hi, im trying to avoid the message in CS "Only one team change is allowed" (#Only_1_Team_Change) and allow to player changes team.
I can´t hook the message/event to disable this role.
do i need some more sophisticate function like register_forward or set a flag in the player's entity? how the server knows the teams changes?
i don't want to 'force' using cs_set_user_team and dllfunc(DLLFunc_Spawn, id), etc.