PHP Code:
/*Fixed Glow
**************************************************************
Added Nade Trails{
grenade_tr: default 2
0 - None
1 - Random Colors
2 - Nade Specific
3 - Team Specific
grenade_he "255000000" set the trail color of Hegrenade
grenade_fb "000000255" set the trail color of Flashbang
grenade_sg "000255000" set the trail color of Smokegrenade}
**************************************************************
Added Silly C4
**************************************************************
Added bullet whizz{
Should be Tested}
**************************************************************
Must change the background sounds in new g_Sounds[ ][ ] =!!
**************************************************************
*/
#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>
#include <csx>
#include <xs>
#include <cstrike>
#include <fun>
//==================================
#define PLUGIN "dod Mod"
#define VERSION "2"
#define AUTHOR "One"
#define FAENGER_R 150
#define FAENGER_G 255
#define FAENGER_B 0
#define MAX_SOUNDS 5
#define OTHER_R 255
#define OTHER_G 255
#define OTHER_B 255
#define TASK_MENU_DISLPAY_TIME 3.0
#define MAX_PLAYERS 32
#define TASK_REPARE 999
//==================================
new DOD_Enable;
new g_BulletSounds[MAX_SOUNDS][] = {
"misc/whizz1.wav",
"misc/whizz2.wav",
"misc/whizz3.wav",
"misc/whizz4.wav",
"misc/whizz5.wav"}
new g_Sounds[ ][ ] ={
"de_torn/torn_water2.wav",
"de_torn/torn_water1.wav",
"de_torn/torn_thndrstrike.wav",
"de_torn/torn_Bomb1.wav",
"de_torn/torn_Bomb2.wav",
"de_torn/torn_AK-47.wav",
"de_torn/torn_ambience.wav",
"de_torn/tk_steam.wav",
"de_torn/tk_windStreet.wav"}
new g_LastWeapon[33]
new g_LastAmmo[33]
new g_cvar_tr
new g_cvar_he
new g_cvar_fb
new g_cvar_sg
new g_trail
new DOD_RifflemanHP;
new DOD_RifllemanAR;
new DOD_AssaultHP;
new DOD_AssaultAR;
new DOD_SuportHP;
new DOD_SuportAR;
new DOD_SniperHP;
new DOD_SniperAR;
new DOD_MachineGunnerHP;
new DOD_MachineGunnerAR;
new DOD_GameName;
new DOD_SayTextT;
new DOD_DeadFade;
new DOD_EnableDeadFade;
new DOD_EnableHudHelp;
new DEFUSING_SOUND[] = "weapons/c4_click.wav"
new g_NumberID = 0
new g_iRandomNumbers[11]
new g_Defusing[MAX_PLAYERS+1]
new Float:g_fDelay[MAX_PLAYERS+1]
new cvar_restrict, cvar_numbers, cvar_wallplant
new map[ 32 ];
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR);
RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1);
register_forward(FM_GetGameDescription,"fw_GameDesc");
register_menucmd(register_menuid("DOD_MENU"), 1023, "characters_menu");
//=====================[ Client Cmds ]
register_clcmd("say /dodcmhelp", "cmdDodHelp");
register_clcmd("say_team /dodcmhelp", "cmdDodHelp");
register_clcmd("autobuy", "clcmd_Buy");
register_clcmd("rebuy", "clcmd_Buy");
register_clcmd("buy", "clcmd_Buy");
register_clcmd("buyequip", "clcmd_Buy");
register_clcmd("buyammo1", "clcmd_Buy");
register_clcmd("buyammo2", "clcmd_Buy");
register_clcmd("cl_setautobuy", "clcmd_Buy");
register_clcmd("cl_autobuy", "clcmd_Buy");
//=====================[ Events ]
register_event("SendAudio", "t_win" , "a", "2&%!MRAD_terwin");
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin");
register_event("DeathMsg","death_msg","a");
register_event("BarTime", "Event_BarTime", "b", "1=0")
register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
//=====================[ Cvars ]
register_cvar("dod_mod", VERSION, FCVAR_SERVER | FCVAR_SPONLY);
