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WarmUp Pro 5.6


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saper1414
New Member
Join Date: Mar 2009
Location: Poland - Białystok
Old 03-18-2009 , 10:20   WarmUp Pro 5.6
Reply With Quote #1

Hi i have this plugin https://forums.alliedmods.net/showth...ght=WarmUP+Pro
Please could someone change code for me... I have no idea how to do it so i need help. I want that the first round is only on deagle instead 1) Weapon Chance or 2) Knife mod. ( wup_mode 0 / 1 / 2 || 0) Normal Round 1) Weapon Chance 2) Knife mod. )

Also ( if possible ) block buying... i mean that you cant buy anything , you can have only deagle ,knife and granades ( if the cvar wup_items "abcd" || A) Give HE B) Give FB C) Give SG D) Give C4 to Terrorist And Defuse to CT. is on )

Also coud you add code that i can stop any plugin during the first round... I want to turn off my antyrusher for the first

+karma waiting

If the post is in the wrong place please move it....
Sorry for my language but iam not english

code
Code:
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
/* Create By ReymonARG                                          */
/*                                                       */
/* Alls bugs report by MsN or Email To [email protected]                      */
/*                                                   */
/* More Information: http://forums.alliedmods.net/showthread.php?t=75606              */
/*                                                   */
/* This is the Version 5.6 Beta of This plugins visit the web for New Versions              */
/*                                                   */
/* New Version Dedicate to AeroCs Servers.                                  */
/*                                                  */
/* Last Mod Modificate 04/12/2008                                  */
/*                                                  */
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

/*================================================================================================*/
/***************************** [Includes & Defines & Arays] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <hamsandwich>

/*-------------DONT CHANGE-------------*/
#define PLUGIN "WarmUP Pro"
#define VERSION "5.6 Beta"
#define AUTHOR "ReymonARG"
/*-------------DONT CHANGE-------------*/

#define time_delay 1 

#define ITEM_HE                (1<<0) // "a" 
#define ITEM_FS                (1<<1) // "b" 
#define ITEM_SG                (1<<2) // "c" 
#define ITEM_C4                (1<<3) // "d" 

#define HIDE_MONEY                (1<<5) // Disable Hud of Money
#define SHOW_MONEY                (1<<7) // Enable Hud of Money

new num_time, sync, time_s, activadoo, respawn3d, itemsxd, RGB, cvar_x, cvar_y, mode, timeprotect, 
ganador, mostrarhud, logtofilecvar

new bool:g_is_dead[33]; 
new bool:g_can_respawn; 
new bool:g_cuchi; 
new bool:g_items;
new bool:wup_on;
new bool:g_is_connect[33];
new bool:g_is_autofile;
new bool:g_mapexist_file;
new g_ganadores[33];
new const LOGFILE[] = "warmuppro.log"
new const FILECONFIGNAME[] = "/warmuppro.cfg"
new const FILEMAPSNAME[] = "/warmuppro_maps.cfg"

#define FLAG_ALIVE (1<<0)
#define FLAG_DEAD (1<<1)
#define FLAG_DISCONNECT (1<<2)

#define FLAG_T (1<<0)
#define FLAG_CT (1<<1)

#define DEFUSER 0
#define SHIELD 2

#define CONTAIN_FLAG_OF_INDEX(%1,%2) ((%1) & (1<<(%2)))

new const g_wbox_class[] = "weaponbox"
new const g_shield_class[] = "weapon_shield"
new const g_wbox_model[] = "models/w_weaponbox.mdl"
new const g_model_prefix[] = "models/w_"

new g_max_clients
new g_max_entities

new g_pcvar_allow

/* Foawrds */
new fwd_resultado;
new wup_fwd_start;
new wup_fwd_finish;
new wup_fwd_adminenable;
new wup_fwd_admindsaible;

/* Variables for Stocks */ 
new moneymsg;
new statusiconmsg;
new saytextmsg;
new hideweaponmsg;
new teaminfomsg;

/*================================================================================================*/
/************************************* [OFFSETS FAKEMETA] *****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

#define EXTRAOFFSET_WEAPONS        4 
#define ACTUAL_EXTRA_OFFSET        20

#define OFFSET_ARMORTYPE        112
#define OFFSET_TEAM            114
#define OFFSET_CSMONEY            115
#define OFFSET_PRIMARYWEAPON        116
#define OFFSET_LASTACTIVITY        124
#define OFFSET_INTERNALMODEL        126
#define OFFSET_NVGOGGLES        129
#define OFFSET_DEFUSE_PLANT        193
#define OFFSET_VIP            209
#define OFFSET_TK            216 
#define OFFSET_HOSTAGEKILLS        217
#define OFFSET_MAPZONE            235
#define OFFSET_ISDRIVING        350 
#define OFFSET_STATIONARY        362 
#define OFFSET_ZOOMTYPE            363

#define OFFSET_AWM_AMMO            377 
#define OFFSET_SCOUT_AMMO        378
#define OFFSET_PARA_AMMO        379
#define OFFSET_FAMAS_AMMO        380
#define OFFSET_M3_AMMO            381
#define OFFSET_USP_AMMO            382
#define OFFSET_FIVESEVEN_AMMO        383
#define OFFSET_DEAGLE_AMMO        384
#define OFFSET_P228_AMMO        385
#define OFFSET_GLOCK_AMMO        386
#define OFFSET_FLASH_AMMO        387
#define OFFSET_HE_AMMO            388
#define OFFSET_SMOKE_AMMO        389
#define OFFSET_C4_AMMO            390

