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disable worldspawn damage for freezetime


  
 
 
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MeRcyLeZZ
Veteran Member
Join Date: Dec 2007
Old 03-17-2009 , 14:27   Re: disable worldspawn damage for freezetime
Reply With Quote #6

It also happens when the spawns are too close to each other.

In ZP I added a feature that checks whether the player is alive 2 secs after respawning. If the check returns false, he probably died because of this worldspawn kill bug, so he is respawned again.

I'm looking forward to a "better" method though...
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