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[L4D] Score/Team Manager 1.1.1


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Author
Downtown1
Veteran Member
Join Date: Mar 2004
Plugin ID:
870
Plugin Version:
1.1.1
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    11 
    Plugin Description:
    Manage the teams (switch players, unscramble, change team order per map) and the scores
    Old 03-16-2009 , 04:02   [L4D] Score/Team Manager 1.1.1
    Reply With Quote #1

    L4D Score/Team Manager 1.1.1

    Now there is an easy way to manage the teams (who is on what teams), and the order that teams are played in.

    This plugin provides functionality to:
    • unscramble the teams after a map change
    • change the order of which team goes survivor first
    • swap players around to a different team
    • swap an entire team with the other team
    • see the scores for previous levels and campaign scores at any time
    • swap or reset the campaign scores

    Commands
    Admin (BAN flag):
    • sm_swapmenu - bring up a menu to swap players between survivors or infected
    • sm_swap <player1> [player2] ... [playerN] - swap all listed players to opposite teams
    • sm_swapto <player1> [player2] ... [playerN] <teamnum> - swap all listed players to specified team (1,2,3)
    • sm_swapteams - swaps the infected and survivor teams
    • sm_swapscores - swaps the campaign scores
    • sm_resetscores - resets the campaign scores to 0/0

    Anyone:
    • sm_printscores - prints the scores for each previously played map, and the campaign scores
    • sm_scores - displays the total scores for each map for both teams in a menu similar to sm_admin

    Cvars
    • l4d_team_manager_ver - the version of this plugin
    • l4d_team_order - who goes survivor first after a map change?
      • 0 - default behaviour (highest score goes survivor first)
      • 1 - inverse default behaviour (highest score goes infected first)
      • 2 - classic behavior (teams are never swapped)
      • 3 - ABABA (teams are swapped every map)
      • 4 - AABBB (teams are swapped on 3rd map, ala CAL)
      • 5 - maps 1-4 highest goes survivor, 5 highest goes infected first
    l4d_team_order 5 appears to be broken atm, I suggest avoiding it. Usually the highest score goes survivor first, which means that if the winning team from maps 1-4 wins the first round on the finale, the game is now over. Whatever the other team does, it doesn't matter because they already lost.

    By having the losing team go survivor first on the finale, this will keep the full game going because they still can win the finale as survivors, and then have the potential to stop the other team as infected.

    INSTALLATION
    Note: This plugin is probably incompatible with any other plugins that changes a player's team at the beginning of the map, so you should probably avoid using those other plugins. I was using Unscrambler myself during the testing of this and found that it would almost completely reverse my team changes every time.

    CUSTOM MENU
    There is a menu invoked with sm_swapmenu, but it may not suit everyone. You can additional use this snippet, the full instructions are here:
    http://wiki.alliedmods.net/Dynamic_A...nu_(SourceMod)
    Code:
    "Commands"
    {
    	"Left 4 Dead"
    	{
    		"Swap Player"
    		{
    			"cmd"		"sm_swap #1"
    			"execute"	"player"
    			"1"
    			{
    				"type" 		"teamplayer"
    				"method"	"name"
    				"title"		"Player:"
    			} 
    		}
    	}
    }
    CHANGELOG
    • 1.1.1
      • bugfix: 06/25/2009 L4D update breaks GetCampaignScores which is used to detect when a new campaign has started
      • dependency: update to Left4Downtown Extension 0.3.1+ to fix the above problem
    • 1.1.0
      • command: sm_swapto - swap players to a specific team
      • command: sm_swapmenu - bring up a menu to swap players to opposite team
      • command: sm_scores - bring up the team round/campaign scores in a menu display
      • bugfix: campaign scores will reset properly (i.e. on a manual changelevel), score should no longer carry over from previous campaigns
      • bugfix: clients will no longer be infinitely moved back to spectate when their automatic team placement fails
      • bugfix: support teams larger than 4 by checking the survivor_limit and z_max_player_zombies cvars
      • bugfix: when round is restarted using l4dready plugin, the team score will no longer reset (l4dready 0.16.2 or later necessary)
    • 1.0.3
      • feature: added 'highest score goes survivor first, except on finale' to use this set the cvar l4d_team_order 5
    • 1.0.2
      • bugfix: sm_swap wouldn't work with more than 1 player due to a typo
    • 1.0.1
      • command: sm_swap now takes an unlimited number of players (i.e. "sm_swap joe bob fred smith" will swap them all to opposite teams)
      • bugfix: improve detection when the game automatically swaps teams
    • 1.0.0 - Initial release

    Views:
    1.0.3 - 534
    1.1.0 - 272

    L4D2 stable release by AtomicStryker is available at http://forums.alliedmods.net/showthread.php?t=113188
    The .SP file will fail to compile using the web compiler, download the .SMX file instead.
    Attached Files
    File Type: sp Get Plugin or Get Source (l4dscores.sp - 1919 views - 51.9 KB)
    File Type: smx l4dscores.smx (18.4 KB, 3515 views)

    Last edited by Downtown1; 12-24-2009 at 16:57.
    Downtown1 is offline
    Felycity
    Member
    Join Date: Mar 2009
    Old 03-16-2009 , 10:06   Re: [L4D] Score/Team Manager
    Reply With Quote #2

    hello, i tried this plugin just now.
    but almost 50%, this plugin doesn't work...
    this is summary of 1 campaign.

    chapter 1 ... failed
    chapter 2 ... succeced
    chapter 3 ... succeced
    chapter 4 ... succeced
    chapter 5 ... failed

    every failed time, full of team players was different team.
    here is demo files.
    password "l4dscores"
    if this one helpful for fix this problem, im happy.

    thanks for great plugin.
    Felycity is offline
    santaclaus
    Senior Member
    Join Date: Dec 2008
    Old 03-16-2009 , 14:24   Re: [L4D] Score/Team Manager
    Reply With Quote #3

    sm_swapsscores lol isn't that a bit tricky ...