#define OFFSET_CSDEATHS            444 
#define OFFSET_SHIELD            510
// "weapon_*" entities
#define OFFSET_WEAPONTYPE        43 
#define OFFSET_CLIPAMMO            51 
#define OFFSET_SILENCER_FIREMODE    74 
// "hostage_entity" entities
#define OFFSET_HOSTAGEFOLLOW        86
#define OFFSET_HOSTAGE_NEXTUSE        100
#define OFFSET_HOSTAGE_LASTUSE        483
#define OFFSET_HOSTAGEID        487
// "armoury_entity"
#define OFFSET_ARMOURY_TYPE        34 
// C4 offsets
#define OFFSET_C4_EXPLODE_TIME        100
#define OFFSET_C4_DEFUSING        0x181 

#define M4A1_SILENCED            (1<<2)
#define M4A1_ATTACHSILENCEANIM        6
#define M4A1_DETACHSILENCEANIM        13
#define USP_SILENCED            (1<<0)
#define USP_ATTACHSILENCEANIM        7
#define USP_DETACHSILENCEANIM        15

#define GLOCK_SEMIAUTOMATIC        0
#define GLOCK_BURSTMODE            2
#define FAMAS_AUTOMATIC            0
#define FAMAS_BURSTMODE            16

#define PLAYER_IS_VIP            (1<<8)

#define PLAYER_IN_BUYZONE        (1<<0)

#define TEAM_UNASSIGNED            0
#define TEAM_T                1
#define TEAM_CT                2
#define TEAM_SPECTATOR            3

#define CAN_PLANT_BOMB            (1<<8) 
#define HAS_DEFUSE_KIT            (1<<16) 

#define DEFUSER_COLOUR_R        0
#define DEFUSER_COLOUR_G        160
#define DEFUSER_COLOUR_B        0

#define HAS_NVGOGGLES            (1<<0)
#define HAS_SHIELD                 (1<<24) 

#define SCOREATTRIB_NOTHING        0
#define SCOREATTRIB_DEAD        1
#define SCOREATTRIB_BOMB        2 
#define SCOREATTRIB_VIP            4 

#define CS_FIRST_ZOOM            0x28
#define CS_SECOND_AWP_ZOOM        0xA
#define CS_SECOND_NONAWP_ZOOM        0xF
#define CS_AUGSG552_ZOOM        0x37
#define CS_NO_ZOOM            0x5A


/*------------------------------------------------------------------------------------------------*/

enum CS_Internal_Models 
{
    CS_DONTCHANGE = 0,
    CS_CT_URBAN = 1,
    CS_T_TERROR = 2,
    CS_T_LEET = 3,
    CS_T_ARCTIC = 4,
    CS_CT_GSG9 = 5,
    CS_CT_GIGN = 6,
    CS_CT_SAS = 7,
    CS_T_GUERILLA = 8,
    CS_CT_VIP = 9,
    CZ_T_MILITIA = 10,
    CZ_CT_SPETSNAZ = 11
};

enum CsTeams 
{
    CS_TEAM_UNASSIGNED = 0,
    CS_TEAM_T = 1,
    CS_TEAM_CT = 2,
    CS_TEAM_SPECTATOR = 3
};


enum CsArmorType 
{
    CS_ARMOR_NONE = 0, 
    CS_ARMOR_KEVLAR = 1, 
    CS_ARMOR_VESTHELM = 2 
};

/*================================================================================================*/
/***************************************** [Stocks] ***********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

stock fm_strip_user_weapons(index) {
    new ent = fm_create_entity("player_weaponstrip")
    if (!pev_valid(ent))
        return 0

    dllfunc(DLLFunc_Spawn, ent)
    dllfunc(DLLFunc_Use, ent, index)
    engfunc(EngFunc_RemoveEntity, ent)

    return 1
}

stock fm_give_item(index, const item[]) {
    if (!equal(item, "weapon_", 7) && !equal(item, "ammo_", 5) && !equal(item, "item_", 5) && !equal(item, "tf_weapon_", 10))
        return 0

    new ent = fm_create_entity(item)
    if (!pev_valid(ent))
        return 0

    new Float:origin[3]
    pev(index, pev_origin, origin)
    set_pev(ent, pev_origin, origin)
    set_pev(ent, pev_spawnflags, pev(ent, pev_spawnflags) | SF_NORESPAWN)
    dllfunc(DLLFunc_Spawn, ent)

    new save = pev(ent, pev_solid)
    dllfunc(DLLFunc_Touch, ent, index)
    if (pev(ent, pev_solid) != save)
        return ent

    engfunc(EngFunc_RemoveEntity, ent)

    return -1
}

stock fm_set_rendering(entity, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16) {
    new Float:RenderColor[3];
    RenderColor[0] = float(r);
    RenderColor[1] = float(g);
    RenderColor[2] = float(b);

    set_pev(entity, pev_renderfx, fx);
    set_pev(entity, pev_rendercolor, RenderColor);
    set_pev(entity, pev_rendermode, render);
    set_pev(entity, pev_renderamt, float(amount));

    return 1;
}

stock fm_set_user_godmode(index, godmode = 0) {
    set_pev(index, pev_takedamage, godmode == 1 ? DAMAGE_NO : DAMAGE_AIM);

    return 1;
}

stock fm_set_user_money(index, money, flash = 1)
{
    set_pdata_int(index, OFFSET_CSMONEY, money);
    
    message_begin(MSG_ONE, moneymsg, {0,0,0}, index);
    write_long(money);
    write_byte(flash ? 1 : 0);
    message_end();
}

stock fm_set_user_plant(id, plant = 1, showbombicon = 1)
{
    new plantskill = get_pdata_int(id, OFFSET_DEFUSE_PLANT);

    if(plant)
    {
        plantskill |= CAN_PLANT_BOMB;
        set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill);
        
