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Veteran Member
Join Date: Oct 2008
Location: Hardstyle-eSports.de
Old 03-10-2009 , 05:14   XP MOD
Reply With Quote #1

PHP Code:
/*Fixed Glow
**************************************************************
Added Nade Trails{
                grenade_tr: default 2
                0 - None
                1 - Random Colors
                2 - Nade Specific
                3 - Team Specific

                grenade_he "255000000" set the trail color of Hegrenade
                grenade_fb "000000255" set the trail color of Flashbang
                grenade_sg "000255000" set the trail color of Smokegrenade}
**************************************************************
Added Silly C4
**************************************************************
Added bullet whizz{
            Should be Tested}
**************************************************************            
Must change the background sounds in  new g_Sounds[ ][ ] =!!
**************************************************************





*/

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <engine>
#include <csx>
#include <xs>
#include <cstrike>
#include <fun>
#include <nvault> 
//==================================
#define MAXCLASSES 5  
#define PLUGIN "dod Mod"
#define VERSION "2"
#define AUTHOR "One"
#define FAENGER_R 150
#define FAENGER_G 255
#define FAENGER_B 0
#define MAX_SOUNDS    5
#define OTHER_R 255
#define OTHER_G 255
#define OTHER_B 255
#define TASK_MENU_DISLPAY_TIME 3.0
#define MAX_PLAYERS 32


new PlayerXP[33],PlayerLevel[33],PlayerClass[33]
 
//these are for special kills 
new XP_Kill,XP_Knife,XP_Hs,SaveXP
 
//this is for Nvault. so that We can save XP
new g_vault 
new DOD_Enable;
new 
g_BulletSounds[MAX_SOUNDS][] = 

    
"misc/whizz1.wav",    
    
"misc/whizz2.wav",     
    
"misc/whizz3.wav",    
    
"misc/whizz4.wav",    
    
"misc/whizz5.wav"
}
new const 
CLASSES[MAXCLASSES][] = {
    
"None",
    
"Dog",
    
"Cat",
    
"Horse",
    
"Cow"
}  
new 
g_Sounds[ ][ ] =
{
    
"de_torn/torn_water2.wav",
    
"de_torn/torn_water1.wav",
    
"de_torn/torn_thndrstrike.wav",
    
"de_torn/torn_Bomb1.wav",
    
"de_torn/torn_Bomb2.wav",
    
"de_torn/torn_AK-47.wav",
    
"de_torn/torn_ambience.wav",
    
"de_torn/tk_steam.wav",
    
"de_torn/tk_windStreet.wav"
}
new const 
LEVELS[7] = {
0,
100,//this means you need 100 xp
300,//this means you need 200 xp
600,//this means you need 400 xp
1000,//so on
1600,//so on
3200 //so on
}  
new 
g_LastWeapon[33]
new 
g_LastAmmo[33]
new 
g_cvar_tr
new g_cvar_he
new g_cvar_fb
new g_cvar_sg
new g_trail
new DOD_RifflemanHP;
new 
DOD_RifllemanAR;
new 
DOD_AssaultHP;
new 
DOD_AssaultAR;
new 
DOD_SuportHP;
new 
DOD_SuportAR;
new 
DOD_SniperHP;
new 
DOD_SniperAR;
new 
DOD_MachineGunnerHP;
new 
DOD_MachineGunnerAR;
new 
DOD_GameName;
new 
DOD_SayTextT;
new 
DOD_DeadFade;
new 
DOD_EnableDeadFade;
new 
DOD_EnableHudHelp;
new 
DEFUSING_SOUND[] = "weapons/c4_click.wav"
new g_NumberID 0
new g_iRandomNumbers[11]
new 
g_Defusing[MAX_PLAYERS+1]
new 
Float:g_fDelay[MAX_PLAYERS+1]
new 
cvar_restrictcvar_numberscvar_wallplant


public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR);
    
register_cvar("dod_mod"VERSIONFCVAR_SERVER FCVAR_SPONLY);
    
RegisterHam(Ham_Spawn"player""fwHamPlayerSpawnPost"1);
    
register_event("SendAudio""t_win" "a""2&%!MRAD_terwin");
    
register_event("SendAudio""ct_win""a""2&%!MRAD_ctwin");
    
register_event("DeathMsg","death_msg","a");
    
register_forward(FM_GetGameDescription,"fw_GameDesc");
    
set_task(1.0"modInfo"0""0"b");
    
register_menucmd(register_menuid("DOD_MENU"), 1023"characters_menu");
    
