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L4D Chase by Tank Gameplay


  
 
 
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kaffaljidhma
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Join Date: Feb 2009
Old 02-26-2009 , 19:31   Re: L4D Chase by Tank Gameplay
Reply With Quote #12

Yeah, I'll probably put the initial tank spawn on a timer; it's easy enough. Designating where the tank should spawn is harder.


The AI should never take control, though. Did you use the OP plugin version or the new one in my previous post? I'll look into it.

Also, do me a favor and check if you have 2 chase 4 dead plugins in your folder. Sometimes the compiler removes the underscores for some reason I can't fathom.


Edit: For some reason the beta plugin makes the tank invisible ... hm

Last edited by kaffaljidhma; 02-26-2009 at 23:37.
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