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[L4D] Damage Info Display 1.3.5


  
 
 
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-pk-
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Join Date: Feb 2009
Old 03-06-2009 , 16:17   Re: [L4D] Damage Info Display 1.3.1
Reply With Quote #11

Quote:
Originally Posted by Nomarky View Post
I undertsand that, but when its constantly happening so fast that the message can't be read before a new one is displayed it seems to have an impact on the server. Maybe if that happens for to long it causes the server to crash? Have seen crashes in both coop and versus.
I've thought about rewriting the hint update using a timer, but the logic behind that might be more taxing then the way it is now. A big issue is most of the damage in normal difficulty is dealt 1 damage at a time, so there is a flood of events.

Last edited by -pk-; 03-06-2009 at 22:57.
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