register_cvar("amx_bulletwhizz_dis", "40")
register_cvar("amx_bulletwhizz", "1")
register_cvar("amxx_gravity", "800");
DOD_Enable = register_cvar("dod_enabled", "1");
DOD_RifflemanHP = register_cvar("dod_riffleman_hp", "160");
DOD_RifllemanAR = register_cvar("dod_riffleman_armor", "160");
DOD_AssaultHP = register_cvar("dod_assault_hp", "180");
DOD_AssaultAR = register_cvar("dod_assault_armor", "100");
DOD_SuportHP = register_cvar("dod_suport_hp", "190");
DOD_SuportAR = register_cvar("dod_suport_armor", "120");
DOD_SniperHP = register_cvar("dod_sniper_hp", "200");
DOD_SniperAR = register_cvar("dod_sniper_armor", "200");
DOD_MachineGunnerHP = register_cvar("dod_mgunner_hp", "250");
DOD_MachineGunnerAR = register_cvar("dod_mgunner_armor", "250");
DOD_GameName = register_cvar("dod_game_name", "dod Mod Cs-Rockers.de");
DOD_EnableDeadFade = register_cvar("dod_dead_fade", "1");
DOD_EnableHudHelp = register_cvar("dod_enablehud_help", "1");
DOD_SayTextT = get_user_msgid("SayText");
DOD_DeadFade = get_user_msgid("ScreenFade");
cvar_numbers = register_cvar("amx_sc_rannumber", "1")
cvar_restrict = register_cvar("amx_sc_removeres", "1")
cvar_wallplant = register_cvar("amx_sc_wallplant", "1")
g_cvar_tr = register_cvar("grenade_tr", "2")
g_cvar_he = register_cvar("grenade_he", "255000000")
g_cvar_fb = register_cvar("grenade_fb", "000000255")
g_cvar_sg = register_cvar("grenade_sg", "000255000")
get_mapname( map, 31 );
set_task(1.0, "modInfo", 0, "", 0, "b");
set_task( 45.0, "sounds", _, _, _, "b" );}
public autorepare(id)
{
if ( id > TASK_REPARE )
id -= TASK_REPARE ;
if ( !is_user_alive(id) )
return ;
set_user_health( id, get_user_health(id) +2 )
}
public plugin_precache()
{
precache_sound(DEFUSING_SOUND)
g_trail = precache_model("sprites/smoke.spr")
for(new i = 0; i < MAX_SOUNDS; ++i) {
precache_sound(g_BulletSounds[i])
for( new i; i < sizeof g_Sounds; i++ )
precache_sound( g_Sounds[ i ] );}}
public sounds()
{
new x = random_num( 0, sizeof g_Sounds-1 );
emit_sound( 0 ,CHAN_ITEM, g_Sounds[ x ], 1.0, ATTN_NORM, 0, PITCH_NORM );}
public Event_CurWeapon(id)
{
if(!get_cvar_num("amx_bulletwhizz") || !is_user_connected(id) || !is_user_alive(id)) {
return PLUGIN_CONTINUE
}
new WeaponID = read_data(2), Clip = read_data(3)
switch(WeaponID) {
case CSW_HEGRENADE, CSW_FLASHBANG, CSW_SMOKEGRENADE, CSW_C4, CSW_KNIFE: return PLUGIN_CONTINUE
}
if(g_LastWeapon[id] == WeaponID && g_LastAmmo[id] > Clip)
{
new Players[32], iNum
get_players(Players, iNum, "a")
for(new i = 0; i < iNum; ++i) if(id != Players[i])
{
new target = Players[i]
new Float:fOrigin[2][3], temp[3], Float:fAim[3]
entity_get_vector(id, EV_VEC_origin, fOrigin[0])
entity_get_vector(target, EV_VEC_origin, fOrigin[1])
get_user_origin(id, temp, 3)
IVecFVec(temp, fAim)
new iDistance = get_distance_to_line(fOrigin[0], fOrigin[1], fAim)
if(iDistance > get_cvar_num("amx_bulletwhizz_dis") || iDistance < 0
|| !fm_is_ent_visible(id, target)) {
continue
}
new RandomSound[64]
format(RandomSound, 63, "%s", g_BulletSounds[random_num(0, MAX_SOUNDS-1)])
client_cmd(target, "spk %s", RandomSound)
}
}
g_LastWeapon[id] = WeaponID
g_LastAmmo[id] = Clip
return PLUGIN_CONTINUE
}
stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])
{
new Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3], Float:vec_end_start[3]
xs_vec_sub(pos_end, pos_start, vec_start_end) // vector from start to end
xs_vec_sub(pos_object, pos_start, vec_start_object) // vector from end to object
