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[L4D] VS Infected Bots (1.6) (old)


  
 
 
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-pk-
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Join Date: Feb 2009
Old 02-17-2009 , 20:08   Re: [L4D] VS Infected Bots (1.5.5)
Reply With Quote #11

Tested and it's working fine for me.

djromero, one thing I noticed though is you should move "if (!LeavedSafeRoom) return;" to the top of "Action:Spawn_InfectedBot(Handle:timer)" or else the timer could carry over on map change and decrement the "InfectedBotQueue--;". This could make the queue -1 after roundstart which is never checked for and possibly cause problems in the bot queue system.

Last edited by -pk-; 02-17-2009 at 20:23.
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