        if(showbombicon)
        {
            message_begin(MSG_ONE, statusiconmsg, _, id);
            write_byte(1);
            write_string("c4");
            write_byte(DEFUSER_COLOUR_R);
            write_byte(DEFUSER_COLOUR_G);
            write_byte(DEFUSER_COLOUR_B);
            message_end();
        }
    }
    else
    {
        plantskill &= ~CAN_PLANT_BOMB;
        set_pdata_int(id, OFFSET_DEFUSE_PLANT, plantskill);
        message_begin(MSG_ONE, statusiconmsg, _, id);
        write_byte(0);
        write_string("c4");
        message_end();
    }
}

stock fm_set_user_defuse(id, defusekit = 1, r = DEFUSER_COLOUR_R, g = DEFUSER_COLOUR_G, b = DEFUSER_COLOUR_B, icon[] = "defuser", flash = 0)
{
    new defuse = get_pdata_int(id, OFFSET_DEFUSE_PLANT);

    if(defusekit)
    {
        new colour[3] = {DEFUSER_COLOUR_R, DEFUSER_COLOUR_G, DEFUSER_COLOUR_B}
        if(r != -1) colour[0] = r;
        if(g != -1) colour[1] = g;
        if(b != -1) colour[2] = b;
    
            set_pev(id, pev_body, 1);

        defuse |= HAS_DEFUSE_KIT;
        set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse);
        
        message_begin(MSG_ONE, statusiconmsg, _, id);
        write_byte((flash == 1) ? 2 : 1);
        write_string(icon[0] ? icon : "defuser");
        write_byte(colour[0]);
        write_byte(colour[1]);
        write_byte(colour[2]);
        message_end();
    }

    else
    {
        defuse &= ~HAS_DEFUSE_KIT;
        set_pdata_int(id, OFFSET_DEFUSE_PLANT, defuse);
        message_begin(MSG_ONE, statusiconmsg, _, id);
        write_byte(0);
        write_string("defuser");
        message_end();
        
        set_pev(id, pev_body, 0);
    }
}

stock fm_set_user_bpammo(index, weapon, amount)
{
    new offset;
    
    switch(weapon)
    {
        case CSW_AWP: offset = OFFSET_AWM_AMMO;
        case CSW_SCOUT,CSW_AK47,CSW_G3SG1: offset = OFFSET_SCOUT_AMMO;
        case CSW_M249: offset = OFFSET_PARA_AMMO;
        case CSW_M4A1,CSW_FAMAS,CSW_AUG,CSW_SG550,CSW_GALI,CSW_SG552: offset = OFFSET_FAMAS_AMMO;
        case CSW_M3,CSW_XM1014: offset = OFFSET_M3_AMMO;
        case CSW_USP,CSW_UMP45,CSW_MAC10: offset = OFFSET_USP_AMMO;
        case CSW_FIVESEVEN,CSW_P90: offset = OFFSET_FIVESEVEN_AMMO;
        case CSW_DEAGLE: offset = OFFSET_DEAGLE_AMMO;
        case CSW_P228: offset = OFFSET_P228_AMMO;
        case CSW_GLOCK18,CSW_MP5NAVY,CSW_TMP,CSW_ELITE: offset = OFFSET_GLOCK_AMMO;
        case CSW_FLASHBANG: offset = OFFSET_FLASH_AMMO;
        case CSW_HEGRENADE: offset = OFFSET_HE_AMMO;
        case CSW_SMOKEGRENADE: offset = OFFSET_SMOKE_AMMO;
        case CSW_C4: offset = OFFSET_C4_AMMO;

        default:
        {
            new invalidMsg[20 + 7];
            formatex(invalidMsg,20 + 6,"Invalid weapon id %d",weapon);
            set_fail_state(invalidMsg);
            
            return 0;
        }
    }
    
    set_pdata_int(index,offset,amount);
    
    return 1;
}

/*-----------------------------------------GET----------------------------------------------------*/

stock CsTeams:fm_get_user_team(id, &{CS_Internal_Models,_}:model = CS_DONTCHANGE)
{
    model = CS_Internal_Models:get_pdata_int(id, OFFSET_INTERNALMODEL);

    return CsTeams:get_pdata_int(id, OFFSET_TEAM);
}

stock fm_get_weapon_id(weapon_id)
{
    if(is_linux_server())
    {
        #undef EXTRAOFFSET_WEAPONS
        #define EXTRAOFFSET_WEAPONS 4
    }
    else
    {
        #undef EXTRAOFFSET_WEAPONS
        #define EXTRAOFFSET_WEAPONS    0
    }
    
    return get_pdata_int(weapon_id, OFFSET_WEAPONTYPE, EXTRAOFFSET_WEAPONS)
}

stock fm_get_user_plant(id)
{
    if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & CAN_PLANT_BOMB)
        return 1;
        
    return 0;
}

stock fm_get_user_defuse(id)
{
    if(get_pdata_int(id, OFFSET_DEFUSE_PLANT) & HAS_DEFUSE_KIT)
        return 1;

    return 0;
}

/*------------------------------------------------------------------------------------------------*/
new const g_weapon_names[][] =
{
    "", // Null random 1 to X  This is 0
    "weapon_p228",
    "weapon_scout",
    "weapon_xm1014",
    "weapon_mac10",
    "weapon_aug",
    "weapon_elite",
    "weapon_fiveseven",
    "weapon_ump45",
    "weapon_sg550",
    "weapon_galil",
    "weapon_famas",
    "weapon_usp",
    "weapon_glock18",
    "weapon_awp",
    "weapon_mp5navy",
    "weapon_m249",
    "weapon_m3",
    "weapon_m4a1",
    "weapon_tmp",
    "weapon_g3sg1",
    "weapon_deagle",
    "weapon_sg552",
    "weapon_ak47",
    "weapon_p90"
};

