometimes it can allow friendly fire.
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