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Correct or Not? I have do my best


  
 
 
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anakin_cstrike
Veteran Member
Join Date: Nov 2007
Location: Romania
Old 02-20-2009 , 03:54   Re: Correct or Not? I have do my best
Reply With Quote #2

Here
PHP Code:
/*
        I'm hurt! HE make me can't listen for while!

        Extra stuff for Grenade Enhancer by anakin_cstrike
        
        This plugins will play sound when HE throw and player get
        damage from HE. Hurt Sound will be played.
        
        More real style HE damage like Half-Life 2 and Call of Duty 4
        Download: http://forums.alliedmods.net/showthread.php?p=651536
        
        © Copyright 2008 ANiME clan.
        Visit: http://ilham92-cc-sakura.webs/
    Under License GNU
    
    English help by: [ANiME|ADMiN][5hp-Evolution]
    Created by: [ANiME|ADMiN][Ilham Sakura] aka ilham92-cc-sakura
    Scripting Help: SnoW (Damage Event)
    Scripting Help: Tuty (Stock)

*/

#include <amxmodx>
#include <fakemeta>
#include <csx>

#define SND1 "player/player_listen.wav"
#define SND2 "player/breathe1noloop.wav"
#define fm_create_entity(%1) engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, %1))

new amx_pcvar_0;
new const 
g_soundName[2][16];
new const 
g_soundDir[2][32];
new 
g_num;

public 
plugin_init()
{
    
register_plugin("HE Player Damage Snd""1.0","ilham92-cc-sakura");
    
amx_pcvar_0 register_cvar("he_hit_respawn","1");
    
register_clcmd("say /spwn","spwn_cmd");
    
register_clcmd("say_team /spwn""spwn_cmd");
}
public 
plugin_precache()
{
    new 
szFile[64];
    
    
add(szFilecharsmax(szFile), "/hesnd.ini");
    if(!
file_exists(szFile))
    {
        
write_file(szFile"; HE Damage Sound Configuration File", -1);
        
write_file(szFile"; ----------------------------------", -1);
        
write_file(szFile"; Do not start path with ^"sound/^"", -1);
        
write_file(szFile"; SND1 for Sound Event 1", -1);
        
write_file(szFile"; SND2 for Sound Event 2", -1);
        
write_file(szFile"; Be sure sound file with [*.wav] file extension!", -1);
        
write_file(szFile"; ----------------------------------", -1);
    }
    new 
szBuffer[128], iLeniLine;
    while(
read_file(szFileiLine++, szBuffersizeof szBuffer 1iLen))
    {
        if(!
iLen || szBuffer[0] == ';')
            continue;
        
        
parse(szBufferg_soundName[g_num], sizeof g_soundName[] - 1g_soundDir[g_num], sizeof g_soundDir[] - 1);
        
engfunc(EngFunc_PrecacheSoundg_soundDir[g_num]);
        
        if(
g_num >= 2)
            break;
    }
}
public 
client_damage(attacker,victim,damage,wpnindex,hitplace,TA)
{
    if(
get_pcvar_num(amx_pcvar_0) != && wpnindex != CSW_HEGRENADE)
        return 
PLUGIN_HANDLED;
    
    new 
sound1[129];
    
copy(sound1,128,SND1);

    if(
contain(sound1,".wav"))
    {
        
replace(sound1,128,".wav","");
        
client_cmd(victim"spk %s",sound1);
    }

    new 
sound2[131];
    
copy(sound2,130,SND2);

    if(
contain(sound2,".wav"))
    {
        
replace(sound1,130,".wav","");
        
client_cmd(victim"spk %s",sound2);
    }

    new 
pl_name[32];
    
get_user_name(victim,pl_name31);
    
    
client_print(0print_chat"[Grenade]: %s get hit by HE Grenade",pl_name);
    
    if(
get_user_team(victim) == 1)
    {
        
fm_give_item(victim"weapon_knife");
        
fm_give_item(victim"weapon_mp5navy");
        
fm_give_item(victim"item_kevlar");
        
fm_give_item(victim"ammo_9mm");
        
fm_give_item(victim"ammo_9mm");
        
fm_give_item(victim"ammo_9mm");
        
fm_give_item(victim"ammo_9mm");
    }
    if ( 
is_user_alive(victim) )
    {
        
set_task(0.6,"respawnagain",victim);
        
client_print(0print_chat"[Grenade]: HE kill %s and respwan.",pl_name);
    }
    return 
PLUGIN_CONTINUE;
}
public 
spwn_cmd (victim)
{
    switch(
get_pcvar_num(amx_pcvar_0))
    {
        case 
1:
            
client_print(victimprint_chat"[Grenade]: Re-Spwan Enable")
    
        case 
0:
            
client_print(victimprint_chat"[Grenade]: Re-Spwan Disable")
    }
}
public 
respawnagain(victim)
{
    
fm_cs_user_spawn(victim);
}
stock fm_cs_user_spawn(index)
{
    
set_pev(indexpev_deadflagDEAD_RESPAWNABLE);
    
dllfunc(DLLFunc_Spawnindex);
    
set_pev(indexpev_iuser10);

    return 
1;
}
stock fm_give_item(index, const item[])
{
    if (!
equal(item"weapon_"7) && !equal(item"ammo_"5) && !equal(item"item_"5) && !equal(item"tf_weapon_"10))
        return 
0;

    new 
ent fm_create_entity(item);

    if (!
pev_valid(ent))
        return 
0;

    new 
Float:origin[3];
    
pev(indexpev_originorigin);
    
set_pev(entpev_originorigin);
    
set_pev(entpev_spawnflagspev(entpev_spawnflags) | SF_NORESPAWN);
    
dllfunc(DLLFunc_Spawnent);

    new 
save pev(entpev_solid);
    
dllfunc(DLLFunc_Touchentindex);

    if (
pev(entpev_solid) != save)
        return 
ent;

    
engfunc(EngFunc_RemoveEntityent);
    return -
1;

I didn't looked at the rest of the code.
The major problem that caused the errors was:
PHP Code:
if is_user_alive(victim

You forgot 2 braces.
</span></span>
And then, you can't use a pointer for get_pcvar_num wich is used as public for a task.
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