/*-------------------------------------------*/
/*-----------WARMPUP GIVE WEAPON-------------*/
/*-------------------------------------------*/
stock wup_give_weapon(index, weapon[], balas)
{
    fm_give_item(index, weapon);
    new wpnid = get_weaponid(weapon)
    fm_set_user_bpammo(index, wpnid, balas)
}
/*-------------------------------------------*/
/*-----------WARMPUP GIVE WEAPON-------------*/
/*-------------------------------------------*/

/*================================================================================================*/
/*************************************** [Color Chat] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/


enum Color
{
    NORMAL = 1, // clients scr_concolor cvar color
    GREEN, // Green Color
    TEAM_COLOR, // Red, grey, blue
    GREY, // grey
    RED, // Red
    BLUE, // Blue
}

new TeamName[][] = 
{
    "",
    "TERRORIST",
    "CT",
    "SPECTATOR"
}

ColorChat(id, Color:type, const msg[], {Float,Sql,Result,_}:...)
{
    new message[256];

    switch(type)
    {
        case NORMAL: // clients scr_concolor cvar color
        {
            message[0] = 0x01;
        }
        case GREEN: // Green
        {
            message[0] = 0x04;
        }
        default: // White, Red, Blue
        {
            message[0] = 0x03;
        }
    }

    vformat(message[1], 251, msg, 4);

    // Make sure message is not longer than 192 character. Will crash the server.
    message[192] = '^0';

    new team, ColorChange, index, MSG_Type;
    
    if(id)
    {
        MSG_Type = MSG_ONE;
        index = id;
    } else {
        index = FindPlayer();
        MSG_Type = MSG_ALL;
    }
    
    team = get_user_team(index);
    ColorChange = ColorSelection(index, MSG_Type, type);

    ShowColorMessage(index, MSG_Type, message);
        
    if(ColorChange)
    {
        Team_Info(index, MSG_Type, TeamName[team]);
    }
}

ShowColorMessage(id, type, message[])
{
    message_begin(type, saytextmsg, _, id);
    write_byte(id)        
    write_string(message);
    message_end();    
}

Team_Info(id, type, team[])
{
    message_begin(type, teaminfomsg, _, id);
    write_byte(id);
    write_string(team);
    message_end();

    return 1;
}

ColorSelection(index, type, Color:Type)
{
    switch(Type)
    {
        case RED:
        {
            return Team_Info(index, type, TeamName[1]);
        }
        case BLUE:
        {
            return Team_Info(index, type, TeamName[2]);
        }
        case GREY:
        {
            return Team_Info(index, type, TeamName[0]);
        }
    }

    return 0;
}

FindPlayer()
{
    new i = -1;

    while(i <= get_maxplayers())
    {
        if(is_user_connected(++i))
            return i;
    }

    return -1;
}

/*================================================================================================*/
/**************************************** [Registers] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public plugin_init()  
{ 
    register_plugin(PLUGIN, VERSION, AUTHOR) 
    register_cvar("wup_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY) 
    register_cvar("wup_author", AUTHOR, FCVAR_SERVER | FCVAR_SPONLY) 

    register_event("TextMsg","autostartrr","a","2&#Game_C"); 
    RegisterHam(Ham_Killed, "player", "FwdPlayerDeath", 1); 
    RegisterHam(Ham_Spawn, "player", "FwdPlayerSpawn", 1); 
    register_event("CurWeapon", "check_change", "be", "1=1");
    
    register_forward(FM_SetModel, "forward_set_model");
    
    g_pcvar_allow = register_cvar("wup_drop", "");
    logtofilecvar = register_cvar("wup_logtofile", "1");
    
    g_max_clients = global_get(glb_maxClients);
    g_max_entities = global_get(glb_maxEntities);
    
    sync = CreateHudSyncObj(); 
    register_dictionary( "warmuppro.txt" ); 
    register_dictionary( "common.txt" );
    
    if( get_pcvar_num(logtofilecvar) == 1 )
    {
        new mapita[64]
        get_mapname(mapita, 63)
        log_to_file(LOGFILE, "<----------: Map %s :----------->", mapita)
    }
    
    register_concmd("wup_disable","admin_exec1",ADMIN_BAN,"Stop the WarmUP")
    register_concmd("wup_enable","admin_exec2",ADMIN_BAN,"Start a new WarmUP")
    
    hideweaponmsg = get_user_msgid( "HideWeapon" );
    moneymsg = get_user_msgid( "Money" );
    statusiconmsg = get_user_msgid( "StatusIcon" );
    saytextmsg = get_user_msgid( "SayText" );
    teaminfomsg = get_user_msgid( "TeamInfo" );
    
    /*    CVARS   */
    activadoo = register_cvar("wup_autostart", "") 
    respawn3d = register_cvar("wup_respawn", "1") 
    itemsxd = register_cvar("wup_items", "abcd") 
    mode = register_cvar("wup_mode", "1") 
    num_time = register_cvar("wup_time","120") 
    RGB = register_cvar("wup_color", "255255255") 
    cvar_x = register_cvar("wup_setx", "-1.0") 
    cvar_y = register_cvar("wup_sety", "0.28") 
    timeprotect = register_cvar("wup_protecttime", "3")
    /*    5.0 News Cvars   */
    ganador = register_cvar("wup_winner", "1")
    mostrarhud = register_cvar("wup_showhud", "1")
    
    wup_fwd_start = CreateMultiForward("wup_startwarmup", ET_IGNORE);
    wup_fwd_finish = CreateMultiForward("wup_finishwarmup", ET_IGNORE);
    wup_fwd_adminenable = CreateMultiForward("wup_adminenable", ET_IGNORE, FP_CELL);
    wup_fwd_admindsaible = CreateMultiForward("wup_adminidsable", ET_IGNORE, FP_CELL);
} 