    I hope some admin won't use it with evil though
    __________________

    santaclaus is offline
    Downtown1
    Veteran Member
    Join Date: Mar 2004
    Old 03-16-2009 , 17:30   Re: [L4D] Score/Team Manager
    Reply With Quote #4

    Quote:
    Originally Posted by Felycity View Post
    hello, i tried this plugin just now.
    but almost 50%, this plugin doesn't work...
    this is summary of 1 campaign.

    chapter 1 ... failed
    chapter 2 ... succeced
    chapter 3 ... succeced
    chapter 4 ... succeced
    chapter 5 ... failed

    every failed time, full of team players was different team.
    here is demo files.
    password "l4dscores"
    if this one helpful for fix this problem, im happy.

    thanks for great plugin.
    Can you please let me know what your l4d_team_order was, and also if you were running any other plugins that would change people's teams?
    Downtown1 is offline
    Number Six
    Senior Member
    Join Date: Dec 2008
    Old 03-16-2009 , 17:33   Re: [L4D] Score/Team Manager
    Reply With Quote #5

    -menu in sourcemod incorpored , or all manuel console cvar ?

    - second question ^^
    http://forums.alliedmods.net/showthread.php?t=85994 l4d versus tools worked 90% , but a really bad bug again :

    "and another thing - after survivors team finish (survive) 5th map of death toll or dead air, coming credits and map end, and the infected team cant play round cause of this.if survivor team dies, infected can play thier round. any ideas?"

    Possibly integrated in your pluggin force swap team and turn round team on the 2 final map dead air and deathtrool with your plugin ?

    Thank in advance for answers .
    __________________



    Last edited by Number Six; 03-16-2009 at 17:40.
    Number Six is offline
    Downtown1
    Veteran Member
    Join Date: Mar 2004
    Old 03-16-2009 , 18:16   Re: [L4D] Score/Team Manager
    Reply With Quote #6

    There are no menus right now, I am planning on adding a player swap menu for the next major version update however. I could also post a custom menu snippet that could be pasted into your custom menu files.
    Downtown1 is offline
    Felycity
    Member
    Join Date: Mar 2009
    Old 03-16-2009 , 20:52   Re: [L4D] Score/Team Manager
    Reply With Quote #7

    Quote:
    Originally Posted by Downtown1 View Post
    Can you please let me know what your l4d_team_order was, and also if you were running any other plugins that would change people's teams?
    l4d_team_order is,

    Code:
    l4d_team_order 0

    im using plugin below.
    • advertisements.smx
    • country_filter.smx
    • hzombies.smx
    • L4DSafeRoomHunterGlitch.smx
    • l4dscores.smx
    • sm_l4dvs_mapchanger.smx
    other than that, default plugin of SourceMOD 1.3.0-hg2665.
    Felycity is offline
    Downtown1
    Veteran Member
    Join Date: Mar 2004
    Old 03-16-2009 , 21:07   Re: [L4D] Score/Team Manager
    Reply With Quote #8

    Quote:
    Originally Posted by Felycity View Post
    l4d_team_order is,

    Code:
    l4d_team_order 0

    im using plugin below.
    • advertisements.smx
    • country_filter.smx
    • hzombies.smx
    • L4DSafeRoomHunterGlitch.smx
    • l4dscores.smx
    • sm_l4dvs_mapchanger.smx
    other than that, default plugin of SourceMOD 1.3.0-hg2665.
    I'll check it out, sm_l4dvs_mapchanger.smx looks like it might be suspicious because it seems to force a changelevel after 4 round_end events?

    Also, how can the teams fail on the first map exactly? I am lost, my plugin doesn't "fix" teams on the first map at all because it doesn't save what teams to fix until the end of a map.
    Downtown1 is offline
    Felycity
    Member
    Join Date: Mar 2009
    Old 03-16-2009 , 21:24   Re: [L4D] Score/Team Manager
    Reply With Quote #9

    Quote:
    Originally Posted by Downtown1 View Post
    I'll check it out, sm_l4dvs_mapchanger.smx looks like it might be suspicious because it seems to force a changelevel after 4 round_end events?

    Also, how can the teams fail on the first map exactly? I am lost, my plugin doesn't "fix" teams on the first map at all because it doesn't save what teams to fix until the end of a map.
    my explanation was wrong, im sorry XD

    chapter 1 to 2 ... failed
    chapter 2 to 3 ... succeced
    chapter 3 to 4 ... succeced
    chapter 4 to 5 ... failed

    when failed, winning team didn't change to survivors first.
    (that winning team was 2nd survivors at prev-chapter)

    im using sm_l4dvs_mapchanger.smx only after chapter 5 for next campaign start automatically.
    therefore, i think that plugin is not reason of this problem.
    Felycity is offline
    Downtown1
    Veteran Member
    Join Date: Mar 2004
    Old 03-16-2009 , 22:11   Re: [L4D] Score/Team Manager
    Reply With Quote #10

    So what happened when it "failed" were the teams opposite of what they should have been? Or were they "scrambled?" Were the scores still correct?
    Downtown1 is offline
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