Quote:
Originally Posted by Nomarky
I undertsand that, but when its constantly happening so fast that the message can't be read before a new one is displayed it seems to have an impact on the server. Maybe if that happens for to long it causes the server to crash? Have seen crashes in both coop and versus.
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I've thought about rewriting the hint update using a timer, but the logic behind that might be more taxing then the way it is now. A big issue is most of the damage in normal difficulty is dealt 1 damage at a time, so there is a flood of events.