/*================================================================================================*/
/************************************ [Register Natives] ******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public plugin_natives()
{
    register_native("is_warmup_enable", "native_is_warmup_enable", 1);
    register_native("wup_timeleft", "native_wup_timeleft", 1);
    register_native("wup_get_user_kills", "native_wup_get_user_kills", 1);
}

/*================================================================================================*/
/*********************************** [File Config Cvars] ******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public plugin_cfg()
{
    new filename[64], filename2[64]
    get_configsdir(filename, 63);
    get_configsdir(filename2, 63);
    add(filename, 63, FILECONFIGNAME);
    add(filename2, 63, FILEMAPSNAME);
    
    if(file_exists(filename))
    {
        server_cmd("exec ^"%s^"",filename)
        
        if( get_pcvar_num(logtofilecvar) == 1 )
            log_to_file(LOGFILE, "Correct Exec: %s", filename)
    }
    else
    {
        if( get_pcvar_num(logtofilecvar) == 1 )
            log_to_file(LOGFILE, "Create Cvar Files")
        
        new mensajito[256]
        formatex(mensajito, 255, "; File location: $moddir/%s", filename)
        write_file(filename,"; WarmUP Configuration File")
        write_file(filename,mensajito)
        write_file(filename,";")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Enable the WarmUP when the GameStart")
        write_file(filename,"wup_autostart 1")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Enable the respawn is a player die in the WarmUP")
        write_file(filename,"wup_respawn 1")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Items to give to a player in the respawn")
        write_file(filename,";A) Give HE B) Give FB C) Give SG")
        write_file(filename,";D) Give C4 to Terrorist And Defuse to CT.")
        write_file(filename,"wup_items ^"abcd^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";0) Normal Rounds  1) Weapon Chance  2) Knife")
        write_file(filename,"wup_mode 1")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Set the during of the warmUP.")
        write_file(filename,"wup_time 120")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Color of the Hud that show time remending.")
        write_file(filename,"wup_color ^"255255255^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";X Position of the hud")
        write_file(filename,"wup_setx ^"-1.0^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Y Position of the hud")
        write_file(filename,"wup_sety ^"0.28^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";Set Time of SpawnProtection  0 = Disable")
        write_file(filename,"wup_protectime 3")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,"; Show a Msg with the winner of the WarmUP")
        write_file(filename,"wup_winner ^"1^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,"; Show Hud Wit htime remending")
        write_file(filename,"wup_showhud ^"1^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,"; Enable Logs of the plugin")
        write_file(filename,"wup_logtofile ^"1^"")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";This plis dont change :D ")
        write_file(filename,"wup_drop ^"^" // This Dont change")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        write_file(filename,"echo WarmUP 5.6 Pro Cvars Enable.")
        write_file(filename,"echo WarmUP 5.6 Pro Create by ReymonARG")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        write_file(filename,";/////////WARMUP PRO FILE\\\\\\\\\\;")
        
        server_cmd("exec %s",filename)
    }
    
    if( !file_exists(filename2) )
    {
        if( get_pcvar_num(logtofilecvar) == 1 )
            log_to_file(LOGFILE, "Create Maps Configuration File")
        
        new mensajelol[256]
        formatex(mensajelol, 255, "; File location: $moddir/%s", filename2)
        write_file(filename2,"; WarmUP Mpas Configuration File")
        write_file(filename2,mensajelol)
        write_file(filename2,";")
        write_file(filename2,"; With this File you can Change the AutoStart of all yours maps")
        write_file(filename2,";")
        write_file(filename2,"; Example:  <mapname> <status>")
        write_file(filename2,"; ^"de_nuke^" ^"0^"")
        write_file(filename2,";")
        write_file(filename2,"; Prefix Example: <Prefix> <status> <P>")
        write_file(filename2,"; ^"cs_^" ^"0^" ^"P^"")
        write_file(filename2,";")
        write_file(filename2,"^"kz_^" ^"0^" ^"P^"")
    }
    
    enableordisable()
    
}

public enableordisable()
{
    new readdata[128],txtlen, filenamelala[64]
    new parsedmap[64], onoroff[32], prefixs[32]
    new mapitas[64]
    
    get_configsdir(filenamelala,63)
    add(filenamelala, 63, FILEMAPSNAME)
        
    new fsize = file_size(filenamelala,1)
    get_mapname(mapitas,63)
    g_mapexist_file = false;
    g_is_autofile = false;
    
    for (new line=0;line<=fsize;line++)
    {
        read_file(filenamelala,line,readdata,127,txtlen)
        parse(readdata,parsedmap,63,onoroff,31, prefixs, 31)
    
        new estaon = str_to_num(onoroff);
    
        if( equal(mapitas,parsedmap) || containi(prefixs, "P") != -1 && containi(mapitas, parsedmap) != -1 )
        {
            g_mapexist_file = true;
            g_is_autofile = estaon ? true : false
            
            if( get_pcvar_num(logtofilecvar) == 1 )
                log_to_file(LOGFILE, "WarmUP Pro: %s by File", estaon ? "ON" : "OFF")
            
            break;
        }
    }
}

/*================================================================================================*/
/********************************** [Srting Flags A B C D] ****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public get_item_flags() 
{ 
    new sFlags[24] 
    get_pcvar_string(itemsxd,sFlags,23) 
    return read_flags(sFlags) 
} 