xs_vec_sub(pos_start, pos_end, vec_end_start) // vector from end to start
xs_vec_sub(pos_end, pos_object, vec_end_object) // vector object to end
new Float:len_start_object = getVecLen(vec_start_object)
new Float:angle_start = floatacos(xs_vec_dot(vec_start_end, vec_start_object) / (getVecLen(vec_start_end) * len_start_object), degrees)
new Float:angle_end = floatacos(xs_vec_dot(vec_end_start, vec_end_object) / (getVecLen(vec_end_start) * getVecLen(vec_end_object)), degrees)
if(angle_start <= 90.0 && angle_end <= 90.0)
return floatround(len_start_object * floatsin(angle_start, degrees))
return -1
}
stock Float:getVecLen(Float:Vec[3])
{
new Float:VecNull[3] = {0.0, 0.0, 0.0}
new Float:len = get_distance_f(Vec, VecNull)
return len
}
public grenade_throw(id, gid, wid)
{
new gtm = get_pcvar_num(g_cvar_tr)
if(!gtm) return
new r, g, b
switch(gtm)
{
case 1:
{
r = random(256)
g = random(256)
b = random(256)
}
case 2:
{
new nade, color[10]
switch(wid)
{
case CSW_HEGRENADE: nade = g_cvar_he
case CSW_FLASHBANG: nade = g_cvar_fb
case CSW_SMOKEGRENADE: nade = g_cvar_sg
}
get_pcvar_string(nade, color, 9)
new c = str_to_num(color)
r = c / 1000000
c %= 1000000
g = c / 1000
b = c % 1000
}
case 3:
{
switch(get_user_team(id))
{
case 1: r = 255
case 2: b = 255
}
}
}
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BEAMFOLLOW)
write_short(gid)
write_short(g_trail)
write_byte(10)
write_byte(5)
write_byte(r)
write_byte(g)
write_byte(b)
write_byte(192)
message_end()
}
public Event_BarTime(id)
{
if (g_Defusing[id])
{
g_NumberID = 0
g_Defusing[id] = 0
}
}
public bomb_defused(id)
{
g_NumberID = 0
g_Defusing[id] = 0
}
public bomb_defusing(id)
{
if(get_pcvar_num(cvar_restrict))
entity_set_float(id, EV_FL_maxspeed, 240.0)
g_Defusing[id] = 1
}
public bomb_planting(id) if(get_pcvar_num(cvar_restrict))
entity_set_float(id, EV_FL_maxspeed, 240.0)
public bomb_planted(id)
{
if(!get_pcvar_num(cvar_wallplant))
return
g_NumberID = 0
for(new i = 0; i < 11; ++i)
g_iRandomNumbers[i] = rn()
new Float:fOrigin[3]
entity_get_vector(id, EV_VEC_origin, fOrigin)
new Float:fVelocity[3]
VelocityByAim(id, 54, fVelocity)
if(fVelocity[2] < -28.0)
return
new Float:fTraceEnd[3]
xs_vec_add(fVelocity, fOrigin, fTraceEnd)
new Float:fTraceResult[3]
trace_line(id, fOrigin, fTraceEnd, fTraceResult)
new Float:fNormal[3]
if(trace_normal(id, fOrigin, fTraceEnd, fNormal) < 1)
return
new c4 = -1
while((c4 = find_ent_by_model(c4, "grenade", "models/w_c4.mdl")))
{
if(entity_get_int(c4, EV_INT_movetype) == MOVETYPE_FLY
|| (get_entity_flags(c4) & FL_ONGROUND))
continue
entity_set_int(c4, EV_INT_movetype, MOVETYPE_FLY)
new Float:fNewOrigin[3]
fNewOrigin[0] = fTraceResult[0] + (fNormal[0] * -0.01)
fNewOrigin[1] = fTraceResult[1] + (fNormal[1] * -0.01)
fNewOrigin[2] = fTraceResult[2] + fNormal[2] + 8.000
entity_set_origin(c4, fNewOrigin)
new Float:fAngles[3]
vector_to_angle(fNormal, fAngles)
fAngles[0] -= 180.0, fAngles[1] -= 90.0, fAngles[2] -= 90.0
entity_set_vector(c4, EV_VEC_angles, fAngles)
}
}
public client_PreThink(id)
{
if(!get_pcvar_num(cvar_numbers) || !is_user_alive(id) || !g_Defusing[id])
return PLUGIN_CONTINUE
if(g_fDelay[id] + get_delay(id) < get_gametime())
{
g_NumberID += 1
client_cmd(id, "spk %s", DEFUSING_SOUND)
g_fDelay[id] = get_gametime()
}
set_hudmessage(255, 0, 0, -1.0, 0.4, 0, 0.0, 10.0, 0.0, 0.0, 2)
switch(g_NumberID)
{
case 1: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn())