DOD_Enable register_cvar("dod_enabled""1");
    
DOD_RifflemanHP register_cvar("dod_riffleman_hp""160");
    
DOD_RifllemanAR register_cvar("dod_riffleman_armor""160");
    
DOD_AssaultHP register_cvar("dod_assault_hp""180");
    
DOD_AssaultAR register_cvar("dod_assault_armor""100");
    
DOD_SuportHP register_cvar("dod_suport_hp""190");
    
DOD_SuportAR register_cvar("dod_suport_armor""120");
    
DOD_SniperHP register_cvar("dod_sniper_hp""200");
    
DOD_SniperAR register_cvar("dod_sniper_armor""200");
    
DOD_MachineGunnerHP register_cvar("dod_mgunner_hp""250");
    
DOD_MachineGunnerAR register_cvar("dod_mgunner_armor""250");
    
DOD_GameName register_cvar("dod_game_name""dod Mod Cs-Rockers.de");
    
DOD_EnableDeadFade register_cvar("dod_dead_fade""1");
    
DOD_EnableHudHelp register_cvar("dod_enablehud_help""1");
    
DOD_SayTextT get_user_msgid("SayText");    
    
DOD_DeadFade get_user_msgid("ScreenFade");
    
register_clcmd("say /dodcmhelp""cmdDodHelp");
    
register_clcmd("say_team /dodcmhelp""cmdDodHelp");
    
register_clcmd("autobuy""clcmd_Buy");
    
register_clcmd("rebuy""clcmd_Buy");
    
register_clcmd("buy""clcmd_Buy");
    
register_clcmd("buyequip""clcmd_Buy");
    
register_clcmd("buyammo1""clcmd_Buy");
    
register_clcmd("buyammo2""clcmd_Buy");
    
register_clcmd("cl_setautobuy""clcmd_Buy");
    
register_event("DeathMsg""eDeath""a")
    
//is saving on?
    
SaveXP register_cvar("SaveXP","1")
    
//how many xp are u gonna get per kill?
    
XP_Kill=register_cvar("XP_per_kill""20")
    
//if you get a hs you get bonus xp
    
XP_Hs=register_cvar("XP_hs_bonus","25")
    
//if you make a knife kill you get bounus xp
    
XP_Knife=register_cvar("XP_knife_bonus","30")
    
//we just opened a new connection NVAULT connection
    // we will call it animod
    
g_vault nvault_open("animod")
    
// register a say command to change class
    
register_clcmd("say /class""ChangeClass")
    
register_clcmd("say_team /class""ChangeClass")
    
//show how much xp you have
    
register_clcmd("say /xp""ShowHud")
    
register_clcmd("say_team /xp""ShowHud")
    
register_clcmd("cl_autobuy""clcmd_Buy");
    
register_event("BarTime",     "Event_BarTime""b""1=0")
    
cvar_numbers     register_cvar("amx_sc_rannumber""1")
    
cvar_restrict     register_cvar("amx_sc_removeres""1")
    
cvar_wallplant     register_cvar("amx_sc_wallplant""1")
    
g_cvar_tr register_cvar("grenade_tr""2")
    
g_cvar_he register_cvar("grenade_he""255000000")
    
g_cvar_fb register_cvar("grenade_fb""000000255")
    
g_cvar_sg register_cvar("grenade_sg""000255000")
    
register_event("CurWeapon""Event_CurWeapon""be""1=1")
    
register_cvar("amx_bulletwhizz_dis""40")
    
register_cvar("amx_bulletwhizz""1")
    new 
map32 ];
    
get_mapnamemap31 );
    
register_cvar("amxx_gravity""800");
    if( 
strcmpmap"de_dust2"))
    
set_task45.0"sounds"___"b" );

}
public 
eDeath( ) //function name 

    
// If the player's Class is  nothing, then dont bother to do any of the below
    
if(PlayerClass[attacker] == 0)
         return 
PLUGIN_CONTINUE
 
    
// We create the victim variable, so that this function can check 
    // if a player was killed 
    
new iVictim read_data)
    
// If a player was killed by a HeadShot, this will be used for the cvar Xp_Hs
    
new headshot read_data)
 
    
//which weapon was used
    
new clipammoweapon get_user_weapon(id,clip,ammo);
    
