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Changin Glow, depending off the hp


  
 
 
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dogandcat
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Join Date: Jan 2009
Old 03-17-2009 , 18:14   Changin Glow, depending off the hp
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Well, this is my code.
Code:
#include <amxmodx>
#include <fakemeta>
#include <zombieplague>

static const zname[] = { "Zombie Rage" }
static const zinfo[] = { "WTF" }
static const zmodel[] = { "zombie_source" }
static const zweapmodel[] = { "v_knife_zombie.mdl" }
const zhealth = 3300;
const zspeed = 245;
const Float:zgravity = 0.7;
const Float:zknockback = 0.5;

new g_rage;

public plugin_precache()
    g_rage = zp_register_zombie_class(zname, zinfo, zmodel, zweapmodel, zhealth, zspeed, zgravity, zknockback);
    
public plugin_init()
{
    register_plugin("[ZP] Class: Rage", "0.1", "DoggY");
    
    register_forward(FM_AddToFullPack,"fw_addtofullpack",1);
}

public fw_addtofullpack(es_handle,e,ent,host,hostflags,player,pSet,id)
{
    if( !is_user_alive(ent) || !is_user_alive(host) )
        return FMRES_IGNORED;

    if( zp_get_user_zombie(ent) && zp_get_user_zombie_class(ent) == g_rage )
    {
        new hp1;
        hp1 = get_user_health(id)
        
        if (hp1 < 300)
        {
            set_es(es_handle,ES_RenderFx,kRenderFxGlowShell);
            set_es(es_handle,ES_RenderColor,{255,0,0});
        }
        else if (hp1 < 600)
        {
            set_es(es_handle,ES_RenderFx,kRenderFxGlowShell);
            set_es(es_handle,ES_RenderColor,{240,170,0});
        }
        else if (hp1 < 1400)
        {
            set_es(es_handle,ES_RenderFx,kRenderFxGlowShell);
            set_es(es_handle,ES_RenderColor,{220,220,0});
        }
        else if (hp1 < 2600)
        {
            set_es(es_handle,ES_RenderFx,kRenderFxGlowShell);
            set_es(es_handle,ES_RenderColor,{0,255,0});
        }
    }

    return FMRES_IGNORED;
}

the glow is ever red. it doesn´t change, why?

please help :S
dogandcat is offline
 



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