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~Ice*shOt
Veteran Member
Join Date: Mar 2009
Location: Lithuania
Old 03-09-2009 , 10:23   help me pls :)
#1

Hello, I getting error: function or declaration in that -
#include <amxmodx>
#include <amxmisc>
#include <nvault>
#include <fun>
#define MAXCLASSES 5
#define PREFIX "x-Zombies-Mod"
enum {
PLAYERLEVEL_1,
PLAYERLEVEL_2,
PLAYERLEVEL_3, // How many Levels
PLAYERLEVEL_4,
PLAYERLEVEL_5,
PLAYERLEVEL_6
}
enum {
CLASS_NONE = 0,
CLASS_COW,
CLASS_HORSE, // Add your Classes there..
CLASS_CAT,
CLASS_DOG
}
new const CLASSES[MAXCLASSES][] = {
"None",
"Dog",
"Cat",
"Horse",
"Cow"
};
new const LEVELS[6] = {
300,
800,
1900,
3500,
4800,
7000
};
new PlayerXP[33], PlayerLevel[33], PlayerClass[33];
new gCvar_Kill, gCvar_Knife, gCvar_HS, gCvar_Enable, g_Vault;
public plugin_init() {
register_plugin("XP Mod", "1.0", "fxfighter");
register_event("DeathMsg", "eDeath", "a");
register_event("ResetHUD", "skill", "be");
gCvar_Enable = register_cvar("xp_save", "1");
gCvar_Kill = register_cvar("xp_per_kill", "20");
gCvar_HS = register_cvar("xp_hs_bonus", "30");
gCvar_Knife = register_cvar("xp_Knife_bonus", "20");
g_Vault = nvault_open("xzmod");

register_concmd("amx_take_exp", "cmd_take_exp", ADMIN_KICK, "<target> <amount>");
register_concmd("amx_give_exp", "cmd_give_exp", ADMIN_KICK, "<target> <amount>");

register_clcmd("say class", "ChangeClass");
register_clcmd("say_team class", "ChangeClass");
register_clcmd("say level", "ShowHud");
register_clcmd("say_team level", "ShowHud");
}
public eDeath() {
new attacker = read_data( 1 );
new headshot = read_data( 3 );
new clip, ammo, weapon = get_user_weapon(attacker, clip, ammo);
PlayerXP[attacker] += get_pcvar_num(gCvar_Kill);
if(headshot)
PlayerXP[attacker] += get_pcvar_num(gCvar_HS);
if(weapon == CSW_KNIFE)
PlayerXP[attacker] += get_pcvar_num(gCvar_Knife);
while(PlayerXP[attacker] >= LEVELS[PlayerLevel[attacker]]) {
client_print(attacker, print_chat, "[GunXP-MOD] Sveikinu! Tu esi lygyje %i %s!",PlayerLevel[attacker], CLASSES[PlayerClass[attacker]])
PlayerLevel[attacker] += 1;
}
ShowHud(attacker);
SaveData(attacker);
}
public ShowHud(id) {
set_hudmessage(255, 0, 0, 0.75, 0.01, 0, 6.0, 15.0);
show_hudmessage(id, "Level: %i^nXP: %i^nClass: %s", PlayerLevel[id], PlayerXP[id], CLASSES[PlayerClass[id]]);
}
public ChangeClass(id) {
new menu = menu_create("Class Menu" , "Class_Handle");
menu_additem(menu ,"Dog", "1" , 0);
menu_additem(menu ,"Cat", "2" , 0);
menu_additem(menu ,"Horse", "3" , 0);
menu_additem(menu ,"Cow", "4" , 0);
menu_setprop(menu , MPROP_EXIT , MEXIT_ALL);
menu_display(id , menu , 0);
return PLUGIN_CONTINUE;
}
public Class_Handle(id , menu , item) {
if(item == MENU_EXIT)
menu_destroy(menu);
new szCommand[6] , szName[64];
new access , callback;
menu_item_getinfo(menu , item , access , szCommand , 5 , szName , 63 , callback);
new i = str_to_num(szCommand);
if(PlayerClass[id] != i) {
PlayerClass[id] = i;
client_print(id,print_chat,"[%s] You are now a %s", PREFIX, CLASSES[i]);
} else
client_print(id,print_chat,"[%s] You are already a %s", PREFIX, CLASSES[i]);
menu_destroy(menu);
return PLUGIN_CONTINUE;
}
public client_connect(id)
if(get_pcvar_num(gCvar_Enable) == 1)
LoadData(id);
public client_disconnect(id) {
if(get_pcvar_num(gCvar_Enable) == 1)
SaveData(id);
PlayerXP[id] = 0;
PlayerLevel[id] = 0;
PlayerClass[id] = 0;
}
public SaveData(id) {
new AuthID[35];
get_user_authid(id, AuthID, 34);