PlayerXP[attacker] += get_pcvar_num(XP_Kill
    
// used for the xp_hs cvar 
    // it checks if the victim was killed by a headshot 
    
if(headshot
    
// give him/her bonus xp 
    
PlayerXP[attacker] += get_pcvar_num(XP_Hs
    
// checks if the victim was killed by a knife 
    
if(weapon == CSW_KNIFE
        
//give him/her bonus xp 
    
PlayerXP[attacker] += get_pcvar_num(XP_Knife
    
// this checks if the player has enough xp to advance to a new level
 
     
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) 
    { 
// this will create the Congratulations message. 
        
client_print(attackerprint_chat"You are a level %i %s!"PlayerLevel[attacker],CLASSES[PlayerClass[attacker]]) 
        
// Add his/her level 
        
PlayerLevel[attacker] += 
    

    
// shows his level on a hud message 
    
ShowHud(attacker)
}
public 
ChangeClass(id
{
    new 
menu menu_create("Class Menu" "Class_Handle");
    
menu_additem(menu ,"Dog""1" 0); 
    
menu_additem(menu ,"Cat""2" 0); 
    
menu_additem(menu ,"Horse""3" 0); 
    
menu_additem(menu ,"Cow""4" 0);
    
menu_setprop(menu MPROP_EXIT MEXIT_ALL);
    
menu_display(id menu 0); 
    return 
PLUGIN_CONTINUE

 
public 
Class_Handle(id menu item

    if(
item == MENU_EXIT
    { 
        
menu_destroy(menu); 
    } 
    new 
szCommand[6] , szName[64]; new access callback
    
menu_item_getinfo(menu item access szCommand szName 63 callback); 
    new 
str_to_num(szCommand
    if(
PlayerClass[id] != i
    { 
        
PlayerClass[id] = i client_print(id,print_chat,"You are now a %s",CLASSES[i]) 
    }
    else 
    { 
        
client_print(id,print_chat,"You are alredy a %s",CLASSES[i]) 
    } 
    
menu_destroy(menu); 
    return 
PLUGIN_CONTINUE 
   
}
public 
client_connect(id
{
    
// Only does it if xp saving is on 
    
if(get_pcvar_num(SaveXP) == 1
    { 
        
// load your player data 
        
LoadData(id
    } 
   }
public 
client_disconnect(id

// Only does it if xp saving is on 
     
if(get_pcvar_num(SaveXP) == 1
     { 
          
// lets save the data 
          
SaveData(id
     } 
    }
public 
SaveData(id

    
// get the players steam id. We need this because we are saving by steam id 
    
new AuthID[35get_user_authid(id,AuthID,34
    new 
vaultkey[64],vaultdata[256
    
// format wat is going to be in the animal mod vault file 
    
format(vaultkey,63,"%s-Mod",AuthID
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) 
    
// save the data 
    
nvault_set(g_vault,vaultkey,vaultdata
    return 
PLUGIN_CONTINUE 
   
}
public 
LoadData(id

    new 
AuthID[35get_user_authid(id,AuthID,34
    new 
vaultkey[64],vaultdata[256
    
// search 
    
format(vaultkey,63,"%s-Mod",AuthID
    
format(vaultdata,255,"%i#%i#",PlayerXP[id],PlayerLevel[id]) 
    
// load the data 
    
nvault_get(g_vault,vaultkey,vaultdata,255
    
replace_all(vaultdata255"#"" "
    new 
playerxp[32], playerlevel[32
    
parse(vaultdataplayerxp31playerlevel31
    
PlayerXP[id] = str_to_num(playerxp
    
PlayerLevel[id] = str_to_num(playerlevel
    return 
PLUGIN_CONTINUE 
    0
public ShowHud(id

    
set_hudmessage(255,2552550.750.0106.015.0
    
show_hudmessage(id"Level: %i^nXP: %i^nClass: %s",PlayerLevel[id],PlayerXP[id],CLASSES[PlayerClass[id]]) 
   }
public 
plugin_precache(){



    
precache_sound(DEFUSING_SOUND)
    
g_trail precache_model("sprites/smoke.spr")
    for(new 
0MAX_SOUNDS; ++i) {    
        
precache_sound(g_BulletSounds[i])
        for( new 
isizeof g_Soundsi++ )
        
precache_soundg_Sounds] );

