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[L4D] "award_earned" Game Event Data


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msleeper
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Join Date: May 2008
Location: Atlanta, Jawjuh
Old 03-09-2009 , 22:47   [L4D] "award_earned" Game Event Data
Reply With Quote #1

I was playing around with this particular game event during the initial creation of my L4D stats, and it seems to be some sort of remnant of the old Award/Demerit system that the devs talked about during L4D's development. Unlike achievement_earned, this event is fired every time that you complete whatever task that might set it off.

I identified about 20 of these (below), but there were a lot that we couldn't get to reproduce consistently or find any correlation to when and why they were fired. There is also 10 or so that fire at the end of the level, which again were so inconsistent it was impossible to try and define what any of them might be.

If anyone has the ability or resources to get a definitive list, please do. These ones below are only ones I identified through playtesting.

Award ID -- Event/Trigger
15 -- Explosive or Fire Kill, IE gas tanks or propane tanks
18 -- Something to do with Witch (couldn't ever to get it fire consistently, but it always dealt with her)
19 -- Cr0wned Achievement, kill Witch In one headshot
21 -- Hunter Punter Achievement, melee a Hunter mid-jump
22 -- Melee Kill
27 -- Tounge Twister Achievement, kill a Smoker while he is dragging you
66 -- Revive Player
67 -- Protect Player
68 -- Give Pills
69 -- Heal Player
74 -- Pull Friendly from a ledge
75 -- Save friendly from a Hunter's pounce or Smoker's choke
79 -- Player is saved from a Hero Closet
80 -- Tank is killed with no Survivors incaping (or dying)
83 -- Team kill
84 -- Friendly incap
85 -- "Let Friendly die on sight", seems to be based on a distance from the person who died, IE not actively running to try and save them
86 -- Friendly Fire
89 -- Incapacitate Friendly with Explosive (Pipebomb, Molotov, gas or propane tank)
90 -- Incapacitated by Boomer Mob
94 -- Let zombies in Safe Room (fired for Special infected also, and fired for each individual zombie, and fired for the player to last open the door OR last enter)
93 -- Startle Witch
97 -- Let Friendly die in Safe Room
98 -- All Players Died
99 -- Let Friendly Die, Last Life (same nuances as 85)
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antihacker
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Join Date: Feb 2009
Old 03-10-2009 , 13:18   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #2

I found this list on forum, but this are just the normal arwards.

Oh this is achievement_earned

56 - Helping Hand
57 - Field Medic
58 - Pharm-Assist
59 - My Bodyguard
60 - Dead Stop
61 - Crownd
62 - Untouchables
63 -
64 - Drag and Drop
65 - Blind Luck
66 - Akimbo Assassin
67 -
68 - Hero Closet
69 - Hunter Punter
70 - Tongue Twister
71 - No Smoking Section
72 -
73 - 101 Cremations
74 - Do Not Disturb
75 - Man Vs Tank
76 - TankBusters
77 - Safety First
78 - No-one Left Behind
79 -
80 -
81 - Unbreakable
82 - Witch Hunter
83 - Red Mist
84 - Pyrotechnician
85 - Zombie Genocidest
86 - Dead Giveaway
87 - Stand Tall
88 -
89 -
90 - Zombicidal Maniac
91 - What are you trying to Prove?
92 -
93 - Nothing Special
94 - Burn the Witch
95 - Towering Inferno
96 - Spinal Tap
97 - Stomach Upset
98 - Brain Salad
99 - Jump Shot
100 - Mercy Killer
101 - Back 2 Help
102 - Toll Collector
103 - Dead Baron
104 - Grim Reaper
105 - Ground Cover
106 - Clean Kill
107 - Big Drag
108 - Chain Smoker
109 - Barf Bagged
110 - Double Jump
111 - All 4 Dead
112 - Dead Wreckening
113 - Lamb 2 Slaughter
114 - Outbreak

Last edited by antihacker; 03-10-2009 at 13:27.
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msleeper
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Old 03-10-2009 , 16:18   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #3

Yeah that is for the achievements, not the awards. Not even the ones that intersect - Cr0wned, Tongue Twister, Hunter Punter, etc. - have the same value. Good list though!
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antihacker
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Old 03-10-2009 , 16:36   Re: [L4D] "award_earned" Game Event Data
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I am currenlty playing with friend on my local server to find new awards, but untill now we didnt find some.
But i cant say 22, 66,67,68,75,79,84,86,93 are correct. And i recognized that 18 is something like attacking, killing... with the witch.
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antihacker
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Old 03-11-2009 , 14:42   Re: [L4D] "award_earned" Game Event Data
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My theory for award_earned, this are things wich are important for serval archievments.

