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Handle damage


  
 
 
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 03-05-2009 , 12:26   Re: Handle damage
Reply With Quote #6

Quote:
Originally Posted by stupok View Post
I would use TraceAttack before using TraceLine.



That's the method I've used before, good find.



Since TakeDamage is hooked "pre", would this work? I'm just curious.
TakeDamage is fired from TraceAttack, just after m_LastHitGroup has been set.

PHP Code:
void CBasePlayer :: TraceAttackentvars_t *pevAttackerfloat flDamageVector vecDirTraceResult *ptrint bitsDamageType)
{
    if ( 
pev->takedamage )
    {
        
m_LastHitGroup ptr->iHitgroup;

        switch ( 
ptr->iHitgroup )
        {
        case 
HITGROUP_GENERIC:
            break;
      
// [...]
        
}

        
SpawnBlood(ptr->vecEndPosBloodColor(), flDamage);// a little surface blood.
        
TraceBleedflDamagevecDirptrbitsDamageType );
        
AddMultiDamagepevAttackerthisflDamagebitsDamageType );
    }

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