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[TF2] Zombie Fortress (current version: 2.1.1)


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Balisong
Junior Member
Join Date: Jan 2009
Location: Canada
Old 03-01-2009 , 00:14   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #301

Quote:
Originally Posted by ThatGuy View Post
I hope there's a way to disable sandman :/
This is exactly why I came back to this thread !
I was hoping there would be an update to the plugin

The scouts new weapon 'the sandman' is definitely a huge problem for the Zombie Fortress plugin
It dramatically throws off the balance of the game,
The zombies are usually almost completely defenseless

I think It would be a great idea to update this plugin soon
hopefully Sirot can do this


In addition to this post
I should have my steam groups youtube channel for my signature now
I only have two videos, But one of them is on the Zombie Fortress plugin
It might be good to watch if your new and interested on what ZF looks like
The map played was zf_twilight_v2
This is a great map you should consider if your installing the plugin
Another map I highly recommend is zf_asylum_b1
It is a very new map and is amazing for Zombie Fortress
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Zmathue
Junior Member
Join Date: Dec 2008
Old 03-01-2009 , 11:14   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #302

Well he can check if there holding the weapon "tf_weapon_bat_wood" and if so strip it then he either has to alert them to change there loadout from the sandman, or use givenameditem ( http://forums.alliedmods.net/showthread.php?t=75822 ) to give them "tf_weapon_bat". Only problem with the givenamedweapon is he has to keep it up to date with the newest offsets.
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Sirot
Member
Join Date: Sep 2008
Old 03-01-2009 , 12:16   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #303

I am in the process of unlocking the Scout Achievements (ugh) and playing Dawn of War 2.
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dekken
Veteran Member
Join Date: Jul 2007
Old 03-02-2009 , 12:05   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #304

Iam getting a lot of server crashes with this mod...
no error logs or anything..
i dont know..Just random server crashes
anyone having this?
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-06-2009 , 21:57   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #305

No crashes yet here, but I just put mine online today.


I have a question for someone who runs a server or plays alot, does anyone know if it is normal for the server to not end the round when all survivors have been turned into zombies? The server just sits there right now when a team has won. Anyone have any idea why?

Last edited by retsam; 03-06-2009 at 22:20.
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abelp
Senior Member
Join Date: May 2008
Old 03-09-2009 , 17:22   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #306

Yes, i brought this up 20 posts ago.
That the cvar zf_force doesn't work. It wont change maps on non zf_maps when all survivors are dead.
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MrSaturn
SourceMod Donor
Join Date: Jan 2009
Old 03-14-2009 , 05:22   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #307

I dont know if people are still waiting on this but I found it myself using the search function in the forums, thought I'd save some people the trouble

http://forums.alliedmods.net/showthr...hlight=sandman

it disables the sandman
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gamma
Senior Member
Join Date: Apr 2008
Old 03-14-2009 , 14:03   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #308

zf_lake_v3 (windows fixed)
http://www.zf.sovietgaming.net/forum...c.php?f=8&t=32
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-14-2009 , 15:44   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #309

Thx gamma.
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resin
Member
Join Date: Dec 2008
Location: Valve's Underbelly
Old 03-16-2009 , 13:54   Re: [TF2] Zombie Fortress (current version: 2.1.1)
Reply With Quote #310

Thank you gamma! i was looking for this for quite some time. You should consider uploading it to fps banana. O and one more thing, can you please fix panic so that the door frames are a little taller? you cant crouch jump over the soda machines if there on its side (on its back its fine). thanks again!
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