    }

}

public 
sounds()
{
    new 
random_num0sizeof g_Sounds-);
    
emit_sound,CHAN_ITEMg_Sounds], 1.0ATTN_NORM0PITCH_NORM );
}
public 
Event_CurWeapon(id
{
    if(!
get_cvar_num("amx_bulletwhizz") || !is_user_connected(id) || !is_user_alive(id)) {
        return 
PLUGIN_CONTINUE
    
}
    
    new 
WeaponID read_data(2), Clip read_data(3)
    switch(
WeaponID) {
        case 
CSW_HEGRENADECSW_FLASHBANGCSW_SMOKEGRENADECSW_C4CSW_KNIFE: return PLUGIN_CONTINUE
    
}
    
    if(
g_LastWeapon[id] == WeaponID && g_LastAmmo[id] > Clip)
    {
        new 
Players[32], iNum
        get_players
(PlayersiNum"a")
        for(new 
0iNum; ++i) if(id != Players[i])
        {
            new 
target Players[i]
            new 
Float:fOrigin[2][3], temp[3], Float:fAim[3]
            
entity_get_vector(idEV_VEC_originfOrigin[0])
            
entity_get_vector(targetEV_VEC_originfOrigin[1])
            
            
get_user_origin(idtemp3)
            
IVecFVec(tempfAim)
            
            new 
iDistance get_distance_to_line(fOrigin[0], fOrigin[1], fAim)
            if(
iDistance get_cvar_num("amx_bulletwhizz_dis") || iDistance 
            
|| !fm_is_ent_visible(idtarget)) {
                continue
            }

            new 
RandomSound[64]
            
format(RandomSound63"%s"g_BulletSounds[random_num(0MAX_SOUNDS-1)]) 
            
client_cmd(target"spk %s"RandomSound)
        }
    }
    
g_LastWeapon[id] = WeaponID
    g_LastAmmo
[id] = Clip
    
    
return PLUGIN_CONTINUE
}
stock get_distance_to_line(Float:pos_start[3], Float:pos_end[3], Float:pos_object[3])  
{  
    new 
Float:vec_start_end[3], Float:vec_start_object[3], Float:vec_end_object[3], Float:vec_end_start[3
    
xs_vec_sub(pos_endpos_startvec_start_end// vector from start to end 
    
xs_vec_sub(pos_objectpos_startvec_start_object// vector from end to object 
    
xs_vec_sub(pos_startpos_endvec_end_start// vector from end to start 
    
xs_vec_sub(pos_endpos_objectvec_end_object// vector object to end 
    
    
new Float:len_start_object getVecLen(vec_start_object
    new 
Float:angle_start floatacos(xs_vec_dot(vec_start_endvec_start_object) / (getVecLen(vec_start_end) * len_start_object), degrees)  
    new 
Float:angle_end floatacos(xs_vec_dot(vec_end_startvec_end_object) / (getVecLen(vec_end_start) * getVecLen(vec_end_object)), degrees)  

    if(
angle_start <= 90.0 && angle_end <= 90.0
        return 
floatround(len_start_object floatsin(angle_startdegrees)) 
    return -
1  
}
stock Float:getVecLen(Float:Vec[3])

    new 
Float:VecNull[3] = {0.00.00.0}
    new 
Float:len get_distance_f(VecVecNull)
    return 
len


public 
grenade_throw(idgidwid)
{
    new 
gtm get_pcvar_num(g_cvar_tr)
    if(!
gtm) return
    new 
rgb
    
switch(gtm)
    {
        case 
1:
        {
            
random(256)
            
random(256)
            
random(256)
        }
        case 
2:
        {
            new 
nadecolor[10]
            switch(
wid)
            {
                case 
CSW_HEGRENADE:    nade g_cvar_he
                
case CSW_FLASHBANG:    nade g_cvar_fb
                
case CSW_SMOKEGRENADE:    nade g_cvar_sg
            
}
            
get_pcvar_string(nadecolor9)
            new 
str_to_num(color)
            