/*================================================================================================*/
/************************************* [No Weapon Drop] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public forward_set_model(ent, const model[]) 
{
    
    if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
    {
        if (!pev_valid(ent) || !equali(model, g_model_prefix, sizeof g_model_prefix - 1) || equali(model, g_wbox_model))
            return FMRES_IGNORED
        
        new id = pev(ent, pev_owner)
        if (!(1 <= id <= g_max_clients))
            return FMRES_IGNORED
        
        new weapon
        static class[32]
        pev(ent, pev_classname, class, sizeof class - 1)
        if (equal(class, g_shield_class))
            weapon = SHIELD
        else if (!equal(class, g_wbox_class))
            return FMRES_IGNORED
        
        new cvar_state = 7
        new cvar_teams = 3
        new cvar_allow = get_pcvar_num(g_pcvar_allow)
        if (cvar_state <= 0 || cvar_teams <= 0)
            return FMRES_IGNORED
        
        new state_, team
        if (!is_user_connected(id)) {
            state_ = FLAG_DISCONNECT
            team = FLAG_T // on disconnect only T can drop weapon (the bomb only)
        }
        else if (!is_user_alive(id))
            state_ = FLAG_DEAD
        else
            state_ = FLAG_ALIVE
        
        if (!(cvar_state & state_))
            return FMRES_IGNORED
        
        if (state_ != FLAG_DISCONNECT) 
        {
            new CsTeams:equipo = fm_get_user_team(id)
            switch( equipo ) 
            {
                case CS_TEAM_T: 
                {
                    team = FLAG_T
                }
                
                case CS_TEAM_CT:
                {
                    team = FLAG_CT
                }
            }
        }
        
        if (!(cvar_teams & team))
            return FMRES_IGNORED
        
        if (weapon == SHIELD) 
        {
            if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, SHIELD)) 
            {
                set_pev(ent, pev_effects, EF_NODRAW)
                set_task(0.1, "task_remove_shield", ent) // we even can't use nextthink, that will not work
            }
        
            return FMRES_IGNORED
        }
        
        for (new i = g_max_clients + 1; i < g_max_entities; ++i) 
        {
            if (!pev_valid(i) || ent != pev(i, pev_owner))
                continue
        
            if (!CONTAIN_FLAG_OF_INDEX(cvar_allow, fm_get_weapon_id(i)))
                dllfunc(DLLFunc_Think, ent)
            
            return FMRES_IGNORED
        }
        
    }
    return FMRES_IGNORED
}

public task_remove_shield(ent) 
{
    if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
    {
        dllfunc(DLLFunc_Think, ent)
    }
}

/*================================================================================================*/
/************************************ [Respawn Player] ********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public TaskCheckAlive(plr) 
{ 
    if( !g_can_respawn ) 
    { 
        return;
    } 
     
    new CsTeams:team = fm_get_user_team(plr); 
    if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR ) 
    { 
        set_task(1.0, "TaskCheckAlive", plr); 
         
        return; 
    } 
     
    if( g_is_dead[plr] ) 
    { 
        ExecuteHamB(Ham_CS_RoundRespawn, plr); 
    } 
} 

/*================================================================================================*/
/********************************** [Connect  & Desconnect] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public client_putinserver(plr) 
{ 
    if( wup_on ) 
    { 
        set_task(2.0, "connectrespawn", plr); 
        g_is_connect[plr] = true;
        g_ganadores[plr] = 0;
    }     
} 

public connectrespawn(plr)
{    
    if( !wup_on )
        return;
        
    if( is_user_alive(plr) )
        return;
    
    new CsTeams:team = fm_get_user_team(plr); 
    if( team == CS_TEAM_UNASSIGNED || team == CS_TEAM_SPECTATOR ) 
    { 
        set_task(1.0, "connectrespawn", plr); 
         
        return;
    } 
     
    if( g_is_connect[plr] ) 
    { 
        ExecuteHamB(Ham_CS_RoundRespawn, plr); 
        g_is_connect[plr] = false;
    }
}

public client_disconnect(plr) 
{ 
    remove_task(plr); 
    g_ganadores[plr] = 0;
} 

/*================================================================================================*/
/************************************** [Player Death] ********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public FwdPlayerDeath(plr, idattacker) 
{ 
    g_is_dead[plr] = true; 
     
    if(get_pcvar_num(respawn3d) == 1) 
    { 
        set_task(2.0, "TaskCheckAlive", plr); 
    } 
    
    if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) != fm_get_user_team(idattacker) && is_user_connected(idattacker) )
    {
        g_ganadores[idattacker]++;
    }
    else if( wup_on && get_pcvar_num(ganador) == 1 && fm_get_user_team(plr) == fm_get_user_team(idattacker) && is_user_connected(idattacker) )
    {
        g_ganadores[idattacker]--;
    }
        
    
    if(wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
    {
        if (!(7 & FLAG_DEAD) || !(3 & FLAG_CT) || !fm_get_user_defuse(plr))
            return
            
        if (CONTAIN_FLAG_OF_INDEX(get_pcvar_num(g_pcvar_allow), DEFUSER))
            return
            
        fm_set_user_defuse(plr, 0)
        set_pev(plr, pev_body, 0) // backward compatibility
    }
}

/*================================================================================================*/
/*************************************** [Player Spawn] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
    
public FwdPlayerSpawn(plr) 
{
    if( is_user_alive(plr)) 
    { 
        g_is_dead[plr] = false; 
        
        if( g_can_respawn && wup_on && get_pcvar_num(timeprotect) != 0 )
        {
            set_task(0.1, "wup_protect", plr)
        }
        
        if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
        {
            fm_set_user_money(plr, 0)
            HideMoney(plr)
        }
        
        if(wup_on && get_pcvar_num(mode) == 1)
        {
            new rand = random_num(1,sizeof(g_weapon_names) -1);
            fm_strip_user_weapons(plr)
            fm_give_item(plr, "weapon_knife")
            wup_give_weapon(plr, g_weapon_names[rand], 250)
            set_task(0.1, "giveitems", plr)
        }
    } 
} 

