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L4D Chase by Tank Gameplay


  
 
 
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kaffaljidhma
Member
Join Date: Feb 2009
Old 03-12-2009 , 03:20   Re: L4D Chase by Tank Gameplay
Reply With Quote #26

Yeah, I wrote myself into a corner with a lot of the code, especially the Chase_4_Dead/Chase4Dead fiasco.

The main reason I didn't want to eliminate the frustration bar is that I didn't know how. The second and less lazy reason is that tanks would camp in doorways and there would be nothing the survivors could do.

What I really want to do is completely remove my tank tracking and replace it with script that automatically detects if a player spawn is a tank, which will make the code a lot more robust.

I'm going to work on this some more (mainly by absorbing acid's changes) and see if I can't make it less slovenly.


And I might take off my dependency on player_left_start_area, which will be a giant step in making this work in campaign.


edit: oh man ExamDiff is an awesome program you should check it out

Last edited by kaffaljidhma; 03-12-2009 at 03:42.
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