1000000
            c 
%= 1000000 
            g 
1000
            b 
1000
        
}
        case 
3:
        {
            switch(
get_user_team(id))
            {
                case 
1255
                
case 2255
            
}
        }
    }
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_BEAMFOLLOW)
    
write_short(gid)
    
write_short(g_trail)
    
write_byte(10)
    
write_byte(5)
    
write_byte(r)
    
write_byte(g)
    
write_byte(b)
    
write_byte(192)
    
message_end()
}

public 
Event_BarTime(id) if(g_Defusing[id])
{    
    
g_NumberID 0
    g_Defusing
[id] = 0
}

public 
bomb_defused(id)
{
    
g_NumberID 0
    g_Defusing
[id] = 0
}

public 
bomb_defusing(id)
{
    if(
get_pcvar_num(cvar_restrict))
        
entity_set_float(idEV_FL_maxspeed240.0)
        
    
g_Defusing[id] = 1
}
    
public 
bomb_planting(id) if(get_pcvar_num(cvar_restrict))
    
entity_set_float(idEV_FL_maxspeed240.0)

public 
bomb_planted(id)
{
    if(!
get_pcvar_num(cvar_wallplant))
        return
    
    
g_NumberID 0
    
for(new 011; ++i)
        
g_iRandomNumbers[i] = rn()
    
    new 
Float:fOrigin[3]
    
entity_get_vector(idEV_VEC_originfOrigin)
        
    new 
Float:fVelocity[3]
    
VelocityByAim(id54fVelocity)
    
    if(
fVelocity[2] < -28.0)
        return 

    new 
Float:fTraceEnd[3]
    
xs_vec_add(fVelocityfOriginfTraceEnd)
        
    new 
Float:fTraceResult[3]
    
trace_line(idfOriginfTraceEndfTraceResult)

    new 
Float:fNormal[3]
    if(
trace_normal(idfOriginfTraceEndfNormal) < 1)
        return

    new 
c4 = -1
    
while((c4 find_ent_by_model(c4"grenade""models/w_c4.mdl")))
    {
        if(
entity_get_int(c4EV_INT_movetype) == MOVETYPE_FLY 
        
|| (get_entity_flags(c4) & FL_ONGROUND))
            continue
            
        
entity_set_int(c4EV_INT_movetypeMOVETYPE_FLY)

        new 
Float:fNewOrigin[3]
        
fNewOrigin[0] = fTraceResult[0] + (fNormal[0] * -0.01)
        
fNewOrigin[1] = fTraceResult[1] + (fNormal[1] * -0.01)
        
fNewOrigin[2] = fTraceResult[2] +  fNormal[2] + 8.000
        
        entity_set_origin
(c4fNewOrigin)
        
        new 
Float:fAngles[3]
        
vector_to_angle(fNormalfAngles)
        
fAngles[0] -= 180.0fAngles[1] -= 90.0fAngles[2] -= 90.0
        entity_set_vector
(c4EV_VEC_anglesfAngles)
    }
}

public 
client_PreThink(id)
{
    if(!
get_pcvar_num(cvar_numbers) || !is_user_alive(id) || !g_Defusing[id])
        return 
PLUGIN_CONTINUE

    
if(g_fDelay[id] + get_delay(id) < get_gametime())
    {
        
g_NumberID += 1
        client_cmd
(id"spk %s"DEFUSING_SOUND)
        
g_fDelay[id] = get_gametime()
    }
    
    
set_hudmessage(25500, -1.00.400.010.00.00.02)
    switch(
g_NumberID)
    {
        case 
1show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn()) 
        case 
2show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn())
        case 
3show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), rn(), rn(), rn(), rn(), rn(), rn(), rn(), rn())
        case 
4show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), rn(), rn(), rn(), rn(), rn(), rn(), rn())
        case 
5show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), rn(), rn(), rn(), rn(), rn(), rn())
        case 
6show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), rn(), rn(), rn(), rn(), rn())
        case 
7show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), rn(), rn(), rn(), rn())
        case 
8show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), rn(), rn(), rn())
        case 
9show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), rn(), rn())
        case 
10:show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9), rn())
        case 
11:show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9),n(10)) 
        default:
show_hudmessage(id"%d%d%d%d%d%d%d%d%d%d%d"n(0), n(1), n(2), n(3), n(4), n(5), n(6), n(7), n(8), n(9),n(10))
    }
    return 
PLUGIN_CONTINUE
}

stock rn() return random_num(09)
stock n(value) return g_iRandomNumbers[value]
stock Float:get_delay(id) return cs_get_user_defuse(id) ? 0.4999 0.9999

public plugin_cfg()
{
    if(
get_pcvar_num(DOD_Enable) == 0)
        return 
PLUGIN_HANDLED;

    new 
configsDir[32],file[192];
    
get_configsdir(configsDirsizeof configsDir 1);
    