case 2: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn())
case 3: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn())
case 4: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), rn(), rn(), rn(), rn(), rn(), rn(), rn())
case 5: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), rn(), rn(), rn(), rn(), rn(), rn())
case 6: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), rn(), rn(), rn(), rn(), rn())
case 7: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), rn(), rn(), rn(), rn())
case 8: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), rn(), rn(), rn())
case 9: show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), rn(), rn())
case 10:show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9), rn())
case 11:show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9),n(10))
default:show_hudmessage(id, "%d%d%d%d%d%d%d%d%d%d%d", n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9),n(10))
}
return PLUGIN_CONTINUE
}
stock rn() return random_num(0, 9)
stock n(value) return g_iRandomNumbers[value]
stock Float:get_delay(id) return cs_get_user_defuse(id) ? 0.4999 : 0.9999
public plugin_cfg()
{
if(get_pcvar_num(DOD_Enable) == 0)
return PLUGIN_HANDLED;
new configsDir[32],file[192];
get_configsdir(configsDir, sizeof configsDir - 1);
formatex(file,sizeof file - 1,"%s/dod_cm.cfg",configsDir);
if(file_exists(file))
{
server_cmd("exec %s", file);
}
else
{
set_hudmessage(255,255,255,0.75,0.05,0, 1.0, 1.0, 0.1, 0.2, 13);
show_hudmessage(0, "[ERROR] DOD CM Configuration file not found!");
log_amx("[DOD ERROR] ======================================================\n!");
log_amx("[DOD ERROR] DOD CM Configuration file not found!");
log_amx("[DOD ERROR] ======================================================\n");
log_amx("[DOD ERROR] ======================================================\n");
}
return PLUGIN_CONTINUE;
}
public fwHamPlayerSpawnPost(id)
{
if(get_pcvar_num(DOD_Enable) == 0)
return HAM_SUPERCEDE;
set_task(TASK_MENU_DISLPAY_TIME, "ShowCharacters", id);
return HAM_IGNORED;
}
public ShowCharacters(id)
{
if(!is_user_alive(id) && is_user_bot(id) && is_user_hltv(id))
return PLUGIN_HANDLED;
new menu[192];
new keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5);
format(menu, 191, "\y( Choose Character ):^n^n^n\r1. \wRiffleman^n\r2. \wAssault^n\r3. \wSuport^n\r4. \wSniper^n\r5. \wMachine Gunner^n^n\y6. \rI don't want nothing!");
show_menu(id, keys, menu, -1, "CSDOD_MENU");
return PLUGIN_HANDLED;
}
public characters_menu(id, keys)
{
switch(keys)
{
case 0:
{
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
fm_give_item(id, "weapon_m4a1");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "weapon_hegrenade");
fm_give_item(id, "weapon_glock18");
fm_set_user_maxspeed( id, 265.0 );
get_user_footsteps(1); ///Must be checked.if not work, delete + fun.inc
new Float:gravity = get_cvar_float("amxx_gravity");
gravity *= 0.0008
set_user_gravity(id, gravity)
fm_set_user_health(id, get_pcvar_num(DOD_RifflemanHP));
fm_set_user_armor(id, get_pcvar_num(DOD_RifllemanAR));
set_task( 1.0,"autorepare", TASK_REPARE+id )
}
case 1:
{
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
fm_give_item(id, "weapon_galil");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "ammo_556nato");
fm_give_item(id, "weapon_smokegrenade");
fm_give_item(id, "weapon_hegrenade");
