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Deagles' Map Management 3.23


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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 02-24-2009 , 23:29   Re: Deagles' Map Management 3.23
Reply With Quote #721

Quote:
Originally Posted by cameron0620 View Post
I am having problems with the new version of this plugin with the vote percentages. Everytime the next map vote is finalized everyone gets kicked from the server.
Quote:
Originally Posted by -=hunter=- View Post
Hmm, when voting is is finalized then all players kicked from server with error:
"Host_Error: UserMsg: Not Present on Client 25"
If you guys update the dictionary file (deagsmapmanager.txt), does this still happen?



Quote:
Originally Posted by -=hunter=- View Post
bmann_420 & DynamicBits
Can you please:
1) To add Command for admin: say /next which immediately will call Amx Nextmap Menu and after this voting will be Menu for admin:
Code:
Changelevel to:
01. Yes
02. No
03. Revote
Right now, that is beyond what I want to do for this plugin. I'm trying to wean myself off of this so I can have more time for other things. I want to fix the bugs that I can and maybe add some small features.


Quote:
Originally Posted by -=hunter=- View Post
2) If voting failed (example, on server 0 players or nobody votes) then nextmap will be random map.
I'll put this on my to-do list.


Quote:
Originally Posted by -=hunter=- View Post
3) Change function client_print to
Code:
svc_saytext = get_user_msgid("SayText");
message_begin(MSG_ONE, svc_saytext, { 0, 0, 0 }, id);
write_byte(id);
write_string(msg);
message_end();
so non-english characters(example, russian) will shows not fully in game.
I don't understand. I just verified that Russian characters show up fine in Counter-Strike. What mod are you using?


Quote:
Originally Posted by -=hunter=- View Post
4) To optimize plugin so server laggs when appears message:"Map Voting will begin in... secs".
Thanks
I'll look into it, but I'm not making any promises that I can make it any better. I know there are some timing issues with this plugin, but it will take alot of time to get them all sorted out.


--
Andy
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-=hunter=-
Senior Member
Join Date: Jul 2008
Old 02-25-2009 , 01:50   Re: Deagles' Map Management 3.23
Reply With Quote #722

Quote:
Originally Posted by DynamicBits
I don't understand. I just verified that Russian characters show up fine in Counter-Strike. What mod are you using?
In some plugins such method using.
Screenshot[IMG]http://img527.**************/img527/5500/screenx.jpg[/IMG]
but DMAP_FINISHING_CUR_ROUND = * Продлён лимит времени, чтобы позволить игрокам закончить текущий раунд **
Because of this problem I cannot to do good russian langfile.

Last edited by -=hunter=-; 02-25-2009 at 01:55.
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 02-25-2009 , 03:20   Re: Deagles' Map Management 3.23
Reply With Quote #723

Quote:
Originally Posted by -=hunter=- View Post
In some plugins such method using.
Screenshot[IMG]http://img527.**************/img527/5500/screenx.jpg[/IMG]
but DMAP_FINISHING_CUR_ROUND = * Продлён лимит времени, чтобы позволить игрокам закончить текущий раунд **
Because of this problem I cannot to do good russian langfile.
Ok, the screenshot makes it very obvious what the problem is.

I'm going to have to really test this change, but I think it can be done. I'll use your code pretty much as-is, but I'll have to add in a check of the player index so I know whether to use MSG_ONE or MSG_ALL.


--
Andy

Last edited by DynamicBits; 02-25-2009 at 13:25. Reason: Typo
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ScHrAnZ DiNgEnS
Senior Member
Join Date: Sep 2007
Old 02-25-2009 , 03:38   Re: Deagles' Map Management 3.23
Reply With Quote #724

Have another Request...

Can u make it possible that we can use prefixes in dmaptags.ini?

Example:

de_westwood GunGame ///happened only at this map
fy_*** WeaponMod ///this happened on all fy_maps
cs_*** Normal Gameplay ///this happened on all cs_maps
awp_*** FastSpeed ///this happened on all awp_maps
de_aztec3 WC3 ///happened only at this map

That was a nice featuere because i dont have to whrite about 1500 maps in dmaptags.ini. I think it is better 4 each admin and use less resources than 1500 maps in dmaptags.ini.

Greetz,
Matze
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-=hunter=-
Senior Member
Join Date: Jul 2008
Old 02-25-2009 , 07:41   Re: Deagles' Map Management 3.23
Reply With Quote #725

DynamicBits
If you want then i can try to help with some future features.
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cameron0620
Junior Member
Join Date: Nov 2007
Old 02-27-2009 , 02:14   Re: Deagles' Map Management 3.23
Reply With Quote #726

can someone post the updated lang file. I replaced the old one with the one from the zip file, but maybe I still have the wrong one.
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cameron0620
Junior Member
Join Date: Nov 2007
Old 03-01-2009 , 20:23   Re: Deagles' Map Management 3.23
Reply With Quote #727

The data/lang file is indeed the problem. I updated the file and now the new version runs on my server without a problem.
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 03-02-2009 , 16:45   Re: Deagles' Map Management 3.23
Reply With Quote #728

Yea, sorry about the delay, extremely busy with work. We'll add that into the zip.
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mats
Senior Member
Join Date: Jan 2005
Old 03-03-2009 , 15:48   Re: Deagles' Map Management 3.23
Reply With Quote #729

When the map has been chosen and the plugin says the nextmap is: ... everyone gots kicked on my server

Code:
"amx_nextmap" changed to "howhighcanugo"
Host_Error: UserMsg: Not Present on Client 255

Connecting to 217.19.17.11:27015
its a tfc server
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DynamicBits
Senior Member
Join Date: Sep 2007
Location: US
Old 03-03-2009 , 23:13   Re: Deagles' Map Management 3.23
Reply With Quote #730

Quote:
Originally Posted by mats View Post
When the map has been chosen and the plugin says the nextmap is: ... everyone gots kicked on my server

Code:
"amx_nextmap" changed to "howhighcanugo"
Host_Error: UserMsg: Not Present on Client 255

Connecting to 217.19.17.11:27015
its a tfc server
Did you update the data/lang/deagsmapmanager.txt file to the latest one included in the zip file?


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Andy
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