15 -- Explosive or Fire Kill, IE gas tanks or propane tanks = 101 CREMATIONS
18 -- Something to do with Witch (couldn't ever to get it fire consistently, but it always dealt with her)
19 -- Cr0wned Achievement, kill Witch In one headshot
21 -- Hunter Punter Achievement, melee a Hunter mid-jump
22 -- Melee Kill
27 -- Tounge Twister Achievement, kill a Smoker while he is dragging you
66 -- Revive Player = HELPING HAND
67 -- Protect Player
68 -- Give Pills = PHARM-ASSIST
69 -- Heal Player = FIELD MEDIC
74 -- Pull Friendly from a ledge
75 -- Save friendly from a Hunter's pounce or Smoker's choke = HUNTER PUNTER / NO SMOKING SECTION / DRAG AND DROP
79 -- Player is saved from a Hero Closet = HERO CLOSET
80 -- Tank is killed with no Survivors incaping (or dying) = TANKBUSTERS
83 -- Team kill
84 -- Friendly incap
85 -- "Let Friendly die on sight", seems to be based on a distance from the person who died, IE not actively running to try and save them
86 -- Friendly Fire = SAFETY FIRST
89 -- Incapacitate Friendly with Explosive (Pipebomb, Molotov, gas or propane tank)
90 -- Incapacitated by Boomer Mob
94 -- Let zombies in Safe Room (fired for Special infected also, and fired for each individual zombie, and fired for the player to last open the door OR last enter)
93 -- Startle Witch = DO NOT DISTURB
97 -- Let Friendly die in Safe Room
98 -- All Players Died
99 -- Let Friendly Die, Last Life (same nuances as 85)
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antihacker
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Old 03-12-2009 , 12:32   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #6

i think i found 2 new:
34 - close safe room door
8 - be in safe room, finishing a map or something
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psychonic

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Old 03-16-2009 , 19:08   Re: [L4D] "award_earned" Game Event Data
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I believe 136 is killed all survivors in vs mode.
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LTR.2
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Old 09-15-2009 , 16:30   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #8

any chance the Award/Demerit system can be on the game again? maybe a plugin or something.

*sorry for reviving the thread, i was curious*
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msleeper
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Old 10-01-2009 , 01:31   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #9

I am -somewhat- including the Award/Demerit system in my L4D stats. I may strip down that functionality at some point after the L4D stats is finished and release an Award/Demerit plugin, but I'm not going to promise anything.
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Marcus101RR
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Old 05-11-2010 , 17:30   Re: [L4D] "award_earned" Game Event Data
Reply With Quote #10

Correction
14 - Blind Luck - Do not take damage during Boomer's Horde while puked on.
18 - Witch Hunter - Kill Witch Single handedly.

(Global) - This means either All, or None of the Survivors Get it.
(Unconfirmed) - The AwardID is not fully understood, but appears to relate closely to this manner.

Safe Room Awards Upon Map Transition
7 - Made It To Safe Room (Took Damage)(Incapacitated)(Alive)
8 - Made It To Safe Room Without Incapacitation (Took Damage)
9 - Made It To Safe Room With No Damage
23 - Unknown
30 - Unknown
31 - Unknown
34 - More than 31 Infected Kills (Unconfirmed)
35 - More than 31 Infected Headshots (Unconfirmed)
70 - No Survivor Deaths (Global)
71 - No Survivor Incapacitated (Global)
72 - Avoid Tank (No Damage, Incapacitation, Death)(Global)
73 - Survivor Took Accidental/Did No Friendly Damage (Refers To 87 & 86)
77 - Complete Map Without Friendly Fire (Global)
78 - Unknown
87 - Survivor Runs Into Survivor's Fire
99 - Skipped Rescue Closet for Survivor

Awards Upon Completion of Campaign
0 - Unknown
1 - Unknown
29 - Unknown
40 - Unknown
46 - Unknown
48 - Unknown


* [87 & 73] The relationship here is that neither You can do Survivor Damage to another survivor, or another survivor cannot run back into your fire without being aware. The difference between 87 and 86, is the relation ship between accidental FF, and Purposely FF. It has a fine line between it.

Basically, if you where to directly shoot someone it is considered 86 award, however, if another survivor runs back and forth or side by side, and you are aiming straight without much proximity and magnitude of movement, it will be considered 87 on the survivor who ran into the line of fire.

Question being asked here is, they do not understand what this means. Here is a quick Ask-yourself-this: Did you take accidental damage (87)? Did you shoot someone (86)? If no, on both, you get (73).

* [72] This is a Bonus/Exponential Award, that can only be obtained if you qualify for AwardID 71 and 70. If you have a survivor incapacitated you will not get 72, not will you get it if you have had a death. Basically You need to have AwardID 71 to get 72, thus you must outrun the tank without taking damage into the saferoom.
I believe I identified quite alot of these now, however, feel free to double check them. These all deal with the saferoom once you close the door, any of these can appear.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_achievements.sp - 379 views - 9.0 KB)

Last edited by Marcus101RR; 05-16-2010 at 16:36. Reason: New Update.
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