I tried to add a new sprite to snowy's plugin "kill bomb" and got it to work and also tried to add sound but it wont work. Can someone please help me fix this? Thanks
Code:
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <zombieplague>
#include <hamsandwich>
#include <fakemeta_util>
#define PLUGIN "Nowy Plugin"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r"
// Explosion sounds
new const grenade_fire[][] = { "zombie_plague/killbomb.wav" }
new const NADE_TYPE_KILLBOMB = 7000
new const Float:RADIUS = 240.0
// Grenade sprites
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const sprite_grenade_ring[] = "sprites/shockwave.spr"
new const sprite_grenade_fire[] = "sprites/killbomb.spr"
new const item_cost = 40
new const item_name[] = "Kill Bomb"
new const model_grenade_infect[] = "models/zombie_plague/v_grenade_infect.mdl"
new item_id
new has_bomb[33]
new cvar_enabled, cvar_fragsinfect, cvar_ammoinfect, cvar_humanbonushp, cvar_flaregrenades
new g_trailSpr, g_exploSpr, g_msgScoreInfo, g_flameSpr, g_msgDeathMsg, g_msgScoreAttrib
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
RegisterHam(Ham_Killed, "player", "fw_PlayerKilled")
register_forward(FM_SetModel, "fw_SetModel")
register_message(get_user_msgid("CurWeapon"), "message_cur_weapon")
cvar_enabled = register_cvar("zp_kill_bomb","1")
cvar_fragsinfect = get_cvar_pointer("zp_zombie_frags_for_infect")
cvar_ammoinfect = get_cvar_pointer("zp_zombie_infect_reward")
cvar_humanbonushp = register_cvar("zp_kill_bomb_extra_hp","10")
cvar_flaregrenades = get_cvar_pointer("zp_flare_grenades")
g_msgScoreInfo = get_user_msgid("ScoreInfo")
g_msgDeathMsg = get_user_msgid("DeathMsg")
g_msgScoreAttrib = get_user_msgid("ScoreAttrib")
}
public plugin_precache()
{
g_trailSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_trail)
g_exploSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_ring)
g_flameSpr = engfunc(EngFunc_PrecacheModel, sprite_grenade_fire)
engfunc(EngFunc_PrecacheModel, model_grenade_infect)
precache_sound("zombie_plague/killbomb.wav")
item_id = zp_register_extra_item(item_name,item_cost,ZP_TEAM_HUMAN)
}
public client_disconnect(id)
{
has_bomb[id] = 0
}
public zp_extra_item_selected(player, itemid)
{
if(itemid == item_id)
{
has_bomb[player] = 1
fm_strip_user_gun(player,9)
fm_give_item(player,"weapon_smokegrenade")
}
}
public fw_PlayerKilled(victim, attacker, shouldgib)
{
has_bomb[victim] = 0
}
public fw_ThinkGrenade(entity)
{
if(!pev_valid(entity))
return HAM_IGNORED
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime > get_gametime())
return HAM_IGNORED
if(pev(entity, pev_flTimeStepSound) == NADE_TYPE_KILLBOMB)
kill_explode(entity)
return HAM_SUPERCEDE
}
public fw_SetModel(entity, const model[])
{
if(!get_pcvar_num(cvar_enabled))
return
static Float:dmgtime
pev(entity, pev_dmgtime, dmgtime)
if (dmgtime == 0.0)
return
if (equal(model[7], "w_sm", 4))
{
new owner = pev(entity, pev_owner)
if(!zp_get_user_zombie(owner) && has_bomb[owner])
{
set_pcvar_num(cvar_flaregrenades,0)
fm_set_rendering(entity, kRenderFxGlowShell, 255, 128, 0, kRenderNormal, 16)
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW) // TE id
write_short(entity) // entity
write_short(g_trailSpr) // sprite
write_byte(10) // life
write_byte(10) // width
write_byte(255) // r
write_byte(128) // g
write_byte(0) // b
write_byte(200) // brightness
message_end()
set_pev(entity, pev_flTimeStepSound, NADE_TYPE_KILLBOMB)
}
}
}
public kill_explode(ent)
{
if (!zp_has_round_started()) return
set_pcvar_num(cvar_flaregrenades,1)
static Float:originF[3]
pev(ent, pev_origin, originF)
create_blast(originF)
static attacker