/*================================================================================================*/
/************************************ [Spawn Protection] ******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public wup_protect(plr)
{
    new Float:ProtecTime = get_pcvar_float(timeprotect)
    if( wup_on && get_pcvar_num(timeprotect) != 0 )
    {
        if(get_user_team(plr) == 1)
        {
            fm_set_rendering(plr, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 26)
            fm_set_user_godmode(plr, 1)
        }
        
        if(get_user_team(plr) == 2)
        {
            fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 26)
            fm_set_user_godmode(plr, 1)
        }
        
        set_task(ProtecTime, "desprotect", plr)
    }
}

public desprotect(plr)
{
    fm_set_rendering(plr, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 26)
    fm_set_user_godmode(plr, 0)
}

/*================================================================================================*/
/*************************************** [Give Items] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
    

public giveitems(plr)
{
    new iFlags = get_item_flags() 
    new CsTeams:team = fm_get_user_team(plr); 
    if( g_items ) 
    { 
        if (iFlags&ITEM_HE) 
        { 
            fm_give_item(plr,"weapon_hegrenade") 
        } 
             
        if(iFlags&ITEM_FS) 
        { 
            fm_give_item(plr,"weapon_flashbang") 
        } 
             
        if(iFlags&ITEM_SG) 
        { 
            fm_give_item(plr,"weapon_smokegrenade") 
        } 
             
        if( team == CS_TEAM_CT && iFlags&ITEM_C4 ) 
        { 
            fm_give_item(plr, "item_thighpack") 
        } 
             
        if( team == CS_TEAM_T && iFlags&ITEM_C4 ) 
        { 
            fm_give_item(plr, "weapon_c4") 
            fm_set_user_plant(plr, 1, 1)
        } 
    }
}

/*================================================================================================*/
/********************************* [Remove Players Weapons] ***************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public check_change(plr) 
{ 
    if(get_pcvar_num(mode) == 2)
    { 
        if( g_cuchi )
        { 
            new wpnid = read_data(2) 
            if( !(wpnid == CSW_KNIFE || wpnid == CSW_HEGRENADE || wpnid == CSW_FLASHBANG || wpnid == CSW_SMOKEGRENADE || wpnid == CSW_C4) ) 
            { 
                set_task(0.1, "remove", plr); 
                fm_set_user_money(plr, 0);  
                HideMoney(plr)
            } 
        } 
    }
} 


public remove(plr) 
{ 
    fm_strip_user_weapons(plr) 
    fm_give_item(plr,"weapon_knife")
    fm_set_user_money(plr, 0);
    set_task(0.1, "giveitems", plr)
} 

/*================================================================================================*/
/******************************** [Remove Huds From Players] **************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public HideMoney(plr)
{
    if( wup_on && get_pcvar_num(mode) == 1 || wup_on && get_pcvar_num(mode) == 2)
    {
        message_begin( MSG_ONE, hideweaponmsg, _, plr );
        write_byte( HIDE_MONEY );
        message_end();
    }
    
    if( !(wup_on) || get_pcvar_num(mode) == 0)
    {
        message_begin( MSG_ONE, hideweaponmsg, _, plr );
        write_byte( SHOW_MONEY );
        message_end();
    }
}

/*================================================================================================*/
/************************************ [Admins Commands] *******************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public admin_exec1(plr, level)
{    
    if(!access(plr, level))
    {
        client_print(plr, print_console, "%L", plr, "NO_ACC_COM")
        return PLUGIN_HANDLED
    }
    
    set_cvar_float("sv_restartround",1.0);
    batata()
    g_can_respawn = false; 
    g_cuchi = false; 
    g_items = false; 
    wup_on = false; 
    remove_task(plr); 
    new name[32]
    get_user_name(plr, name, 31)
    
    if( get_pcvar_num(logtofilecvar) == 1 )
        log_to_file(LOGFILE, "ADMIN: %s Disable WarmUP", name);
        
    
    client_print(plr, print_console, "[WUP] WarmUP Pro DISABLED")
    ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro DISABLE", name)
    ExecuteForward(wup_fwd_admindsaible, fwd_resultado, plr);
    
    return PLUGIN_HANDLED
}
    
public admin_exec2(plr, level)
{
    if(!access(plr, level))
    {
        client_print(plr, print_console, "%L", plr, "NO_ACC_COM")
        return PLUGIN_HANDLED
    }
    
    if( wup_on )
        return PLUGIN_HANDLED
    
    time_s = get_pcvar_num(num_time) 
    set_task(float(time_delay),"restart_time") 
    
    batata()
    set_cvar_float("sv_restartround",1.0);
    g_can_respawn = true; 
    g_cuchi = true; 
    g_items = true; 
    wup_on = true;
    new iFlags = get_item_flags()
    if( !(iFlags&ITEM_C4) )
    {
        set_pcvar_num(g_pcvar_allow, 64)
    }
    
    new name[32]
    get_user_name(plr, name, 31)
    
    if( get_pcvar_num(logtofilecvar) == 1 )
        log_to_file(LOGFILE, "ADMIN: %s Start a New WarmUP", name);
        
    
    client_print(plr, print_console, "[WUP] WarmUP Pro Enable")
    ColorChat(0, GREEN,"^x04[WUP] ADMIN:^x03 %s^x04 Set WarmUP Pro Enable", name)
    ExecuteForward(wup_fwd_adminenable, fwd_resultado, plr);
        
    return PLUGIN_HANDLED
}

/*================================================================================================*/
/****************************** [Exec Time And Clean Arrays] **************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public autostartrr(plr) 
{     
    if( g_mapexist_file && !g_is_autofile )
    {
        g_can_respawn = false;
        g_cuchi = false; 
        g_items = false; 
        wup_on = false;    
        remove_task(plr); 
        