formatex(file,sizeof file 1,"%s/dod_cm.cfg",configsDir);
    
    if(
file_exists(file))
    {
        
server_cmd("exec %s"file);
    }
    else
    {
        
set_hudmessage(255,255,255,0.75,0.05,01.01.00.10.213);
        
show_hudmessage(0"[ERROR] DOD CM Configuration file not found!");
        
log_amx("[DOD ERROR] ======================================================\n!");
        
log_amx("[DOD ERROR] DOD CM Configuration file not found!");
        
log_amx("[DOD ERROR] ======================================================\n");
        
log_amx("[DOD ERROR] ======================================================\n");
    }

    return 
PLUGIN_CONTINUE;
}        
public 
fwHamPlayerSpawnPost(id)
{
    if(
get_pcvar_num(DOD_Enable) == 0)
        return 
HAM_SUPERCEDE;
    
    
set_task(TASK_MENU_DISLPAY_TIME"ShowCharacters"id);

    return 
HAM_IGNORED;
}
public 
ShowCharacters(id)
{    
    if(!
is_user_alive(id) && is_user_bot(id) && is_user_hltv(id))
        return 
PLUGIN_HANDLED;

    new 
menu[192];
    new 
keys = (1<<0)|(1<<1)|(1<<2)|(1<<3)|(1<<4)|(1<<5);
    
format(menu191"\y( Choose Character ):^n^n^n\r1. \wRiffleman^n\r2. \wAssault^n\r3. \wSuport^n\r4. \wSniper^n\r5. \wMachine Gunner^n^n\y6. \rI don't want nothing!");
    
show_menu(idkeysmenu, -1"CSDOD_MENU");

    return 
PLUGIN_HANDLED;
}

public 
characters_menu(idkeys)
{
    switch(
keys
    {
        case 
0:  
        { 
            
fm_strip_user_weapons(id);
            
fm_give_item(id"weapon_knife");
            
fm_give_item(id"weapon_m4a1");
            
fm_give_item(id"ammo_556nato");
            
fm_give_item(id"ammo_556nato");
            
fm_give_item(id"ammo_556nato");
            
fm_give_item(id"weapon_hegrenade");
            
fm_give_item(id"weapon_glock18");
            
fm_set_user_maxspeedid265.0 ); 
            
get_user_footsteps(1);            ///Must be checked.if not work, delete + fun.inc
            
new Float:gravity get_cvar_float("amxx_gravity");
            
gravity *= 0.8
            set_user_gravity
(idgravity)  
            
fm_set_user_health(idget_pcvar_num(DOD_RifflemanHP));
            
fm_set_user_armor(idget_pcvar_num(DOD_RifllemanAR));
    
        }
        case 
1:
        {
            
fm_strip_user_weapons(id);
            
fm_give_item(id"weapon_knife");
            
fm_give_item(id"weapon_galil");
            
fm_give_item(id"ammo_556nato");
            
fm_give_item(id"ammo_556nato"); 
            
fm_give_item(id"ammo_556nato");
            
fm_give_item(id"weapon_smokegrenade");
            
fm_give_item(id"weapon_hegrenade");
            
fm_give_item(id"weapon_usp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_give_item(id"ammo_45acp");
            
fm_set_user_maxspeedid280.0 ); 
            
            new 
Float:gravity get_cvar_float("amxx_gravity");
            
gravity *= 0.9
            set_user_gravity
(idgravity)  
            
fm_set_user_health(idget_pcvar_num(DOD_AssaultHP));
            
fm_set_user_armor(idget_pcvar_num(DOD_AssaultAR));
        
        }
        case 
2:
        {
            
fm_strip_user_weapons(id);
            
fm_give_item(id"weapon_knife");
            
fm_give_item(id"weapon_ak47");
            
fm_give_item(id"ammo_762nato");
            
fm_give_item(id"ammo_762nato");
            
fm_give_item(id"ammo_762nato");
            
fm_give_item(id"weapon_hegrenade");
            
fm_give_item(id"weapon_fiveseven");
            
fm_give_item(id"ammo_57mm");
            
fm_give_item(id"ammo_57mm");
            
fm_give_item(id"ammo_57mm");
            
fm_give_item(id"ammo_57mm");
            
fm_set_user_maxspeedid290.0 ); 
            new 
Float:gravity get_cvar_float("amxx_gravity");
            
gravity *= 0.89
            set_user_gravity
(idgravity)  
            
fm_set_user_health(idget_pcvar_num(DOD_SuportHP));
            
fm_set_user_armor(idget_pcvar_num(DOD_SuportAR));
            