attacker = pev(ent, pev_owner)
has_bomb[attacker] = 0
engfunc(EngFunc_EmitSound, ent, CHAN_WEAPON, grenade_fire, ATTN_NORM, 0, PITCH_NORM)
static victim
victim = -1
while ((victim = engfunc(EngFunc_FindEntityInSphere, victim, originF, RADIUS)) != 0)
{
if (!is_user_alive(victim) || !zp_get_user_zombie(victim) || zp_get_user_nemesis(victim))
continue
SendDeathMsg(attacker, victim)
FixDeadAttrib(victim)
UpdateFrags(attacker, victim, get_pcvar_num(cvar_fragsinfect), 1, 1)
user_kill(victim, 0)
zp_set_user_ammo_packs(attacker,zp_get_user_ammo_packs(attacker) + get_pcvar_num(cvar_ammoinfect))
fm_set_user_health(attacker, pev(attacker, pev_health)+get_pcvar_num(cvar_humanbonushp))
}
engfunc(EngFunc_RemoveEntity, ent)
}
// Napalm Grenade
public create_blast(const Float:originF[3])
{
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_SPRITE) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]+270.0) // z
write_short(g_flameSpr) // sprite
write_byte(40) // scale
write_byte(200) // brightness
message_end()
// Smallest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+385.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(128) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Medium ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+470.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(164) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
// Largest ring
engfunc(EngFunc_MessageBegin, MSG_PVS, SVC_TEMPENTITY, originF, 0)
write_byte(TE_BEAMCYLINDER) // TE id
engfunc(EngFunc_WriteCoord, originF[0]) // x
engfunc(EngFunc_WriteCoord, originF[1]) // y
engfunc(EngFunc_WriteCoord, originF[2]) // z
engfunc(EngFunc_WriteCoord, originF[0]) // x axis
engfunc(EngFunc_WriteCoord, originF[1]) // y axis
engfunc(EngFunc_WriteCoord, originF[2]+555.0) // z axis
write_short(g_exploSpr) // sprite
write_byte(0) // startframe
write_byte(0) // framerate
write_byte(4) // life
write_byte(60) // width
write_byte(0) // noise
write_byte(255) // red
write_byte(200) // green
write_byte(0) // blue
write_byte(200) // brightness
write_byte(0) // speed
message_end()
}
public UpdateFrags(attacker, victim, frags, deaths, scoreboard)
{
set_pev(attacker, pev_frags, float(pev(attacker, pev_frags) + frags))
fm_set_user_deaths(victim, fm_get_user_deaths(victim) + deaths)
if (scoreboard)
{
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(attacker) // id
write_short(pev(attacker, pev_frags)) // frags
write_short(fm_get_user_deaths(attacker)) // deaths
write_short(0) // class?
write_short(fm_get_user_team(attacker)) // team
message_end()
message_begin(MSG_BROADCAST, g_msgScoreInfo)
write_byte(victim) // id
write_short(pev(victim, pev_frags)) // frags
write_short(fm_get_user_deaths(victim)) // deaths
write_short(0) // class?
write_short(fm_get_user_team(victim)) // team
message_end()
}
}
stock fm_set_user_deaths(id, value)
{
set_pdata_int(id, 444, value, 5)
}
stock fm_get_user_deaths(id)
{
return get_pdata_int(id, 444, 5)
}
stock fm_get_user_team(id)
{
return get_pdata_int(id, 114, 5)
}
public SendDeathMsg(attacker, victim)
{
message_begin(MSG_BROADCAST, g_msgDeathMsg)
write_byte(attacker) // killer
write_byte(victim) // victim
write_byte(1) // headshot flag
write_string("grenade") // killer's weapon
message_end()
}
public FixDeadAttrib(id)
{
message_begin(MSG_BROADCAST, g_msgScoreAttrib)
write_byte(id) // id
write_byte(0) // attrib
message_end()
}
public replace_models(id)
{
if (!is_user_alive(id))
return
if(get_user_weapon(id) == CSW_SMOKEGRENADE && has_bomb[id])
{
set_pev(id, pev_viewmodel2, model_grenade_infect)
}
}
public message_cur_weapon(msg_id, msg_dest, msg_entity)
{
replace_models(msg_entity)
}