        return;
    }
    
    if(get_pcvar_num(activadoo) == 0) 
    { 
        if( g_mapexist_file && g_is_autofile )
        {
            //do nothing
        }
        else
        {
            g_can_respawn = false;
            g_cuchi = false; 
            g_items = false; 
            wup_on = false;
            
            if( get_pcvar_num(logtofilecvar) == 1 )
                log_to_file(LOGFILE, "WarmUP AutoStart Off")
            
            remove_task(plr); 
        }
    } 
    
    if(get_pcvar_num(activadoo) == 1 || g_mapexist_file && g_is_autofile)
    { 
        time_s = get_pcvar_num(num_time) 
        set_task(float(time_delay),"restart_time")
        ExecuteForward(wup_fwd_start, fwd_resultado)
        //g_ganadores[0] = 0;
        wup_on = true;
        g_can_respawn = true; 
        g_cuchi = true; 
        g_items = true; 
        
        if( get_pcvar_num(logtofilecvar) == 1 )
            log_to_file(LOGFILE, "WarmUP AutoStart On");
            
        
        new iFlags = get_item_flags()
        if( !(iFlags&ITEM_C4) )
        {
            set_pcvar_num(g_pcvar_allow, 64)
        }
    } 
} 

/*================================================================================================*/
/*********************************** [Show Time & Restart] ****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public restart_time() 
{ 
    new color[10] 
    new r
    new g
    new b
    get_pcvar_string(RGB, color, 9) 
    new c = str_to_num(color) 
    r = c / 1000000 
    c %= 1000000  
    g = c / 1000 
    b = c % 1000 
     
    if(wup_on && time_s >= 0) 
    {  
        ClearSyncHud(0, sync)
        
        if(time_s < 1) 
        { 
            set_cvar_float("sv_restartround",2.0);
            g_can_respawn = false; 
            g_cuchi = false; 
            g_items = false; 
        }
        
        if(time_s == 0)
        {
            wup_on = false;
            
            if( get_pcvar_num(logtofilecvar) == 1 )
                log_to_file(LOGFILE, "WarmUP Finish")
            
            ExecuteForward(wup_fwd_finish, fwd_resultado)
            
            if( get_pcvar_num(ganador) == 1 )
                darresultado()
        }
        
        if( get_pcvar_num(mostrarhud) == 1 )
        {
            set_hudmessage( r, g, b, get_pcvar_float(cvar_x), get_pcvar_float(cvar_y), 1, 6.0, 6.0); 
            ShowSyncHudMsg(0, sync, "%L", LANG_PLAYER, "MP_DISPLAY", time_s);
        }
        
        --time_s; 
        set_task(1.0,"restart_time")
    }
} 

/*================================================================================================*/
/************************************** [Winner Info] *********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public darresultado()
{
    new resultadofinal = 0
    new name[32]
    new mensajes[256]
    new bool:g_muchos
    mensajes[0] = 0;
    name[0] = 0;
    g_muchos = false;
    resultadofinal = 0
    
    for(new i = 1; i <= 32 ; i++)
    {
    
        if( g_ganadores[i] == resultadofinal )
        {
            g_muchos = true;
            get_user_name(i, name, 31)
            
            formatex(mensajes, 255, "%s, %s", mensajes, name)
        }
        
        if( g_ganadores[i] > resultadofinal )
        {
            name[0] = 0;
            mensajes[0] = 0;
            g_muchos = false;
            resultadofinal = g_ganadores[i]
            get_user_name(i, name, 31)
            formatex(mensajes, 255, "%s", name)
        }
    }
    
    if( resultadofinal >= 1 )
    {
        if( !g_muchos )
        {
            ColorChat(0, GREEN, "^x04[WUP] The winner is:^x03 %s^x04 with^x03 %d^x04 Flags", name, resultadofinal)
            
            if( get_pcvar_num(logtofilecvar) == 1 )
                log_to_file(LOGFILE, "The Winner of WarmUP was: %s with %d Flags", name, resultadofinal)
            
        }
        else if( g_muchos )
        {
            ColorChat(0, GREEN, "^x04[WUP] ^x03%s ^x04 Win the WarmUP Rounds with^x03 %d^x04 Flags", mensajes, resultadofinal)
            
            if( get_pcvar_num(logtofilecvar) == 1 )
                log_to_file(LOGFILE, "%s Win the WarmUP Rounds with %d Flags", mensajes, resultadofinal)
            
        }
    }
    
    if( resultadofinal == 0 )
    {
        ColorChat(0, GREEN, "[WUP] NoBody won the WarmUP Round")
        
        if( get_pcvar_num(logtofilecvar) == 1 )
            log_to_file(LOGFILE, "NoBody won the WarmUP Round")
        
    }
    
    batata()
        
}


public batata()
{
    for(new i = 0; i <= 32 ; i++)
    {
        g_ganadores[i] = 0;
    }
}

/*================================================================================================*/
/***************************************** [Navites] **********************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/

public native_is_warmup_enable()
{
    return wup_on;
}

public native_wup_timeleft()
{
    return time_s;
}

public native_wup_get_user_kills(id)
{
    return g_ganadores[id];
}

/*================================================================================================*/
/********************************** [Create By ReymonARG] *****************************************/
/*=============================================================================R=E=Y=M=O=N==A=R=G=*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang11274\\ f0\\ fs16 \n\\ par }
*/
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Join Date: May 2008
Location: Brazil
Old 03-18-2009 , 12:55   Re: WarmUp Pro 5.6
Reply With Quote #2

Well I will update my plugin, only set what do you need in plugin topic.

Thanks.
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saper1414
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Join Date: Mar 2009
Location: Poland - Białystok
Old 03-18-2009 , 13:15   Re: WarmUp Pro 5.6
Reply With Quote #3

thanks may
karma added
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