new vaultkey[64], vaultdata[256];
format(vaultkey, 63, "%s-Mod", AuthID);
format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
nvault_set(g_Vault, vaultkey, vaultdata);
return PLUGIN_CONTINUE;
}
public LoadData(id) {
new AuthID[35];
get_user_authid(id,AuthID,34);

new vaultkey[64], vaultdata[256];
format(vaultkey, 63, "%s-Mod", AuthID);
format(vaultdata, 255, "%i#%i#", PlayerXP[id], PlayerLevel[id]);
nvault_get(g_Vault, vaultkey, vaultdata,255);
replace_all(vaultdata, 255, "#", " ");
new playerxp[32], playerlevel[32];
parse(vaultdata, playerxp, 31, playerlevel, 31);
PlayerXP[id] = str_to_num(playerxp);
PlayerLevel[id] = str_to_num(playerlevel);
return PLUGIN_CONTINUE;
}
// Give/Take XP addaon by [X]-RayCat
public cmd_give_exp( id, level,cid ) {
if( ! cmd_access ( id, level, cid, 3 ) )
return PLUGIN_HANDLED;
new target[32], amount[21], reason[21];
read_argv( 1, target, 31 );
read_argv(2, amount, 20 );
read_argv( 3, reason, 20 );
new player = cmd_target( id, target, 8 );
if( ! player )
return PLUGIN_HANDLED;
new admin_name[32], player_name[32];
get_user_name( id, admin_name, 31 );
get_user_name( player, player_name, 31 );
new expnum = str_to_num( amount );
PlayerXP[player] += expnum;
switch( get_cvar_num ( "amx_show_activity" ) ) {
case 1: client_print( 0, print_chat, "ADMIN: gave %i points for %s.", expnum, player_name );
case 2: client_print( 0, print_chat, "ADMIN %s: gave %i points for %s.", admin_name, expnum, player_name );
}
client_print( player, print_chat, "[%s] You received %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
SaveData( id );
return PLUGIN_CONTINUE;
}

public cmd_take_exp( id, level,cid ) {
if( ! cmd_access ( id, level, cid, 3 ) )
return PLUGIN_HANDLED;
new target[32], amount[21], reason[21];
read_argv( 1, target, 31 );
read_argv( 2, amount, 20 );
read_argv( 3, reason, 20 );
new player = cmd_target( id, target, 8 );
if( ! player )
return PLUGIN_HANDLED;
new admin_name[32], player_name[32];
get_user_name( id, admin_name, 31 );
get_user_name( player, player_name, 31 );
new expnum = str_to_num( amount );
PlayerXP[player] -= expnum;
switch(get_cvar_num("amx_show_activity")){
case 1: client_print( 0, print_chat, "ADMIN: took %i points from %s.", expnum, player_name );
case 2: client_print( 0, print_chat, "ADMIN %s: took %i points from %s.", admin_name, expnum, player_name );
}
client_print( player, print_chat, "[%s] You lost %i points. (Total: %d)", PREFIX, expnum, PlayerXP[player] );
SaveData( id );
return PLUGIN_CONTINUE;
}
public skill(id)
{
if (PlayerClass[id] == CLASS_COW)
{
set_user_health(id, 250); // gives him 250 health if he's a Cow
}
}

if (PlayerLevel[id] == 1) // On exactly Level 1
{
give_item(id,"weapon_famas")
}
if (PlayerLevel[id] == 2) // On exactly Level 1
{
give_item(id,"weapon_galil")
}
if (PlayerLevel[id] == 3) // On exactly Level 1
{
give_item(id,"weapon_glock18")
}
if (PlayerLevel[id] == 4) // On exactly Level 1
{
give_item(id,"weapon_usp")
}
if (PlayerLevel[id] == 5) // On exactly Level 1
{
give_item(id,"weapon_m4a1")
}
if (PlayerLevel[id] == 6) // On exactly Level 1
{
give_item(id,"weapon_ak-47")
}
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