        }
        case 
3:
        {
            
            
fm_strip_user_weapons(id);
            
fm_give_item(id"weapon_knife");
            
fm_give_item(id"weapon_awp");
            
fm_give_item(id"ammo_338magnum");
            
fm_give_item(id"ammo_338magnum");
            
fm_give_item(id"ammo_338magnum");
            
fm_give_item(id"weapon_deagle");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"ammo_50ae");
            
fm_give_item(id"weapon_flashbang");    
            
fm_give_item(id"weapon_flashbang");
            new 
Float:gravity get_cvar_float("amxx_gravity");
            
gravity *= 0.5
            set_user_gravity
(idgravity)  
            
fm_set_user_maxspeedid260.0 ); 
            
fm_set_user_health(idget_pcvar_num(DOD_SniperHP));
            
fm_set_user_armor(idget_pcvar_num(DOD_SniperAR));
            
        }
        case 
4:
        {
            
            
fm_strip_user_weapons(id);
            
fm_give_item(id"weapon_knife");
            
fm_give_item(id"weapon_m249");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"ammo_556natobox");
            
fm_give_item(id"weapon_p228");
            
fm_give_item(id"ammo_357sig");
            
fm_give_item(id"ammo_357sig");
            
fm_give_item(id"ammo_357sig");
            
fm_give_item(id"ammo_357sig");
            
fm_give_item(id"ammo_357sig");
            
fm_give_item(id"ammo_357sig");
            
fm_set_user_maxspeedid255.0 ); 
            new 
Float:gravity get_cvar_float("amxx_gravity");
            
gravity *= 1
            set_user_gravity
(idgravity)  
            
fm_set_user_health(idget_pcvar_num(DOD_MachineGunnerHP));
            
fm_set_user_armor(idget_pcvar_num(DOD_MachineGunnerAR));
            
        }
        case 
5:
        {
            
            
user_kill(id);
            
color_print(id"^x04You have died because you didn't select any class!");
            
fm_set_rendering(idkRenderFxGlowShell000kRenderNormal255);

            return 
0;
        }
    }
    return 
0;
}
public 
fw_GameDesc()
{
    if(
get_pcvar_num(DOD_Enable) == 0)
        return 
FMRES_IGNORED;

    new 
gamename[32];
    
get_pcvar_string(DOD_GameNamegamename31);
    
forward_return(FMV_STRINGgamename);

    return 
FMRES_SUPERCEDE;
}    
public 
modInfo()
{
    if(
get_pcvar_num(DOD_EnableHudHelp) == 1)
    {
        
set_hudmessage(255,255,0,0.75,0.05,01.01.00.10.213);
        
show_hudmessage(0"This server run: DOD Character Mod by tuty^nType /dodcmhelp to know how to play");
    }
    return 
PLUGIN_CONTINUE;
}
public 
cmdDodHelp(id)
{
    const 
SIZE 1024;
    new 
msg[SIZE+1],len 0;
    
len += formatex(msg[len], SIZE len"<html><body bgcolor=^"black^">");
    
len += formatex(msg[len], SIZE len"<center><font color=^"white^"><b><h1>DOD Character Mod Help</h1></b></font></center>");
    
len += formatex(msg[len], SIZE len"<center><font color=^"white^"><b><h1>This is a little gameplay like in Day of Defeat!</h1></b></font></center>");
    
len += formatex(msg[len], SIZE len"<center><font color=^"blue^"><u>Type /dodcmhelp to open this window!</u></font></center><br/>");
    
len += formatex(msg[len], SIZE len"<center><font color=^"white^"><b><h3><i>Character's Information:</i></h3></b></font></center><br/>");
    
len += formatex(msg[len], SIZE len"<font color=^"#4E9258^"><b><u>Riffleman:</u></b></font><font color=^"white^"> Have a M4A1, Knife, HE-Grenade, Glock18</font><br/>");
    
len += formatex(msg[len], SIZE len"<font color=^"#4CC417^"><b><u>Assault:</u></b></font><font color=^"white^"> Have a Galil, Knife, SmokeGrenade, HE-Grenade, USP</font><br/>");
    
