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AFKslay code help


  
 
 
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Ejziponken
AlliedModders Donor
Join Date: Apr 2008
Old 02-22-2009 , 19:41   AFKslay code help
Reply With Quote #1

This plugin dont work for me and i dont know why, or how to fix it. Its
for HLDS 1.6 with amxmodx. It should slay AFK players on my server when
they havent moved in 20 seconds.


None of the below work.

Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#define TIME 20.0
new Float:player_origin[3][33];
public plugin_init()
{
     RegisterHam(Ham_Spawn, "player", "e_Spawn", 1);
}
 
public e_Spawn(id)
{
     if(is_user_alive(id))
     {
           pev(id, pev_origin, player_origin[id]);
           set_task(TIME, "check_afk", id);
     }
     return HAM_IGNORED;
}
 
public check_afk(id)
{
     if(is_user_alive(id))
     if(same_origin(id))
     {
     user_kill(id);
     new name[33];
     get_user_name(id, name, 32);
     client_print(0, print_chat, "%s was killed for being an AFK.", name);
     }
}
 
public same_origin(id)
{
       new Float:origin[3];
       pev(id, pev_origin, origin);
       for(new i = 0; i < 3; i++)
             if(origin[i] != player_origin[i][id])
                   return 0;
       return 1;
}

Code:
#include <amxmodx>
#include <amxmisc>
#include <hamsandwich>
#include <fakemeta>
#define TIME 20.0
new Float:player_origin[3][33];
public plugin_init()
{
     RegisterHam(Ham_Spawn, "player", "e_Spawn", 1);
}
 
public e_Spawn(id)
{
     if(is_user_alive(id))
     {
           pev(id, pev_origin, player_origin[id]);
           set_task(TIME, "check_afk", id);
     }
     return HAM_IGNORED;
}
 
public check_afk(id)
{
     if(is_user_alive(id))
     {
          if(same_origin(id))
          {
               user_kill(id);
               new name[33];
               get_user_name(id, name, 32);
               client_print(0, print_chat, "%s was killed for being an AFK.", name);
          }
     }
}  
 
public same_origin(id)
{
       new Float:origin[3];
       pev(id, pev_origin, origin);
       for(new i = 0; i < 3; i++)
             if(origin[i] != player_origin[i][id])
                   return 0;
       return 1;
}
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