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Team Balancer 1.7b6 for CS 1.6 (Ptahhotep)


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[MOB]*KID*
New Member
Join Date: Dec 2004
Location: Denmark
Old 12-10-2004 , 09:59  
Reply With Quote #51

I have on, that woks on winxp and amxmodx v1.0.
I have change ind the sma file, the cfg files is place wrong.
FROM
server_cmd("exec addons/amxx/configs/ptb.cfg")
TO
server_cmd("exec addons/amxmodx/configs/ptb.cfg")

The online compiler make errors, but the compiler you installt whit amxmodx works for me.

I can email it too you..
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Trip~Hazard
Senior Member
Join Date: Jun 2004
Location: North Carolina
Old 01-08-2005 , 03:21  
Reply With Quote #52

netmesias you have the same trouble as me. The problem is either you havent change your config file to: amx_ptb deadonly on

Or (and here is my problem) PTB will not read my config file no matter where i put it. I am now going to follow [MOB]*KID* lead and make that change in the .sma. Makes all the sense in the world and i didn't think to check that.
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POO
New Member
Join Date: Dec 2004
Old 01-29-2005 , 19:00   Re: Anyone got PTB (team_balancer) to work with AMX MODX 1.0
Reply With Quote #53

Quote:
Originally Posted by POO
Hi there..

Where can i FIND at working team_balancer.amxx for my Server ? ( (amxmodx 1.0)

I have tryed to compile 2 versions, but get errors everytime ??


Thx

/POO

email: [email protected]
I Still don't have at COMPILED Version thats Works - always compile'ing errors.. !

Please Post/Email me..

email: [email protected]
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Marticus
Member
Join Date: Nov 2004
Old 03-25-2005 , 14:55  
Reply With Quote #54

*bump*

amxxsc: sc3.c:835: int hier14(value *): Assertion `lval3.arrayidx==arrayidx1' failed.

Also, still have hard-coded config location...

I have seen a PTB plugin running on other servers. I have tried this and the admin immune versions. Both give the same error. Assistance is appreciated.
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Rustyboy
Junior Member
Join Date: Feb 2005
Old 04-08-2005 , 12:21  
Reply With Quote #55

Is anyone working on the team switch death problem with this plugin??

Could you add a cvar that allows you to set which team either CT/T will get the extra man if there are odd numbers and then balance the players accordingly

We play all de maps and would like the ct's to have more than t's if possible.

Otherwise this is an excellent plugin. Well Done :-)

Thanks
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TiMbErLaNd
Senior Member
Join Date: Jan 2005
Location: Detroit, Michigan
Old 04-08-2005 , 12:26  
Reply With Quote #56

i dont have a problem with it switching dead people anymore - i didng leave it up to the config file - i just compiled an edited .sma - this is what mine has

Quote:
// team selection control
new boolTB_LIMITJOIN = true // set limits on team joining
new PTB_LIMITAFTER = 0 // number of rounds after which teams limiting begins
new PTB_LIMITMIN = 0 // number of minimum players on map for team limiting
new PTB_MAXSIZE = 10 // maximum team size per team
new PTB_MAXDIFF = 2 // maximum team size difference
new PTB_AUTOROUNDS = 0 // number of first rounds into match, which allow autojoin only
new PTB_WTJAUTO = 3 // wtj tries needed to become autojoined
new PTB_WTJKICK = 5 // wtj tries needed to become kicked
new boolTB_KICK = true // kick for wtj counts
new boolTB_SAVEWTJ = true // save wtjs to wtj.log

// team balancing actions
new boolTB_SWITCH = true // switch/transfer players
new PTB_SWITCHAFTER = 0 // number of rounds after which switching begins
new PTB_SWITCHMIN = 4 // number of minimum players on map for switching
new PTB_SWITCHFREQ = 1 // relative next possible switch round
new PTB_PLAYERFREQ = 3 // relative next possible switch round for player
new PTB_FORCESWITCH = 99 // number of tries after which PTB switches alive, if neccessary
new boolTB_DEADONLY = true // switch dead only

// messages
new boolTB_TELLWTJ = true // tell about wtj tries
new boolTB_ANNOUNCE = true // announce team status at beginning of round
new boolTB_SAYOK = true // announce team status, if teams are alright
new boolTB_TYPESAY = false // use typesay

// team strength limits
new PTB_MAXSTREAK = 4 // max. allowed team win streak
new PTB_MAXSCORE = 4 // max. allowed team score difference
new FloatTB_MINRATING = 1.5 // minimum critical team rating
new FloatTB_MAXRATING = 2.0 // maximum critical team rating
new FloatTB_SUPERRATING = 3.0 // super critical team rating
new PTB_MAXINCIDENTS = 50 // maximum kills + deaths before the score is divided by PTB_SCALEDOWN
new PTB_SCALEDOWN = 2 // divisor for kills and deaths, when PTB_MAXINCIDENTS is reached
ive yet to have a alive person switched
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Rustyboy
Junior Member
Join Date: Feb 2005
Old 04-08-2005 , 12:43  
Reply With Quote #57

Yeah I have switch dead only as well, but when the winning team is dominating it does not switch because after every round they are all alive.

I dont want it to force switch even though I have it enabled because I run stats off my server and you know how people get about stats.

I came across this plugin

http://forums.alliedmods.net/showthread.php?t=7822

maybe the code from this one can be incorporated into the ptb with the authors permission.

Thanks
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PaP.ISO
Junior Member
Join Date: Jul 2005
Old 12-13-2005 , 14:16  
Reply With Quote #58

i dont know why but it keep switchign alive player even though i have amx_ptb deadonly on
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EKS
Veteran Member
Join Date: Mar 2004
Location: Norway
Old 12-13-2005 , 16:13  
Reply With Quote #59

Has not been updated since the dawn of time, uses hardcoded path ( and incorrect one at that.)
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Github archive for plugins, the repos for the other c++ projects are there to.
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burc ugur
Junior Member
Join Date: Aug 2008
Location: İstanbul -Turkey
Old 02-24-2009 , 09:02   Re: Team Balancer 1.7b6 for CS 1.6 (Ptahhotep)
Reply With Quote #60

this 1.8.0 or 1.8.1 ? running =?
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