len += formatex(msg[len], SIZE len"<font color=^"#617C58^"><b><u>Suport:</u></b></font><font color=^"white^"> Have a AK47, Knife, HE-Grenade</font><br/>");
    
len += formatex(msg[len], SIZE len"<font color=^"#7FE817^"><b><u>Sniper:</u></b></font><font color=^"white^"> Have a AWP, Knife, Deagle, FlashBang/font><br/>");
    
len += formatex(msg[len], SIZE len"<font color=^"#4AA02C^"><b><u>Machine Gunner:</u></b></font><font color=^"white^"> Have a Machinegun, Knife, P288</font><br/>");
    
len += formatex(msg[len], SIZE len"</body></html>");

    
show_motd(idmsg"DOD Character Mod Help");
    return 
PLUGIN_CONTINUE;
}    
public 
clcmd_Buy(id)
{
    
set_pdata_int(id235get_pdata_int(id235) & ~(1<<0));
    return 
0;
}
public 
client_impulse(id)
{
    return 
PLUGIN_HANDLED;
}    
public 
death_msg()
{
    new 
victim read_data(2);
    if(
get_pcvar_num(DOD_EnableDeadFade) == 1)
    {
        
message_begin(MSG_ONE_UNRELIABLEDOD_DeadFade , {0,0,0}, victim);
        
write_short(1<<10);
        
write_short(1<<10);
        
write_short(0x0000);
        
write_byte(0);  //r
        
write_byte(0);  //g
        
write_byte(0);  //b
        
write_byte(111);//alpha
        
message_end();    
    }
    return 
1;
}
public 
t_win()
{
    
set_hudmessage(25500, -1.00.3016.08.0);
    
show_hudmessage(0"GERMANS WIN THE ROUND!");
    
set_rendering(kRenderFxGlowShell,OTHER_R,OTHER_G,OTHER_B,kRenderNormal,25);
}
public 
ct_win()
{
    
set_hudmessage(00255, -1.00.3016.08.0);
    
show_hudmessage(0"U.S WIN THE ROUND!");
    
set_rendering(kRenderFxGlowShell,FAENGER_R,FAENGER_G,FAENGER_B,kRenderNormal,25);
}
/*==================================== Glow
public render(id) {
        if(team[id-1] == 0)
            set_rendering(id,kRenderFxGlowShell,OTHER_R,OTHER_G,OTHER_B,kRenderNormal,25)
        else
            set_rendering(id,kRenderFxGlowShell,FAENGER_R,FAENGER_G,FAENGER_B,kRenderNormal,25)
    }
    else
        set_rendering(id)
}
*///======================== End Glow    
stock color_print(id, const message[], {Float,Sql,Result,_}:...)
{
       new 
Buffer[128],Buffer2[128];
       new 
players[32], indexnumi;

      
formatex(Buffer2sizeof Buffer2 1"%s",message);
      
vformat(Buffersizeof Buffer 1Buffer23);
      
get_players(playersnum,"c");
    
      if(
id)
      {
             
message_begin(MSG_ONE_UNRELIABLEDOD_SayTextT_id);
            
write_byte(id);
             
write_string(Buffer);
              
message_end();
        }
       else
     {
             for(
0num;i++)
              {
                 
index players[i];

                 if(!
is_user_connected(index))
                        continue;

                 
message_begin(MSG_ONE_UNRELIABLEDOD_SayTextT_index);
                 
write_byte(index);
                 
write_string(Buffer);
                 
message_end();
             }
        }

PHP Code:
Welcome to the AMX Mod X 1.8.1-300 Compiler.
Copyright (c1997-2006 ITB CompuPhaseAMX Mod X Team

Error
Undefined symbol "attacker" on line 203
Error
Undefined symbol "id" on line 213
Error
Undefined symbol "attacker" on line 214
Error
Undefined symbol "attacker" on line 219
Error
Undefined symbol "attacker" on line 223
Warning
Loose indentation on line 226
Error
Undefined symbol "attacker" on line 226
Error
Undefined symbol "attacker" on line 228
Warning
Expression has no effect on line 228
Warning
Expression has no effect on line 228
Error
Undefined symbol "attacker" on line 228
Error
Invalid expressionassumed zero on line 228
Error
Too many error messages on one line on line 228

Compilation aborted
.
10 Errors.
Could not locate output file C:\Dokumente und Einstellungen\One\Desktop\DOD_CharactersMod.amx (compile failed). 
this is just an test, but why i got errors ?
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