fm_give_item(id, "weapon_usp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_give_item(id, "ammo_45acp");
fm_set_user_maxspeed( id, 280.0 );
set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,20); //Invisable must be tested. see : http://forums.alliedmods.net/showthread.php?t=20089&highlight=invisable&page=2 or try : http://forums.alliedmods.net/showthread.php?t=13032&highlight=invisable
new Float:gravity = get_cvar_float("amxx_gravity");
gravity *= 0.0009
set_task( 0.1, "IsInvis", id )
set_user_gravity(id, gravity)
fm_set_user_health(id, get_pcvar_num(DOD_AssaultHP));
fm_set_user_armor(id, get_pcvar_num(DOD_AssaultAR));
}
case 2:
{
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
fm_give_item(id, "weapon_ak47");
fm_give_item(id, "ammo_762nato");
fm_give_item(id, "ammo_762nato");
fm_give_item(id, "ammo_762nato");
fm_give_item(id, "weapon_hegrenade");
fm_give_item(id, "weapon_fiveseven");
fm_give_item(id, "ammo_57mm");
fm_give_item(id, "ammo_57mm");
fm_give_item(id, "ammo_57mm");
fm_give_item(id, "ammo_57mm");
fm_set_user_maxspeed( id, 290.0 );
new Float:gravity = get_cvar_float("amxx_gravity");
gravity *= 0.0008
set_user_gravity(id, gravity)
fm_set_user_health(id, get_pcvar_num(DOD_SuportHP));
fm_set_user_armor(id, get_pcvar_num(DOD_SuportAR));
}
case 3:
{
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
fm_give_item(id, "weapon_awp");
fm_give_item(id, "ammo_338magnum");
fm_give_item(id, "ammo_338magnum");
fm_give_item(id, "ammo_338magnum");
fm_give_item(id, "weapon_deagle");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "ammo_50ae");
fm_give_item(id, "weapon_flashbang");
fm_give_item(id, "weapon_flashbang");
new Float:gravity = get_cvar_float("amxx_gravity");
gravity *= 0.0005
set_user_gravity(id, gravity)
fm_set_user_maxspeed( id, 260.0 );
fm_set_user_health(id, get_pcvar_num(DOD_SniperHP));
fm_set_user_armor(id, get_pcvar_num(DOD_SniperAR));
}
case 4:
{
fm_strip_user_weapons(id);
fm_give_item(id, "weapon_knife");
fm_give_item(id, "weapon_m249");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "ammo_556natobox");
fm_give_item(id, "weapon_p228");
fm_give_item(id, "ammo_357sig");
fm_give_item(id, "ammo_357sig");
fm_give_item(id, "ammo_357sig");
fm_give_item(id, "ammo_357sig");
fm_give_item(id, "ammo_357sig");
fm_give_item(id, "ammo_357sig");
fm_set_user_maxspeed( id, 255.0 );
new Float:gravity = get_cvar_float("amxx_gravity");
gravity *= 0.001
set_user_gravity(id, gravity)
fm_set_user_health(id, get_pcvar_num(DOD_MachineGunnerHP));
fm_set_user_armor(id, get_pcvar_num(DOD_MachineGunnerAR));
}
case 5:
{
user_kill(id);
color_print(id, "^x04You have died because you didn't select any class!");
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 255);
return 0;
}
}
return 0;
}
public fw_GameDesc()
{
if(get_pcvar_num(DOD_Enable) == 0)
return FMRES_IGNORED;
new gamename[32];
get_pcvar_string(DOD_GameName, gamename, 31);
forward_return(FMV_STRING, gamename);
return FMRES_SUPERCEDE;
}
public modInfo()
{
if(get_pcvar_num(DOD_EnableHudHelp) == 1)
{
set_hudmessage(255,255,0,0.75,0.05,0, 1.0, 1.0, 0.1, 0.2, 13);
show_hudmessage(0, "This server run: DOD Character Mod by tuty^nType /dodcmhelp to know how to play");
}
return PLUGIN_CONTINUE;
}
public cmdDodHelp(id)
{
const SIZE = 1024;
new msg[SIZE+1],len = 0;
len += formatex(msg[len], SIZE - len, "<html><body bgcolor=^"black^">");
len += formatex(msg[len], SIZE - len, "<center><font color=^"white^"><b><h1>DOD Character Mod Help</h1></b></font></center>");
