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Damage & Death Effect v1.3.3 Updated : 1/14/2010


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Hawk552 (427)
YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-20-2009 , 22:26   Damage & Death Effect v1.3.3 Updated : 1/14/2010
Reply With Quote #1

Description:

Just look at the plguin name, this is simple and easy plugin

It let your game more realistic

Effect :

Damage : If you are hit, your screen will also shake and go on a weird angle & flash red for a second.

Death : Your screen will trun black(control by cvar) when you are killed

Required Modules:

hamsandwich

CVAR:

PHP Code:
amx_damage_effect_on "1" on the damage effect
amx_killed_effect_on 
"1" on the death effect
death_color_r 
"0" Death colors
death_color_g 
"0" same
death_color_b 
"0" same
damage_num 
"60" number of damage enable the effect 
*if there are any bugs, plesae report.

Change log:

Quote:
1.0 : Release
1.1 : fixed actual cvar values
1.2 : fixed player get -1 damage, and he got shake
1.3 : removed useless code
1.3.1 : fixed can not show screen fade
1.3.2 : Changed the MSG_ONE to MSG_ONE_UNRELIABLE
1.3.3 : Add "damage_num" cvar
Attached Files
File Type: sma Get Plugin or Get Source (Damage_Killed_effect.sma - 10987 views - 2.2 KB)
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[ZP] Effect Plugins :
Damage Effect
Real Death

Last edited by YKH =]; 01-14-2010 at 04:28.
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mando127
Veteran Member
Join Date: Dec 2006
Location: virginia
Old 02-20-2009 , 22:29   Re: Damage & Death Effect v1.0
Reply With Quote #2

good job i will test it in a bit.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 02-21-2009 , 00:33   Re: Damage & Death Effect v1.0
Reply With Quote #3

You are using write_byte on cvar pointers and not actual cvar values.

Last edited by fysiks; 02-21-2009 at 01:51. Reason: simplification
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YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-21-2009 , 07:22   Re: Damage & Death Effect v1.0
Reply With Quote #4

Quote:
Originally Posted by fysiks View Post
You are using write_byte on cvar pointers and not actual cvar values.
Updated v1.1

Looks it if there is any bugs?
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[ZP] Effect Plugins :
Damage Effect
Real Death
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 02-21-2009 , 07:24   Re: Damage & Death Effect v1.1
Reply With Quote #5

add an damage limit, kinda weird when you get -1 damage, and you got shake o_O
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YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-21-2009 , 07:44   Re: Damage & Death Effect v1.1
Reply With Quote #6

Quote:
Originally Posted by xPaw View Post
add an damage limit, kinda weird when you get -1 damage, and you got shake o_O
Thanks for report bug

watch the newest version that is it fixed.
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Approved Plugins

[ZP] Effect Plugins :
Damage Effect
Real Death
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pro_on_0
Member
Join Date: Nov 2008
Old 02-21-2009 , 08:00   Re: Damage & Death Effect v1.2 Updated
Reply With Quote #7

Nice work.Make the game more realistic.

Sorry for my Poor English.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-21-2009 , 21:14   Re: Damage & Death Effect v1.2 Updated
Reply With Quote #8

Some suggestions :

fw_Damage() : is_user_connected should be useless here ; try to avoir to return something ; Why HAM_SUPERCEDE ? ; Use MSG_ONE_UNRELIABLE ; Something like would be more appropriate :

Code:
public fw_Damage  ( victim, attacker, Float:damage ) {     if ( victim == attacker && damage > 0 && get_pcvar_num( cvar_on ) )     {         //     } }

fw_Killed() : Make a define with 0x0001 : #define FFADE_OUT 0x0001
Arkshine is offline
YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-22-2009 , 02:11   Re: Damage & Death Effect v1.3 Updated
Reply With Quote #9

Quote:
Originally Posted by arkshine View Post
Some suggestions :

fw_Damage() : is_user_connected should be useless here ; try to avoir to return something ; Why HAM_SUPERCEDE ? ; Use MSG_ONE_UNRELIABLE ; Something like would be more appropriate :

Code:
public fw_Damage ( victim, attacker, Float:damage ) { if ( victim == attacker && damage > 0 && get_pcvar_num( cvar_on ) ) { // } }


fw_Killed() : Make a define with 0x0001 : #define FFADE_OUT 0x0001
Thanks

Check 1.3 that find something i missed

Anyway, i would like to ask :

What do you mean "Use MSG_ONE_UNRELIABLE"?
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Approved Plugins

[ZP] Effect Plugins :
Damage Effect
Real Death
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YKH =]
Senior Member
Join Date: Sep 2008
Location: Hong Kong
Old 02-22-2009 , 05:52   Re: Damage & Death Effect v1.3.1 Updated
Reply With Quote #10

1.3.1 : fixed can not show screen fade
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