Quote:
Originally Posted by Bugsy
What exactly is your question? Are you asking what line causes a player to be invisible?
If so: set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,20);
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no, have a look @ code. there are 5 races & the user by 2.race ( case 1 ) become 80 % invis... i tried to add
set_user_rendering(id,kRenderFxGlowShell,0,0, 0,kRenderTransAlpha,20);
on 2.race ( case 1 ) but all players willbe invis... how can i add invis. only on 1 race (
sec. race "case 1" )?this is ma question
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