len += formatex(msg[len], SIZE - len, "<center><font color=^"white^"><b><h1>This is a little gameplay like in Day of Defeat!</h1></b></font></center>");
len += formatex(msg[len], SIZE - len, "<center><font color=^"blue^"><u>Type /dodcmhelp to open this window!</u></font></center><br/>");
len += formatex(msg[len], SIZE - len, "<center><font color=^"white^"><b><h3><i>Character's Information:</i></h3></b></font></center><br/>");
len += formatex(msg[len], SIZE - len, "<font color=^"#4E9258^"><b><u>Riffleman:</u></b></font><font color=^"white^"> Have a M4A1, Knife, HE-Grenade, Glock18</font><br/>");
len += formatex(msg[len], SIZE - len, "<font color=^"#4CC417^"><b><u>Assault:</u></b></font><font color=^"white^"> Have a Galil, Knife, SmokeGrenade, HE-Grenade, USP</font><br/>");
len += formatex(msg[len], SIZE - len, "<font color=^"#617C58^"><b><u>Suport:</u></b></font><font color=^"white^"> Have a AK47, Knife, HE-Grenade</font><br/>");
len += formatex(msg[len], SIZE - len, "<font color=^"#7FE817^"><b><u>Sniper:</u></b></font><font color=^"white^"> Have a AWP, Knife, Deagle, FlashBang/font><br/>");
len += formatex(msg[len], SIZE - len, "<font color=^"#4AA02C^"><b><u>Machine Gunner:</u></b></font><font color=^"white^"> Have a Machinegun, Knife, P288</font><br/>");
len += formatex(msg[len], SIZE - len, "</body></html>");
show_motd(id, msg, "DOD Character Mod Help");
return PLUGIN_CONTINUE;
}
public clcmd_Buy(id)
{
set_pdata_int(id, 235, get_pdata_int(id, 235) & ~(1<<0));
return 0;
}
public client_impulse(id)
{
return PLUGIN_HANDLED;
}
public death_msg()
{
new victim = read_data(2);
if(get_pcvar_num(DOD_EnableDeadFade) == 1)
{
message_begin(MSG_ONE_UNRELIABLE, DOD_DeadFade , {0,0,0}, victim);
write_short(1<<10);
write_short(1<<10);
write_short(0x0000);
write_byte(0); //r
write_byte(0); //g
write_byte(0); //b
write_byte(111);//alpha
message_end();
}
return 1;
}
public t_win()
{
set_hudmessage(255, 0, 0, -1.0, 0.30, 1, 6.0, 8.0);
show_hudmessage(0, "GERMANS WIN THE ROUND!");
set_rendering(kRenderFxGlowShell,OTHER_R,OTHER_G,OTHER_B,kRenderNormal,25);
}
public ct_win()
{
set_hudmessage(0, 0, 255, -1.0, 0.30, 1, 6.0, 8.0);
show_hudmessage(0, "U.S WIN THE ROUND!");
set_rendering(kRenderFxGlowShell,FAENGER_R,FAENGER_G,FAENGER_B,kRenderNormal,25);
}
/*==================================== Glow
public render(id) {
if(team[id-1] == 0)
set_rendering(id,kRenderFxGlowShell,OTHER_R,OTHER_G,OTHER_B,kRenderNormal,25)
else
set_rendering(id,kRenderFxGlowShell,FAENGER_R,FAENGER_G,FAENGER_B,kRenderNormal,25)
}
else
set_rendering(id)
}
*///======================== End Glow
stock color_print(id, const message[], {Float,Sql,Result,_}:...)
{
new Buffer[128],Buffer2[128];
new players[32], index, num, i;
formatex(Buffer2, sizeof Buffer2 - 1, "%s",message);
vformat(Buffer, sizeof Buffer - 1, Buffer2, 3);
get_players(players, num,"c");
if(id)
{
message_begin(MSG_ONE_UNRELIABLE, DOD_SayTextT, _, id);
write_byte(id);
write_string(Buffer);
message_end();
}
else
{
for(i = 0; i < num;i++)
{
index = players[i];
if(!is_user_connected(index))
continue;
message_begin(MSG_ONE_UNRELIABLE, DOD_SayTextT, _, index);
write_byte(index);
write_string(Buffer);
message_end();
}
}
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1031\\ f0\\ fs16 \n\\ par }
*/
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1031\\ f0\\ fs16 \n\\ par }
*/